

Swordbreaker: Origins
DuCats Games Studio · May 13, 2022 · Indie, Gore, Violent, Adventure, Nudity
Buy the Swordbreaker: Origins key for Steam from Kinguin at $2.90 — the cheapest of 2 stores we compare.
Where to buy Swordbreaker: Origins — official stores
Cheapest Swordbreaker: Origins keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Swordbreaker: Origins price by region
Swordbreaker: Origins costs £1.58 in the United Kingdom, €1.82 in Europe (EUR), $2.90 in the United States, $2.90 in Georgia (USD), zł10.17 in Poland, CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia and R$20.69 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.58 −78% | £7.19 | £1.58 | 2 | |
| €1.82 −78% | €8.19 | €1.82 | 2 | |
| $2.90 −71% | $9.99 | $2.90 | 2 | |
| $2.90 −54% | $6.29 | $2.90 | 2 | |
| zł10.17 −72% | zł35.99 | zł10.17 | 2 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Swordbreaker: Origins
An illustrated text quest in the Swordbreaker universe. The prequel tells about the life and adventures of Swordbreaker from his childhood, and before the events in the mysterious castle.
Swordbreaker: Origins — game info
- Platforms
- Windows, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Swordbreaker: Origins is a choice-driven visual novel prequel with beautiful artwork and abundant pop culture references that expands on the original game's formula with more routes and decisions. Players praise the art, humor, and branching paths, but many criticize the limited save system, unclear choice logic that often has only one correct answer, and the feeling that three lives are insufficient for exploring all content comfortably without frustrating restarts.
[h1]More interesting reviews on [url=https://store.steampowered.com/curator/33843777//] Fenol Baron Approves Curator Page[/url] [/h1] The prequel does almost everything good that the original game did, only in greater quantities. That seems to me to be a very good compromise. If you are unfamiliar with the game series, this is an interactive parody fantasy adventure filled to the very top with pop culture references, heroic deeds, and the often not-so-heroic deaths of the protagonist. There are routes here that claim to be fantasy seriousness, but on most of the routes you will encounter characters that you would not expect to see in the Middle Ages at all. There are a huge number of routes here, they are also involved in many different conditions for completing certain tasks, I offhand counted 7 large storylines that differ from each other, with completely different endings. And if we are used to the traditional Hero-Coward-Killer, then it will be quite difficult to even find the rest (especially for the Sect line), let alone pass easily. Again, for those who like to get achievements, this is a paradise here; some of them will take hours to figure out the essence. If we talk abo…20 found this helpful
Yikes, this game is pretty bad, usally i love to have choices but in this game there is one right choice and one wrong choice and choices that gives you stuff. There is allot of them and they make very little sense most of the time, and the dialog is not that good either. Its a very silly game and since you cant save the game you have to restart when you do mess up to many times. I personally hate games that dont let me save before a choice so that is my biggest issue with this. But because of how bad the choices are and how poor the dialog is i quickly lost interest in this game. I would not recommend this game but if you dont mind restarting allot and enjoy silly games then you will probelly like this.9 found this helpful
[code]For other game reviews, please [url=https://store.steampowered.com/curator/40640212/]follow us at What The Game?[/url][/code] Swordbreaker: Origins is a beautifully drawn and written adventure novel game that is heavily decision-based. The biggest mechanic of the game is to go through the many scenes and scenarios and make as minimal mistakes as possible in order to progress the adventures of Danny, a young boy who has always sought adventure. Death is a reoccurring theme in this game, make the wrong decision and Danny dies. Usually the choices available are obvious as to which is the correct course of action, other times you'll have to actually think about it and discover the results of your decision. I understand that the reward and purpose of this game is to go through as many options as possible through trial and error and figure out what is the correct decision and ultimately reach far into the story. I had fun exploring the many divergences in the story. There is however, an issue of the repetitive dying and restarting from the beginning. I understand the majority of people won't see this as a hindrance and would instead see it as the games biggest feature and sell…2 found this helpful
This is a CYOA visual novel that serves as a prequel to Swordbreaker. Each scene has you pick from options about what to do next, and in dangerous scenes picking incorrectly will result in death and losing a life. You have three lives to lose before being sent back to the beginning (although retracing your steps should be quick by just picking the same choices rapidly). If you're familiar with the original game you'll probably enjoy this too as it's a good bit bigger and offers some more complexity with having more items (or previous choices) influence events. For instance, helping someone may allow you to make a choice to call on their aid, or an item picked up earlier may allow you to resolve an encounter without needing multiple successful choices to survive. Much like the first game, death is pretty common and has some nice illustrations of your demise. Some criticisms are with the mini-games that are really basic (and failing just results in a generic "Daniel was dead" message). Fortunately these can be skipped after finishing them once. The art style in this seems to vary noticeably with scenes unlike the first game that had a much more consistent style. This is a bit off-…2 found this helpful
Good successor for the original Swordbreaker game. Art, music and funny references are on spot. Though due to increased length of the game 3 lives is not enough for comfortable exploration. Developers should have increased lives' amount or make option to disable it completely available in the settings from the start. Now it's locked behind discovering 3 endings, which can be very frustrating with only 3 lives. Overall still recommend it for a few joyful evenings. It's especially fun in a good company.1 found this helpful
Played the first part by chance. This one has many more choices and paths. The artworkes are cool. Enjoyed it but still have to complete all paths.1 found this helpful
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