

Ruin or Victory
Wedge End Games · May 27, 2022 · Action RTS, Real Time Tactics, Base Building, Strategy, RTS
Buy Ruin or Victory from Steam at $14.99 — the cheapest of 1 store we compare.
Where to buy Ruin or Victory — official stores
Ruin or Victory price by region
Ruin or Victory costs £13.75 in the United Kingdom, $14.99 in the United States, $14.99 in Georgia (USD), €15.49 in Europe (EUR), CA$17.99 in Canada, A$20.95 in Australia, NZ$23.49 in New Zealand, R$53.49 in Brazil and zł62.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £13.75 | £13.75 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| $14.99 | $14.99 | — | 1 | |
| €15.49 | €15.49 | — | 1 | |
| CA$17.99 | CA$17.99 | — | 1 | |
| A$20.95 | A$20.95 | — | 1 | |
| NZ$23.49 | NZ$23.49 | — | 1 | |
| R$53.49 | R$53.49 | — | 1 | |
| zł62.99 | zł62.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Ruin or Victory
Ruin or Victory is a modern RTS that demands you balance economy, warrior equipment, and tactical adaptation across randomly generated maps where every decision carries weight and no single strategy dominates. Its rich detail—from food-based population management to lootable battlefields and branching tech trees—creates emergent gameplay without sacrificing accessibility or pacing.
Adapt to the map and your opponent each game, where there are no obvious moves or simple counters. Each mechanic is easy to use, but you will need to balance many as well as plan where to focus and how to be efficient. Manage risk and reserve contingencies, as your enemy's strength and the outcome of every battle is uncertain, yet one mistake will not doom you.
Game Modes
- A Journey mode with a turn-based map layer in which you fight AI tribes for control of a continent. Face strategic, tactical, and economic challenges over many games, as you build the persistent strength of your tribe through technology, units, and resources.
- A scenario mode against one or more AI with settings for AI personality, difficulty, starting and maximum strength, and teams.
- A quick battle mode with field, siege, and naval battles against a random AI army.
- A free-build mode with no opponent and optional tutorial hints. A complete user manual and how-to guide will be accessible in game while paused.
Features
- Random map generation with different terrain, resources, and starting positions each game. Fight on varied ground from sand to snow, in forests and swamps, and around rivers, lakes, and boulders that create natural chokepoints. Cross the water and expand to islands in the open ocean. Save your own custom map configuration that controls many parameters of map generation.

- Warriors are equipped with custom sets of equipment that you design. Create armored archers or light spearmen to fend of cavalry. Every piece of a warrior's equipment will impact their speed and combat abilities. Carried items and resources are dropped on death, allowing the victor to loot the battlefield.

- An organic population growth system that uses real-time food consumption, death due to starvation, and overcrowding factors. You will have to balance your population's growth, food production, military size, and face natural hardships such as disease and crop failure.

- Build ships to gather fish and fight the enemy. Crew your galleys with the warriors you trained and equipped to defeat your foes in ranged and boarding naval action.
- An AI that does not cheat, but uses all the same mechanics that the player does. The AI will make decisions based only on what it has spotted and use various strategies and equipment to make each game different. The skirmisher AI builds up its economy dynamically to provide a challenging opponent.
- An extensive, branching technology tree with new items, buildings, and abstract benefits. Some paths are exclusive to others and offer both advantages and disadvantages that define your strategy and playstyle. The tree starts in the stone age and ends at the early medieval age.
- Continuity of resources and items presents a new strategy of logistics. All resources gathered and items made are physically present in the game world. Resources must be moved to buildings for construction. Workshops must have resources delivered, and the items must be moved and stored in armories.
- Humans gain skills that significantly improve their efficiency. Various crafters make high quality items and are a strategic target, while skilled warriors take time to train but are deadly in battle.
- Lure and tame wild animals into domesticated animals that serve as more efficient farm and transport workers and enable the use of cavalry, but require food and training. Animals can be captured when their previous owners abandon them.
- Buildings and siege machines require humans to operate, and can be captured if abandoned. Buildings captured from the enemy can be looted, burned, or used like your own buildings.
All of this detail is scaled to the strategic level and streamlined for fluid RTS play. There are no inventory screens, pop-up windows, or right click menus. Resources and items are managed in any quantity with a few button clicks. An order queuing system allows you to chain orders and display them in the game world.
A clear user interface with customization options, intuitive hotkey navigation, and unlimited map zoom with scalable icons, is presented with original, stylized artwork and font.
Ruin or Victory — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's depth and accessibility, highlighting intuitive controls, extensive unit customization options, and excellent zoom functionality that aids tactical awareness. However, the game is held back by significant technical issues, with frequent crashes and an overall feeling that the game needs polish and refinement to reach its full potential despite having solid foundational design.
I really like this game. It's really in-depth compared to other RTS games, but controls aren't tedious. I love how you can customize your units. Gives way to a lot of experimentation. The huge amount of zoom really makes the situation easy to assess. Graphics are kind of whatever, but it's 3D, and the game has really nice 2D artwork.6 found this helpful
Crashes all the time....2 found this helpful
This game has the foundations of a good RTS but as it stands I would say it needs some work. It felt like playing the bones of a game so with some work it could be really good. I appreciate being given the game to try and review. Keep on it and it could be something good.2 found this helpful
Community reviews
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