

Fates of Ort
8BitSkull · March 31, 2020 · RPG, Open World, Choices Matter, Tactical, Magic
Buy Fates of Ort from GOG at $4.49 — the cheapest of 5 stores we compare. The cheapest Fates of Ort key from a keyshop is $6.51 at Kinguin.
Where to buy Fates of Ort — official stores
Cheapest Fates of Ort keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Fates of Ort price by region
Fates of Ort costs £3.85 in the United Kingdom, €4.45 in Europe (EUR), $4.49 in the United States, $4.49 in Georgia (USD), CA$5.85 in Canada, A$6.59 in Australia, NZ$6.59 in New Zealand, R$14.09 in Brazil and zł20.39 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £3.85 −70% | £3.85 | £4.42 | 4 | |
| €4.45 −70% | €4.45 | €5.08 | 4 | |
| $4.49 −70% | $4.49 | $6.51 | 5 | |
| $4.49 −70% | $4.49 | $6.51 | 5 | |
| CA$5.85 −70% | CA$5.85 | — | 2 | |
| A$6.59 −70% | A$6.59 | — | 2 | |
| NZ$6.59 −70% | NZ$6.59 | — | 2 | |
| R$14.09 −70% | R$14.09 | — | 2 | |
| zł20.39 −70% | zł20.39 | zł28.39 | 3 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Fates of Ort

Magic is powerful, but it is not free. Every spell you cast requires a little bit of your life energy to spark it. Cast enough spells and you will extinguish your very soul. This means you need to be strategic when fighting, balancing the cost of magic with the risk of taking damage from your enemies.

How each spell manifests in the world depends on what divine power you choose to combine it with. For example, the Evoke Force spell will cause the ground to erupt with a series of sharp ice crystals, summon a thunderous lightning strike, or barrage the ground with a meteor shower – all depending on what the spell is combined with.

Use the magic spells at your disposal to defeat the demons spilling out from the underworld. In Ort, time is frozen whenever you stand still. This means you have the opportunity to plan your attacks and be strategic.


Like any RPG, you will be slaying enemies to collect loot and experience. The items you pick up will improve your magical abilities, though some come with curses... As you level up, you will learn additional magic spells to use against your enemies.


Ort is varied and expansive, an open world for you to explore. Choose the order of the quests you pursue, or just explore to meet new characters. The final battle is available whenever you choose, but... Are you strong enough?


Play as a novice mage, forced to take on the responsibility of saving the world and those that are important to you. Quests can be completed to gain access to new areas, save and unlock allies, gain items and powers, and more. Replays are encouraged because small decisions can have permanent and significant consequences, leading to different game outcomes.


- Learn and use 12 magic spells, and combine them with the three elements for different effects
- Time stops when you stand still - take advantage of this to plan your attacks
- Use your life energy to weave spells - be strategic in your fighting
- Explore various biomes around the world of Ort and meet a diverse set of characters
- Atmospheric soundtrack composed by Chris Gray
- Pursue truly optional quest lines, and make difficult choices between which characters to save
- Save the world, or rule it as a force of evil
Games that inspired Fates of Ort
Diablo 2, Morrowind, Chrono Trigger, Fallout, Eschalon Book
Fates of Ort — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fates of Ort is praised by players for its unique tactical time-based movement system and thoughtful, deliberate gameplay that rewards experimentation and patience rather than reflexes, with many highlighting its inventive design and engaging adventure. However, the game struggles with UI clarity, unintuitive keyboard shortcuts, imprecise quest markers, and some balance issues that can frustrate players, particularly regarding line-of-sight mechanics and overpowered flying enemies.
Fates of Ort, developed and published by 8BitSkull, is a game that initially looks like a familiar retro-inspired action RPG but quickly reveals a much more deliberate and carefully constructed design beneath the surface. It draws from classic top-down adventure games in its presentation and structure, yet it reshapes the moment-to-moment gameplay in a way that feels both accessible and quietly innovative. Instead of relying on fast reflexes or constant action, it builds its identity around control, pacing, and thoughtful decision-making, creating an experience that rewards patience more than speed. The most defining element of the game is its relationship with time. Movement dictates everything—when you move, the world moves; when you stop, everything freezes. This simple mechanic fundamentally alters how encounters play out. Combat becomes less about reacting in real time and more about positioning, planning, and executing actions with intent. You’re constantly pausing, assessing enemy positions, and deciding your next move before committing. It creates a rhythm that feels almost puzzle-like, where each encounter is something to be solved rather than rushed through. This approac…1 found this helpful
VERY KEWL AND UNIQUE. an rpg at heart with "tactical time" based on actions/movement. already very much enjoying it!1 found this helpful
Very deep gameplay, very intricate story. Loved it. Severe technical problems on macos but not unmanageable.
Definitely worth experiencing. Does a lot of things that are entirely unique, and nails them first try. And even if it wasn't that unique, it's a nice adventure the whole way through.
I have been stumbling around in this game for hours. I have close to no idea whats going on and honestly I don't really care. The game lets me just run around, experiment with spell or object interactions and click on random things, and I still somehow progress through the game. Truly unique experience. 10/10 would recommend
Not everything is for the best at any level but all in all a solid "kinda turn based" RPG experience. The UI especially is often failing the player - keyboard shortcut mostly useless (in the game designer's defense, the core of the gameplay is to juggle with 30 spells at all time but this is nothing experienced WOW player can't manage in a much better way than this. Quest markers don't immediately disappear and are somewhat imprecise. Games doesn't tell you if you have line of sight which is how you lost 80% of your HP. Also some balance issue, at least in normal mode flying minions are completely OP. The story is by no means impressive but it's certainly not bad either. Art is pretty weak (as well as music) but it's not grating (well I did lower the music volume pretty quick). Reading this you'd think I mean it's below average but it's rather good. It does what's on the label very well. Big map to explore, cool spells to toy with. I wanted that itch scratched and it certainly scratched at a faire price (on a sale). If you're like me, well, I am happy with buying and playing it.
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