

Fairy Knights
WIDStudio · February 1, 2019 · RPG, Indie, Adventure, Casual, Simulation
Buy the Fairy Knights key for Steam from YUPLAY at $1.52 — the cheapest of 18 stores we compare.
Where to buy Fairy Knights — official stores
Cheapest Fairy Knights keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Fairy Knights price by region
Fairy Knights costs £1.15 in the United Kingdom, €1.37 in Europe (EUR), $1.52 in the United States, $1.52 in Georgia (USD), CA$2.16 in Canada, zł8.22 in Poland, A$11.95 in Australia, NZ$12.39 in New Zealand and R$17.11 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.15 −81% | £5.90 | £1.15 | 15 | |
| €1.37 −81% | €7.37 | €1.37 | 16 | |
| $1.52 −82% | $8.24 | $1.52 | 18 | |
| $1.52 −76% | $6.29 | $1.52 | 17 | |
| CA$2.16 −79% | CA$10.34 | CA$2.16 | 17 | |
| zł8.22 −75% | zł32.31 | zł8.22 | 15 | |
| A$11.95 −18% | A$11.95 | A$13.03 | 15 | |
| NZ$12.39 −18% | NZ$12.39 | NZ$16.01 | 14 | |
| R$17.11 −17% | R$17.11 | R$49.45 | 14 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Fairy Knights
Fairy Knights blends puzzle mechanics with RPG combat, where you destroy stone panels to unleash attacks, cast spells, and chain combos to defeat enemies in strategic battles. Journey through a pastel fairy tale world with adorable characters as you work to restore rain to the barren Kingdom of Vadelle.
Slay the Devil and bring back the rain
to the barren Kingdom of Vadelle!
◆ Dynamic Puzzle + RPG!
The combination of puzzle and RPG!
Enjoy the speedy combat!
Use stone panels to defeat the enemy!
◆ Test your strategy with stone panels!
Activate various attacks and spells by moving and destroying stone panels!
Solve the puzzle with your own strategy and win the battle!
◆ Go for combos!
More stone panels you destroy, more combos you make!
Use combos and give the highest damage possible!
◆ Journey with adorable characters!
Explore the pastel-colored world like a fairy tale!
Hit the road with SD characters full of cuteness!
The tale of friendship, will, and courage!
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/903850/extras/battle.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/903850/extras/magic.gif
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/903850/extras/char1.png
https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/903850/extras/char2.png
Fairy Knights — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Fairy Knights is a cute puzzle-based JRPG with adorable art and a serviceable story, but players are divided on its core puzzle battle system — some find it unique and fun while others find it tedious, frustrating, and overly reliant on RNG rather than strategy. The game also suffers from significant technical issues including camera problems during cutscenes, character getting stuck in the environment, and an unsatisfying auto-battle option that makes random encounters feel like a chore.
ultimately i have to come out saying it's not recommended for a few different reasons the puzzle-based ability mechanic is kinda fun for a second but quickly gets tedious and doesn't really reward thought. because of the relative ease of setting up large areas to eliminate on the grid in comparison with the size of the grid itself, your "combos" rely a great deal more on the RNG throwing new blocks into the grid after you eliminate them that randomly happen to line up than any planning or skill. also, it's very difficult to make your strategies actually pan out - you can have a gigantic area carved out to get a big "slash" attack off of but the presence of a single gem on any of the blocks will confirm your attack as a weak magical attack instead. this makes it so that sometimes getting your new powers actually proves to be a *liability* more than an asset. despite the amount of thought that appears to have been given to different element types, you don't get most of them until toward the end of the game, so it's hard to get into the intricacies of this system. getting combos sometimes isn't even *good*, because it can mean a bunch of randomly-generated blocks enter the grid over …7 found this helpful
As much as I liked this game, I can't recommend it. This game has nice idea and mechanics, art is also adorable. However whenever there was cutscene, camera went up to the sky, making me unable to see what's happening. Sometimes this happened when I was supposed to move my character to get to the next place and I had to just guess which way and hope there wasn't anything to miss. Finally I got stuck in game... literally. Character got stuck every time after specific cutscene and I was unable to move. I hope they will fix this game. It's a good game but technical difficulties makes it unplayable.4 found this helpful
Cute puzzle-based RPG game. The battle system is a combination of pipe-puzzles (how long can you make yours go, etc) with other modifiers such as BP and attack level EXP that limit the total attack possible. The localization is a bit awkward at times but the story is perfectly serviceable. The semi-chibi art is very cute. The biggest issues with this game are related to battles. This is something that happens in anything similar but the puzzle system can be a bit much for random encounters on the map, of which there are many. I also couldn't figure out a way to escape these battles but that might be a me problem. Essentially too much hands-on combat that needs your attention (if you pick "Auto", it just does a single weapon attack which doesn't win a whole lot of these random encounter battles). If the random encounter ratio were dropped a bit it would help alleviate this issue.1 found this helpful
Cute and simple, though the $10 pricetag is sort of pushing it for the amount of gametime put in. Story is pretty straightforward with some typos here and there, but it isn't really that distracting. Certainly recommended for those that like JRPG-esque storylines. The combat system is fun and unique, albeit difficult at times when there isn't the tiles you need or you accidentally mess up on a move you didn't mean to make. One issue I did have was that you can't hasten or skip the battle-end reward animation. It was especially slow when you reach the Lv80 level-cap. Late-game, it does get pretty easy if you're well-level and/or well-equipped. If you make a good combo, your enemies (including bosses) are easily mowed down. Losing is also fairly forgiving in the game as well, where you just need to go back to the beginning of the zone. In the case of boss battles, it even let's you pick up just a bit before the boss-encounter. Not quite a spoiler, but a heads up: [spoiler]Although the story is cute, the ending will [i]not[/i] leave you chipper-happy. If you're considering getting the game for that particular feel, you have been warned.[/spoiler]1 found this helpful
To put it bluntly, I truly love this game. I love its entire long journey, from the very first step to the very end. Except for the boring and pretentious puzzle battles. Those are absolutely not my thing. Nine years ago, I spent a long time playing another puzzle-battle game that I really enjoyed. It was fast, energetic, and satisfying. Fairy Knights has none of that. Instead, its battles demand enough thought to become mentally exhausting, then frequently punish you for thinking ahead at all. You can spend time planning a large, satisfying chain, only for a smaller connection to complete itself first and immediately trigger an attack, ruining the entire setup. This is not a bug. It is simply how the combat system works. I am sure this combat system has its audience. I am simply not part of it. Even so, this game is worth buying and seeing through to the end. This review contains both indirect and direct spoilers. Anyone considering buying the game, or anyone who has only just started playing it, should probably stop reading here. At first, I thought this was going to be a fairy tale. A bratty protagonist. A bargain-bin female mage with strong con-artist energy. An ado…
Cute game with a lot of silly in its comedy. I liked it. Auto option could be better, the auto is way too dumb XD not worth using it, unless you're trying to kill weaker monsters for XP
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