

RIN: The Last Child
Space Fox Games · January 25, 2024 · Metroidvania, Platformer, Action, Exploration, 2D Platformer
Buy RIN: The Last Child from GOG at $6.79 — the cheapest of 2 stores we compare.
Where to buy RIN: The Last Child — official stores
RIN: The Last Child price by region
RIN: The Last Child costs £5.69 in the United Kingdom, $6.79 in the United States, €6.79 in Europe (EUR), $6.79 in Georgia (USD), CA$8.85 in Canada, NZ$9.85 in New Zealand, A$10.05 in Australia, R$20.39 in Brazil and zł30.59 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £5.69 −66% | £5.69 | — | 2 | |
| $6.79 −66% | $6.79 | — | 2 | |
| €6.79 −66% | €6.79 | — | 2 | |
| $6.79 −66% | $6.79 | — | 2 | |
| CA$8.85 −66% | CA$8.85 | — | 2 | |
| NZ$9.85 −66% | NZ$9.85 | — | 2 | |
| A$10.05 −66% | A$10.05 | — | 2 | |
| R$20.39 −66% | R$20.39 | — | 2 | |
| zł30.59 −66% | zł30.59 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About RIN: The Last Child
Join RIN, the last child of the Creator, on a journey to restore order in a mystical world. Collect aspects and runes, craft spells, and confront powerful bosses - your transformed siblings. The fate of the world rests in your hands. Can you restore harmony to this enchanted realm?
RIN: The Last Child — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
RIN: The Last Child is praised for its striking art style, engaging story, interesting world mythology, and creative spellcrafting system that offers player customization, but players consistently criticize the repetitive combat due to limited enemy variety and the frustrating exploration mechanics, particularly the slow map system and confusing ability assignment that makes platforming sections feel unfair. Quality-of-life issues like missing map markers and poor UI organization significantly detract from the experience, though some players still find it worthwhile despite these flaws.
Rin the last child is a rough gem, but a gem nonetheless and one that, despite its flaws, i still really enjoyed. Before going into this i knew the game had a mixed rating, i did not know why but i had already picked it up since i liked the artstyle. As with any game that has a difficulty option and mixed reviews i opted for easy. Since most often the reason for the low ratings has to do with combat. With Rin it sorta had to do with that but not really? The combat in rin is basic, very basic which is mostly due to the very little enemy variety. I think accross the whole game there's probably only a dozen or so different enemies in terms of attacks. They have reskins for each biome but this makes the combat quite repetitive. Luckily there's a large assortment of spells to break this monotony, 18 to be exact. And while some of these function relatively similar most of the are completely unique. Now i'm not gonna pretend they're perfectly balanced since the base attack can get you through the whole game but the option is there and appreciated. Reason why you don't have to engage with this system, atleast on easy difficulty, is that most enemies are generally pretty weak. I heard one…2 found this helpful
RIN: The Last Child, developed by Space Fox Games and published by Salient Games, is a Metroidvania that clearly aims to stand out by building its identity around magic, mythology, and player-driven customization. You step into the role of Rin, a demigoddess navigating a fractured world shaped by the remnants of creation itself, where her journey is not just about survival but about reclaiming lost power and confronting the legacy of a broken divine order. The premise carries a sense of weight from the beginning, presenting a world that feels both mystical and melancholic, with themes of rebellion, identity, and consequence woven into its foundation. What distinguishes the game most is its approach to abilities through a modular spellcrafting system. Rather than unlocking fixed powers in a traditional progression, players are encouraged to experiment by combining runes and magical aspects to create spells tailored to their playstyle. This system introduces a level of flexibility that is uncommon in the genre, allowing for a wide range of approaches to both combat and traversal. Some builds favor aggressive, high-damage outputs, while others lean toward utility or defensive strateg…1 found this helpful
Un metroidvania bastante interesante , diversos biomas , una historia simple pero atrapante y una banda sonora acorde al estilo gráfico , tal vez me hubiera gustado ver un poco más de variedad en los enemigos y diferentes melodias dependiendo de los jefes pero la idea está buena 7/10
great game with an amazing art style . it has potenial beut needs massive qualtiy of life improvments. an example would be there was a platforming section that required three different abilities to get through but all the abilities are tied to the same button so the would randomly choose which one to use. the map needs work as it zooms painfully slow, reveals itself in massive chunks making it really difficult to remember what parts of those revealed chunks you have explored making 100 percenting the collectibles nearly impossible either it needs a collectible map or a different method for it to reveal itself. the map was also missing markers so sometimes the saves or portals would not apear on the map. the warp menu needs to be reoganized so that warps in the same area are right next to each other on the list.
Good story, boring combat and frustrating exploration mechanics.
♥♥♥♥ game makes no sense
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