

Zoria: Age of Shattering
Tiny Trinket Games · 2024 · Singleplayer, Exploration, 3D, RPG, Atmospheric
PC
Mostly Positive77% · 537
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About Zoria: Age of Shattering
A squad-based tactical RPG with fluid turn-based combat, outpost, and followers management, set in the expansive fantasy world of Zoria. Lead a team of four heroes with their unique skills and perks. Every team member contributes to undertaken battles.
DLC & expansions
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Base game + 3 of 3 DLC at today's best prices.
$17.46
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What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I think this is a decent game by a small team. It won't change your life, but for the price you can get some fun out it which is what games are all about anyway.1 found this helpful
Zoria: Age of Shattering, developed by Tiny Trinket Games and published by Anshar Publishing, is a tactical fantasy role-playing game that combines classic computer RPG design with squad-based strategy and long-term progression systems. Built around exploration, turn-based battles, character development, and settlement management, the game aims to capture the spirit of older role-playing adventures while introducing enough modern mechanics to establish its own identity. It is a game built for players who enjoy planning carefully, experimenting with party compositions, and slowly building strength through persistence and smart decision-making. The world of Zoria serves as the foundation for the entire experience. The setting presents a fractured land damaged by war, corruption, and dangerous creatures that have transformed once-thriving regions into hostile territories. Players step into a leadership role responsible for guiding a group of adventurers into these dangerous areas, uncovering hidden truths and attempting to restore stability to a world struggling to survive. The fantasy setting immediately creates opportunities for discovery, giving players reasons to explore beyond p…1 found this helpful
It is what it says on the tin: turn based, party based, all the modernly "expected" bells and whistles - side-quests, crafting, cooking, complex itemisation, huge numbers of components & ingredients, hirelings, a base with improvements, secrets. Everything seems to work, balance may be a little wonky, and it feels like a tiny team with huge ambitions who ran out of steam - but somewhere well beyond a "minimum viable product", If you like the base proposition there's 15+ hours of pleasant gameplay here even without getting past chapter III. * A bit *too* much itemisation for my taste in a game where you can have a couple of dozen characters in a stable, managing their inventories doesn't have good UX, and it's often tempting to sell off your dross gear to have more cash for upgrades to the keep instead of spending hours (?) juggling party members + inventories trying to keep everyone's gear up to date. * When you do run into any sort of combat difficulty, it's hard to figure out what's up - bad luck? tactical errors? underleveled for the location? outdated or poorly-chosen gear? poor skills? poor match between stats and skills? * Every class has a special ability, you can only…
Nice RPG, It doesn't try to re-envent anything. Its clearly meade to a budget, but ite been made well.
Alright I have been reading all the negative comments on this game and i am just saying everybody is wrong... I have played 20+ hours on this game and the game have everything... loot, quets, story, orcs, dragons.... a big map to explore... and more (if you are a old Diablo fan, this game will be up your ally 100%) I love this game and I will send a big thanks to the developer to make a super amazing game - keep up the great work :)..... if your are a RPG fan, then this game just the way to go...
combat is fun.
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