

HORGIHUGH (ホーギーヒュー)
PiXEL · 2019 · Action, Shoot 'Em Up, Arcade, Indie, Great Soundtrack
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About HORGIHUGH (ホーギーヒュー)
OVERVIEW
HORGIHUGH (ホーギーヒュー) is a challenging horizontal side-scrolling shooter from Japanese developer PiXEL. Developed by a team of industry veterans, HORGIHUGH mixes old with new to deliver a beautiful retro shoot 'em up experience that sports vibrant pixel graphics, intense boss battles, a unique power-up system, unlockable upgrades, and an adorable roster of anthropomorphic characters.
FEATURES
- Classic shoot 'em up gameplay reminiscent of the 16-bit era.
- 6 challenging stages and 13 grueling boss battles.
- Over a dozen weapons and items to unlock and equip to help you blast through the enemy.
- Unique mechanics like last-minute dodges, unlockable upgrades, and the innovative Buddy System that lets players team up with an AI-controlled companion to dish out extra punishment and control some of their movement.
- Two difficulty modes to match your skill level.
- Charming and upbeat music from renown Konami composer Motoaki Furukawa (Gradius 2, Gradius II, Salamander, Metal Gear, Policenauts).
- Character designs from illustrator KOU (Mega Man ZX, Shantae series) and pixel art from Neo Geo background artist Kengo Tanaka (Ironclad Brikinger) and Hidekunki Sasaki (Dotto no Ken · Giga).
STORY
This is the tale of a world different from that of our own. Various species live here, their lives governed by their own respective values and religions...
It is a world close to home in many ways. The various nations of this world avoided meddling with one another, which allowed their people to live in relative peace and harmony. However, this all changed when a terrible murder occurred in a small town, which cascaded into a great war that engulfed the entire world.
At the height of the war, the renown scientist Dr. Howard went on a journey, spurred on by his lamentations on the world's struggles. There, by pure chance, he found a glowing stone. Howard plunged himself into his research to try and analyze the stone's power, to create a device that could nullify any and all weapons and transmissions, which he hoped to use to resolve the war peacefully. But the world did not wait for Howard and his invention. Two years after the war had begun, it had come to an end.
Six years after the war's closure, invaders we call the "Gozarean" suddenly started attacking the planet, summoned by the signal that had been continually transmitted into outer space by the glowing stone that Professor Howard had long since forsaken. Only one country had the means of fighting back against the Gozarean—a country who had retained their weaponry in breach of the post-war peace accords.
They struck the sudden invaders with everything they had, but to no avail. The Gozarean's counterattack would go on to bring about massive casualties to the country's largest cities. Any attempts to establish communications with the Gozarean resulted in failure. In light of this verified alien threat, the world quickly unified and devised a plan of counteroffensive. However, due to the peace accords and the rash acts of their one militarized country, there were no powerful weapons remaining in the world.
—On a small island slightly south of the continent—
“Why kill them just because their values are different from our own?”
“It doesn't matter if we understand one another or not. Lives are lives.”
“Yeah. I didn't become a pilot to kill people.”
Such was the dialogue between the pair of pilots who evaded the war eight years earlier. They were Hugh and Figaro; two pilots who had retired to the south after the war started. In a fit of irony, the trusty vintage airplanes that they had retained in evading the war were the only weapons that eluded the effects of the Gozarean's weapon-nullifying technology, marking them truly as the world's final wings of hope.
Although they had continuously refused the nations' pleas for help, they slowly witnessed the invasion's effects on their family and friends, leading to their finally deciding to sally out and defend those dear to them.
Thus marks the start of our tale.
CONTROLS
Keyboard
→ ← ↑ ↓: Movement
Shift: Shoot, Confirm
Control: Loop the loop maneuver
Space: Control positioning of Figaro
Enter: Bomb
A controller/gamepad is recommended.
