

zTime (Danger Noodles!)
Hazardous Software · 2016 · Adventure, Indie, Early Access, Casual, Action
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About zTime (Danger Noodles!)
zTime (Danger Noodles!) is a game about seeing the future.
Knowing the future, you can see the paths of yourself and enemies showing where they will be in the next few seconds, visualized in the third dimension beneath the floor. Where your path collides with the path of an enemy, the future danger is highlighted while you still have time to counteract.
Classic top down style gameplay becomes a symphony of interweaving 3d paths where future events are highlighted, and players have time to change the outcomes before it's too late.
zTime (Danger Noodles!) is in early access for Windows. Play it with Oculus Rift or HTC Vive if you have one.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise ZTime's cleverly unique mechanic of visualizing future paths for both the player and enemies, which fundamentally changes the gameplay from reaction-based to planning-based and creates an engaging puzzle-like experience. However, reviewers note that the game currently underutilizes this core mechanic in its level design, and some report UI clunkiness and performance issues that detract from the experience, though most feel the low price and novel concept make it worth trying despite being early access.
THIS IS A REVIEW FOR THE FIRST RELEASE(EARLY ACCESS) OF THE GAME: ZTime is a cute little arcade game with a very simple concept. Go around a level avoiding enemies and navigating rooms while searching for the exit. If you get hit you lose a life. If you get to 0 lives, you lose. You can pick up extra lives. But what makes it unique is that you can see your future your paths and the enemies future paths. Where they intersect is a red area. This changes the entire game. You no longer have to guess and react to enemies, but are able to plan ahead and play around enemy patterns. This also gives you a much better indiction if your moving in the right direction. Your player has a bit of momentum so you cannot just turn around and speed away from oncoming enemies quickly, you have to use your future knowledge to plan ahead. The game has numerous little bugs, which is to be expected for an early access game, but its a fun game to play for ten minute at a time if you have a little time to kill and want a new take on an old arcade concept. I did not play this game in VR so have no comments about it.4 found this helpful
First impression was a bit confusing, but the core game is pretty brilliant and is great at bending your mind. Some UI and performance improvements would help the experience a lot, though it's still Early Access so hopefully future patches make it run a bit smoother (I'm on a 970 and it studders a bit at the moment) for 6 bucks it's definitely worth it3 found this helpful
This game mechanic is SO CLEVER aaaaaaaaa. You should buy it just to try out the mechanic. I feel like it could be useful in other situations, possibly non-game ones.2 found this helpful
Should be named yTime (Danger Noodles!) because it's made with unity
TL;DR: It's a neat game from a neat developer in a large, untapped game space. And it's cheap. If you've got a VR set, definitely buy it. If you don't, maybe buy it anyway. Pros: -Novel concept -Mind-tickling -Large problem space, lots of mechanics for the developer to explore -Cheap Cons: -Simple -Currently (3/17) doesn't encourage use of the time visualization component enough, which is the bit that should set this game apart -The VR version crashed on me once when switching audio devices Long, for those with trouble sleeping: Way back in 2011 Achron exposed time as a navigable dimension. The analogy between time and spatial dimensions is stronger in Achron than in any game before and any game since. In Achron time is a freely navigable ~10 minute window that resolutely marches forward, as opposed to the zero-length window we're used to. While the game has (effectively) two spatial dimensions, time acts much like a third. In my utterly amatuer opinion two major wrinkles held Achron back - a sub-par implementation of RTS principles painstakingly perfected in other games, and immense complexity conveyed to the player in an unintuitive way. Imagine if, instead of seeing a typ…
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