

Punch Bomb
Chris Folea · December 13, 2016 · Action, Indie, Early Access, VR
Buy Punch Bomb from Steam at $6.99 — the cheapest of 1 store we compare.
Where to buy Punch Bomb — official stores
Punch Bomb price by region
Punch Bomb costs £4.99 in the United Kingdom, $4.99 in Georgia (USD), $6.99 in the United States, €6.99 in Europe (EUR), CA$7.79 in Canada, NZ$8.59 in New Zealand and R$13.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.99 | £4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| $6.99 | $6.99 | — | 1 | |
| €6.99 | €6.99 | — | 1 | |
| CA$7.79 | CA$7.79 | — | 1 | |
| NZ$8.59 | NZ$8.59 | — | 1 | |
| R$13.99 | R$13.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Punch Bomb
Punch Bomb is a VR arcade game where you punch incoming bombs away using motion controllers in two fist-pounding modes. Unlock stylish fists with unique effects, chain combos together with powerups, and compete on global leaderboards to prove you're the ultimate puncher.
Punch Bomb is a virtual reality arcade game where you punch things! Wield the HTC Vive motion controllers as fists, and punch the bombs away from you before they explode in classic mode! Or don't let the bomb past you as it keeps coming back, dodge obstacles, and fight bosses in Grav Bomb!
Complete challenges to unlock new fists with unique particle effects! Mix and match fists, and punch things your way!
Utilize powerups and rack up large combos to maximize your score, dominate your friends, and show everyone who's the best at punching things on the global leaderboards.
And, above all, have fun and PUNCH SOME THINGS!
Punch Bomb — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I was very close to refunding the game as I was not having much fun in the classic mode. It just didn't seem that intense to me. You punch bombs that spawn all around you. If it's red, don't punch. If it's another color, then weird things happen, you'll either have to double punch quickly or more bombs spawn that you'll have to punch quickly. If it's red on top or below you'll either have to punch upwards or downwards so you're not punching red. Lasers also spawn which you'll have to crouch or if you're lucky, punch a bomb towards. Targets spawn that you can punch bombs towards for more multipliers. The good news is that you don't need a 360 or roomscale setup at all. You can do 180 mode and standing room worked just fine. In fact, you can play sitting down. I would recommend that for a light workout. Still, the simple gameplay, although a nice workout, wasn't much fun to me or challenging. It's just a matter of stamina really. Then I tried grav bomb. This is a nice twist on all the VR tennis games out there. Basically, you're in a gravity chamber where you can punch one bomb (but really it's just a ball) to try to take out the objects around the play space cyli…2 found this helpful
This is one of the best high-energy / exercise games that exists for VR right now. It seems basic at first, but it's just so incredibly satisfying to punch these bombs! It's one of the few games that puts you in a sort of "flow state" that feels incredible. The haptics are really well done, everything looks nice, and there are some pretty fun customization options. I've only put a ton of time into the "classic" game mode. There are 2 others in development, but one of them is in a pretty early state. For classic mode, the scoring system is a bit unforgiving, and that can make going for high scores somewhat frustrating, but that seems like it could be fixed pretty easily. The developer nailed a fun gameplay loop. Even after 6 hours of play, I still come back to try to beat my score. I'd really recommend this game, even in its current early access state.1 found this helpful
This Arcade game of the future.is super fun and the style to it is superb. I love how there are 2 main modes and a 3rd mode that's in development but at least something the devs let you try. It is way fun. It's a challenge in the game modes, but what a way to use the VR setup to a great extenxt. Even though this is in Early Access, I feel like it's polished and very solid of a game. Again, presentation style is, in my opinion, extremely well done. It's awesome, and cheaper than games with much less to offer than this. I was not disappointed but instead wway impressed when I played the demo, I had to buy in to the game . I feel the devs deserve my $, and at such a great price. Heck yeah! I return to this one often, especially trying to beat my previous scores.1 found this helpful
Great arcade punching action. If you want to move around and build up a sweat in VR because of the crazy non-stop action , this game is awesome. Developer seems like he just wants to create an amazing game , and that's great news. I love games that get you moving and dodging around your room scale area, they are always the most fun VR games. I can't wait try the latest update and see what else the developer can come up with.1 found this helpful
A Good little workout, definally worth the fun of a few little minigames but other than that i wish it had more
Super addictive for such a simple concept. I heard a lot of hype about this game but avoided buying it because I knew I'd experience everything the game had to offer within 2 minutes. Turns out that was in fact true, but it's instantly become the first game I spin up when I pull out the Vive. I put on some workout jams in my steam music player and let myself get into the groove of rapidly identifying bombs and swinging away. Things I'd recommend to improve: Gravity bomb mode - bomb feels like it takes too much 'force' to keep it going, and the fact that it's able to fall down near your feet makes it really awkward to try and keep the ball alive. Menus - Other menu buttons remain punchable even after you've punched your main selection. If you do a swiping style punch you can trigger multiple buttons. Combos - Any kind of tool tip indicating the purpose of combos. I keep my combo score high because it's fun but have absolutely no idea how it's contributing to my score, if at all
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