

Furwind
Boomfire Games · October 25, 2018 · Adventure, Indie, Platformer, Pixel Graphics, Side Scroller
Buy the Furwind key for Steam from Kinguin at $2.85 — the cheapest of 5 stores we compare.
Where to buy Furwind — official stores
Cheapest Furwind keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Furwind price by region
Furwind costs $2.85 in the United States, $2.85 in Georgia (USD), £4.44 in the United Kingdom, €5.11 in Europe (EUR), CA$11.49 in Canada, NZ$12.39 in New Zealand, A$14.50 in Australia, R$20.69 in Brazil and zł28.54 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.85 −78% | $12.99 | $2.85 | 5 | |
| $2.85 −55% | $6.29 | $2.85 | 5 | |
| £4.44 −38% | £7.19 | £4.44 | 2 | |
| €5.11 −61% | €12.99 | €5.11 | 4 | |
| CA$11.49 | CA$11.49 | — | 1 | |
| NZ$12.39 | NZ$12.39 | — | 1 | |
| A$14.50 | A$14.50 | — | 1 | |
| R$20.69 | R$20.69 | — | 1 | |
| zł28.54 −21% | zł35.99 | zł28.54 | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Furwind
Ф FIGHT A TERRIBLE DARKNESS Ф
The old war between ancestors ended with the imprisonment of one of them. Darhûn, who was caged for eras, has been released from his captivity and is ready to take the dark and madness to the forest.
Furwind, a young inhabitant of Moontail, is not aware that soon will go to one of the biggest and most dangerous adventures of his life.
◤If you like the classic platform games, colorfull pixel art style, an OST that will inmerse you and challenging adventures, Furwind is your game!!◢



₪ PUT YOURSELF IN FURWIND´S SKIN ₪
Guide a little fox in his adventure to defeat the big evil forces that is devastating the Forest.
₪ EXPLORE EVERY CORNER OF THE FOREST ₪
Complete the different episodes, exploring levels full of life and color with an unique pixel art style.
₪ LIVE A CHALLENGING EXPERIENCE ₪
Move yourself by the dangerous areas, fulled with traps and risks wich will challenge your skills.


₪ Use your powers ₪
The ancestors have blessed you to reach the most inaccessible places, heal your wounds and fire up your enemies.
₪ Improve your abilities ₪
In Korvo's Mystic Shop you will be able to improve your power-ups and abilities
₪ Fight strong enemies! ₪
Defeat the frightening bosses that are destroying your world.
₪ Enjoy an awesome OST ₪
Live this adventure with an surrounding and inspiring OST with ambiental and atmosferics sound effects that reveal an environment full of life.


Furwind — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
One of those games that I would want to give it a neutral, especially when there's clearly a lot that has gone into creation of the game. but if someone asked me if they should buy the game, I would most likely say no. Basically everything you can see in steam store page is great. Graphics and UI design are amazing, music is also pretty great. With UI I do not like the notion that your heart upgrades show up immiditely but simply do not fill up before you get an upgrade, was confused why hearts didn't fill up health. Small technical problems like no resolution and Dualsense doesn't work without forcing Steam input, but other than that works flawlessly. Story is kinda whatever, mostly annoyed with writing being weirdly paced and having spaces at the beginning of sentences? 100% completion is relatively easy and simple and takes under 10 hours so if you're completionist, this ain't the worst game to pick up. Levels become mazes, which in itself is not bad, but the problem is that exploration feels bad. Travelling feels slow enough that when you get somewhere and you realize you need to be elsewhere, the feeling of annoyance is bad. This also wouldn't be bad because of checkpo…2 found this helpful
Furwind is a 2D retro pixel platformer with some lightweight Metroidvania elements. It's an unusually produced game in that it seems it was developed by professionals, but they used the GameMaker Studio construction kit, which is garbage. Kind of like a heart surgeon using a box of rusty plumbing tools to do surgery, I guess. They might know what they're doing, but using the wrong tools for the job is going to end badly, just like Furwind! Despite being professionally produced, there are quite a few problems here, some simply because of the poor quality engine, and some poor design decisions (beyond just trying to use GameMaker Studio to make and sell games). They chose to use obsolete retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result. Resolution and controls are locked. These flaws push this game far below minimum acceptable standards for PC. Controls and gameplay are clunky (this is typical for GMS games), and the developer made the questionable choice of mapping PC game controllers like HOTAS, racing wheels and flight …2 found this helpful
A simple game which doesn't try hard to stand out from the crowd of (mascotte) platformers in terms of gameplay, but instead sticks to a functioning formula only changing a few little things here and there, and while it might sound like a mediocre game because of it, on the other hand it also lets you know what you're getting into and that it does the job right. As mentioned, the gameplay is pretty standard: you walk and jump around exploring stages trying to find two halves of a key which sometimes requires you to defeat a mini-boss, some other times to solve a (simple) puzzle, all while dealing with various monsters and collecting money you need to buy upgrades for your stats and abilities. However, as also pointed out, sometimes the game changes it's formula by adding hazards and mechanics that require more than mere platform exploring, either by adding a sense of urgency from a costantly advancing death wall, or thorough various challenges ranging from simple arenas to trickier tests of skill. So, in the end, unless you're fighing a boss or playing an Arena challenge, the objective is (almost) always the same: reach the exit. The gameplay might be a bit repetitive, but the var…
Quite a cute and nice platformer ^_^. While I did have a couple of complaints about its mechanics, like limited special powers, but then I realized that most of those powers (like grenades, air dash and wisp) are mostly useful only in special circumstances! Also, my first perfect achievement game! ^_^
Meh.
I can feel that there must have been some passion poured into making Furwind. But it wasn't enough to polish out any of it's technical issues that made a pretty bitter first impression on me playing it. First thing it did was when I ran it the very first time, when trying to figure out what did what for controls on the menu, it made my 360 controller freak out. The controller vibrated like as if the motors was going to burst out, the white light on the start button was on and I ended up closing the game. I restarted the game to find that things appeared to be normal, but I can't explain why my controller behaved like that to this game. Works fine for other games except for a sensitive connection that is always fixed by firmly pressing it in, though that wasn't the case here. First levels of a new game are important to any player because they're meant to hook you in and get you looking forward to what comes next later in the game. Furwind also fell flat into doing this because, it felt bland navigating around the first level. I got to fight a mini boss that was just too simple, wasn't as exciting. The other things to point out is that, in Furwind's logic of unlimited, it means you…
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