

Warden: Melody of the Undergrowth
Cardboard Keep · April 8, 2016 · Action, Adventure, RPG, Indie, 3D Platformer
Buy Warden: Melody of the Undergrowth from MacGameStore at $1.09 — the cheapest of 5 stores we compare.
Where to buy Warden: Melody of the Undergrowth — official stores
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Warden: Melody of the Undergrowth price by region
Warden: Melody of the Undergrowth costs £0.82 in the United Kingdom, €0.98 in Europe (EUR), $1.09 in the United States, $1.09 in Georgia (USD), CA$1.55 in Canada, A$1.58 in Australia, NZ$1.94 in New Zealand, zł4.29 in Poland and R$6.09 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.82 −95% | £0.82 | — | 5 | |
| €0.98 −95% | €0.98 | — | 5 | |
| $1.09 −95% | $1.09 | — | 5 | |
| $1.09 −95% | $1.09 | — | 5 | |
| CA$1.55 −95% | CA$1.55 | — | 5 | |
| A$1.58 −95% | A$1.58 | — | 5 | |
| NZ$1.94 −95% | NZ$1.94 | — | 5 | |
| zł4.29 −95% | zł4.29 | — | 5 | |
| R$6.09 −95% | R$6.09 | — | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Warden: Melody of the Undergrowth
Players control all three protagonists as they explore an overgrown fantasy landscape, meet its strange and wonderful inhabitants, and overcome the ancient magic and puzzles protecting it. All this is wrapped in an interactive, non-linear story that challenges allegiances and true intentions.
Warden is a third-person action-adventure game inspired by the genre classics of the N64-era.
In order to survive and bring balance to the forest, your combat, platforming and puzzle-solving skills will be put to the test!
#label_feature_list
- Switch between three playable characters, each with unique abilities, personalities and interactions
- Explore a colourful, hand-painted 3D world
- Full-length melodic soundtrack that varies throughout each level based on your surroundings
- Story-driven campaign spread that tells the tale of world and your place inside it
- Meet and trade with the friendly denizens making a living in the forest
- A vivid fantasy landscape to explore, filled with exotic creatures and terrifying monsters
- Over sixty different weapons with varying strengths and attack styles. Take any weapon used by enemies and exploit their weaknesses
- Dozens and dozens of challenging puzzles, hidden secrets and mysterious riddles
- Windows, Mac and Linux support
The Team
Warden was created by Cardboard Keep, a studio of just three people (located in Canberra, the capital of Australia), collaborating with a network of contributors both local and on the other side of the globe.
Development spanned 30 months from conception to release, and continues today as we release updates and bring Warden to even more platforms!
Cardboard Keep has since released more games on Steam!
Check out Cardboard Keeps entire catalog of games for more amazing experiences!

Warden: Melody of the Undergrowth — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I respect that they were trying to recreate the magic of the N64 era style of games, But some things should just be left in the past.10 found this helpful
Warden: Melody of the Undergrowth developed and published by Cardboard Keep is a clear love letter to the era of late-90s and early-2000s 3D adventure platformers, blending exploration, light RPG elements, and puzzle-solving into a colorful fantasy setting. It doesn’t hide its influences—in fact, it leans into them with confidence—presenting a semi-open world that encourages curiosity and rewards players who take the time to wander off the beaten path. The result is a game that feels nostalgic in both its strengths and its shortcomings, offering a sense of adventure that is earnest and engaging, even when it struggles with execution. The narrative follows a young prince, Tavian, who becomes entangled in the mysteries of a magical forest filled with ancient forces and unusual inhabitants. As the story unfolds, additional playable characters join the journey, each bringing their own abilities and perspective. This multi-character system adds a layer of mechanical variety, allowing players to switch between companions to solve environmental puzzles and navigate different challenges. While the story itself is relatively straightforward and leans heavily on familiar fantasy tropes, it …1 found this helpful
Decent if a bit janky, the writing could be better and depth of field makes anything not immediately close to you so blurry it hurts your eyes so remember to turn it off. A critique is that the only time you are actually feel you need to fight enemies is when you need to defeat them to open a door otherwise it is just a waste of weapon durability. After the first crystal i never fought any enemy i didn't have to.1 found this helpful
[b]The good / mostly everything:[/b] [list] [*]This is absolutely the greatest Wind Waker clone I've experienced and it's awesome [*]It's so close to being incredible, but the items in my wishlist below hold it back pretty hard [*]It has target locking / z targeting which is amazing. That feels rare noawadays [*]The visuals, shading, and aesthetic, even character design, is basically identical to WW and I absolutely love it [*]Gameplay overall is very enjoyable especially with controller [*]World is pretty and nice. But too much of the same tileset in the forest area and gets bland [*]I like playing as the 2nd character you get because she reminds me of Tetra. Also she has a power so why would I use the starting character besides for holding extra weapons lol [*]Okay my wishlist is pretty long. But I still recommend it, but now only on sale (<$10 imo) [/list] [b]Wishlist:[/b] [list] [*]The music, for the love of god please. It's so repetitive and bland, and gets old really fast. I had to put over the Wind Waker soundtrack lol [*]It's infuratingly confusing how to navigate and figure out where you want to go. It wouldn't be so bad if there was either A. a map or B. a walkthrough …
Zelda-like structure brought down by middling puzzle, janky physics, and some of the most tedious broken combat I've ever experienced. Paired with meaningless collectibles and arbitrary weapon degradation. Don't know if the dev is still alive but I do think if they try again with more polish they could make something good, but this outing is a pass.
This game has way too many bugs that I don't think the developer even cares about fixing. I've run into several game breaking bugs where its impossible to continue, forcing me to start a new game. It also has horrible hit detection, and the physics are completely off, where you can jump onto platforms and then it will act like you didn't land, or it pushes you off. Unless you want frustration in your gameplay experience that's completely out of your hand, I'd avoid this game like the plague.
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