

Pascal's Wager: Definitive Edition
TipsWorks · March 12, 2021 · Souls-like, Singleplayer, Dark Fantasy, Adventure, RPG
Buy Pascal's Wager: Definitive Edition from Steam at $19.99 — the cheapest of 3 stores we compare.
Where to buy Pascal's Wager: Definitive Edition — official stores
Cheapest Pascal's Wager: Definitive Edition keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Pascal's Wager: Definitive Edition price by region
Pascal's Wager: Definitive Edition costs $9.99 in Georgia (USD), £17.99 in the United Kingdom, $19.99 in the United States, €19.99 in Europe (EUR), CA$21.99 in Canada, NZ$24.79 in New Zealand, A$28.95 in Australia, R$37.99 in Brazil and zł69.00 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $9.99 | $9.99 | $25.16 | 3 | |
| £17.99 | £17.99 | £19.01 | 3 | |
| $19.99 | $19.99 | $25.16 | 3 | |
| €19.99 | €19.99 | — | 2 | |
| CA$21.99 | CA$21.99 | — | 2 | |
| NZ$24.79 | NZ$24.79 | — | 2 | |
| A$28.95 | A$28.95 | — | 2 | |
| R$37.99 | R$37.99 | — | 2 | |
| zł69.00 | zł69.00 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Pascal's Wager: Definitive Edition
Pascal's Wager: Definitive Edition is a challenging action RPG where you master five unique characters to uncover the mystery behind a world plunged into darkness after the collapse of the Colossus beings. Battle relentless foes and cunning bosses across handcrafted locales filled with secrets, with an optional casual mode for those seeking a less demanding experience.
A World Without Light

The Colossus, mysterious creatures that dispelled the Dark Mist that once engulfed the land of Solas, has fallen. As Couriers, you will explore various handcrafted locales in this intriguing world full of secrets, hidden mysteries, and stories. The veiled truth of Solas awaits your discovery...
Hardcore Combat Experience

Master five unique, powerful, and versatile characters each with their own distinctive combat styles for a rich and incredibly challenging experience. The dark forces you face are relentless and cunning, the bosses will put your planning, reflexes, and determination to the ultimate test.
(An optional, more accessible "Casual Mode" is also available.)
Humanity's Story in the Darkness

Centuries ago, the sun sank into the sea, leading to the Dark Mist enveloping the lands. At the same time, great, towering beings began to appear. These were the Colossus. They brought light to the areas surrounding them and in turn, humanity found its last and only refuge.
Thousands of years after the Colossi appeared, a mysterious illness beset these creatures of the light and they began to fall...
Following the trail of the falling Colossi, Terrence the Courier and his companions embark on an arduous journey. They will encounter figures benevolent and evil, seal or witness their fate, and unveil the truth behind the dark world.
Pascal's Wager: Definitive Edition — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Partial controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Pascal's Wager: Definitive Edition struggles with its transition from mobile to PC, featuring clunky controls, unresponsive inputs, and character movement that feels detached and awkward even in its "reworked" state. Players consistently cite input lag, delayed button recognition, poor hit feedback, limited weapon variety, and a camera system that hinders rather than helps the Souls-like experience. Most reviewers recommend avoiding this title entirely, finding it significantly worse than established contemporaries in the genre.
Even when I’m not enjoying a souls game I try to find one redeeming feature; something that the game does right despite not appealing to me personally. Unfortunately Pascal’s Wager doesn’t just need a bit more time in the oven, it needs to be put aside entirely and forgotten about. I suppose the fact that it started off as a mobile game should have already sent some alarm bells ringing, but other titles have managed to transition quite well from smaller screens to big ones, and the store page promised entirely reworked controls along with the upgraded graphics. In any case, I pressed start, met up with protagonist Terrance, and watched the opening cinematic which set the scene. My hopes were still high when I played through the tutorial area. Movement was fine, although the camera was incredibly jerky, as if I was dropping frames. After investigating online this is supposedly a feature rather than a bug, but it was an ominous omen of things to come. Combat-wise, you have your typical light and heavy-attack, dodge roll and simple parry system, and unlock further skills that use you “rage” meter that you build up by either dealing or taking damage. Now all this is fine in t…1 found this helpful
[i]Pascal's Wager[/i] is almost a textbook example of the mid-2010s “premium mobile games” school of titles that later made the jump to PC. It bears many telltale signs of its mobile gaming roots: less-than-stellar assets made worse by stilted lighting; the awkward lag between menu navigation and gameplay transitions; and the clunky way your character handles that reveals its mobile-first design philosophy. Every movement feels slightly detached, as if the game was built around the limitations of a mobile interface before being retrofitted for more traditional controls. All of these issues compound and contribute to its inadequacy when held against its contemporaries on the new platform, ultimately causing it to pale in comparison. These problems run much deeper than a simple lack of production value, as they affect the very feel of the game. Compared to other titles in the genre like [i]Demon's Souls[/i] or [i]Mortal Shell[/i], which feature slower character animations that feel like they've been deliberately designed to facilitate their combat flow, [i]Pascal's Wager[/i] feels much more like the result of technical limitations rather than an intentional design choice. The weir…
ok
This game is clunkier than Mortal Shell Gave this a solid try, but after the 14th time of having button inputs being ignored (even by simply trying to hit light attacks twice in a row) and being punished for it, I gave this game up. And on top of it all, movement is cucked with how your character will keep walking after letting go of a direction. You will encounter large "frogs(?)" around the maps that require you to give them offerings of certain set items which includes either: Health potions, main source of level up material, or a specific item that randomly drops. Which ones does the "frog" wants? You gotta try all three options to figure it out by watching it's reaction to what makes it the happiest. Give it not enough of what it wants, and the little fella runs away with EVERYTHING you gave up with no reward in return. Why would you want to give it offerings? The "frog" hands you a special currency that can only be spent in-between missions with a special character to get various strong equipment that usually cost up to the amount of fingers on a hand or two (maybe even counting the toes on your feet too). Making one "frog" happy hands you ONE of this special currency. I ha…
Pascal's Wager: Definitive Edition is a dark fantasy action role-playing game that sets out to translate the core ideas of the Souls-like genre into a more focused, narrative-driven experience. Developed by TipsWorks and published by Giant Global, this definitive release packages the full base game together with all major post-launch content, presenting a complete version of the grim world of Solas for PC players. From the outset, the game establishes a bleak, oppressive tone, leaning heavily into themes of despair, decay, and faith, and it consistently prioritizes atmosphere and challenge over accessibility or spectacle. The story follows Terrence, a Courier tasked with navigating a world slowly being consumed by a mysterious phenomenon known as the Dark Mist. Rather than relying on straightforward exposition, the narrative is delivered through fragmented dialogue, cryptic NPC encounters, item descriptions, and environmental cues. This approach mirrors classic Souls-like storytelling, encouraging players to actively piece together the lore rather than passively absorb it. The world feels ancient and worn down, populated by characters who are often as broken as the landscapes they…
Slow character, unresponsive hit feedback, NO DIFFERENT WEAPONS, except if you play another character but not really (forced to take main guy along and have to play solo with him sometimes, making the entire thing moot), barely any customizability and useless attributes. I played plenty of Souls-like clones and this is just too sub-bar to force myself through.
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