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
HorgiHugh delivers classic arcade shoot-em-up gameplay with impressive retro visuals and music that captures the Neo-Geo spirit, but is significantly hampered by a lack of basic features and technical polish. Players consistently complain about missing settings (no graphics options, sound control, or keybinding customization), performance issues including framerate drops, poor controller support, and confusing UI design that requires reading external manuals. While the core gameplay and presentation charm some players, the unfinished state with issues like bonuses flying off-screen, unclear pa
[h1]«HORGIHUGH (ホーギーヒュー)» Review(En/RUS)[/h1] [b][i][Retro Old school Japanese Arcade / Scrolling shooter / Shoot ’em up][/i][/b] Gameplay: https://youtu.be/UFqe94q-X3g [h1]«Review(En):»[/h1] Old school arcade from a Japanese developer. All in the best traditions of Neo-Geo. You fly, shoot enemies and bosses, pick up bonuses and buy upgrades. + Classic gameplay. + Nice graphics. + Great music. + Unlockable weapons and equipment. + Unique mechanics dodges and AI companion. + Two difficulty modes. - Bonuses often fly off the screen (you can’t pick up it). - Dialogues of characters sometimes block the view. [h1]«Review(RUS):»[/h1] Олдскульная аркада от японского разработчика. Все в лучших традициях Neo-Geo. Летим через уровни, расстреливаем врагов и боссов, подбираем бонусы и покупаем апгрейды. + Классический геймплей. + Симпатичная графика. + Великолепная музыка. + Разблокируемое оружие и снаряжение. + Механика уклонения и компаньон ИИ. + Два режима сложности. - Бонусы часто улетают за экран, их невозможно подобрать. - Диалоги персонажей иногда закрывают обзор. [i] Обзор был написан для группы [url=http://steamcommunity.com/groups/Obzzor4ik]Обзоры Онлайн[/url]. Почитать другие отз…60 found this helpful
HorgiHugh is a game that has high production values when it comes to its visuals and music, and its gameplay seems fine for a shmup. However, you don't have to play the game much to find out that it definitely needed more time in the oven, or at least a proper post launch support. The very first thing you notice after running the game, is the lack of any settings whatsoever. You cannot set your desired graphical settings such as resolution and display mode, you cannot change your keybinds, and you cannot change sound volume levels. If you have not read the manual beforehand (which is a JPG file in the game's installation directory) or the text-based manual on the Steam discussions page, you might even struggle to find the selection keys on the keyboard for a while. And can I talk about how weird the controls are on the keyboard? You use the directional keys to move, Shift to shoot, Ctrl to dodge, Space to change your partner's formation (when you get them as a powerup) and Enter to unleash your bomb ability. I can deal with Shift and Ctrl, I can deal with Space bar too. But Enter as the bomb button? Who thought this was a good layout to use in a game with no key rebinding feature?…8 found this helpful
This game is very charming and I enjoyed it a lot for its presentation and most of its stages and bosses. However, it comes with issues that do make it an acquired taste: - Dying resets your power completely. It's often very possible to recover as the game isn't too difficult otherwise but it can be frustrating in some sections and especially when getting into the game. - The pause button is P. I thought I simply couldn't pause until somebody told me that. - There's no real practice mode. You can skip to a stage you've reached already but you'll start with minimum power. - Stage 6 is a boss rush of all the previous bosses. It's purely just padding out the game loop. - The snow stage often causes the game's framerate to go down from 60fps to 30fps. This doesn't slow down the game but it can be irritating. Luckily, the affected section doesn't require any precision. - Bosses do not time out which is why there's an infinite in the game. This greatly discouraged me from caring about scoring. -Sound effects can be played multiple times within the same frame and can end up being very loud as a result. Unfortunately, I doubt the game will get updated or patched but one thing I'd really …7 found this helpful
I wanted to like this game. Looks fun, the graphics are neat but that's about it. There are no actual options so you have to find the manual to even figure out how to enable full screen. Then the sound is INCREDIBLY LOUD and there are no options to lower sound in game. Could've been a fun little game, but yeah I refunded it after blasting my eardrums out.6 found this helpful
Can't recommend in the current state. I get inexplicable frame drops (drops to 30 FPS on third stage) even though my hardware should be overkill for this (RTX 2080 Ti, 3900X). It does not read POV hat as d-pad movement or support joystick remapping, so you can't use a DS4 pad out of the box. Also, it will stretch without preserving aspect ratio, meaning it is stretched out on my 21:9 screen. Besides the myriad technical problems, gameplay-wise there are several issues. The blue money cubes look too similar to enemy bullets, and when the screen scrolls up or down your ship also moves with the scrolling, which means you can crash into the scenery even though you did not move at all. I feel like this game needs a lot more polishing and play testing, but it looks like there haven't been many updates since release. I requested a refund. I think there could be a good game underneath, but not in its current state.4 found this helpful
Steam version doesn't run on Linux.1 found this helpful
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