

KEEP MOVING
VArtStyleGames · September 26, 2024 · Adventure, Horror, Atmospheric, Psychological Horror, Minimalist
Buy KEEP MOVING from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy KEEP MOVING — official stores
KEEP MOVING price by region
KEEP MOVING costs $4.99 in Georgia (USD), £6.69 in the United Kingdom, €7.79 in Europe (EUR), $7.99 in the United States, CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł36.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| £6.69 | £6.69 | — | 1 | |
| €7.79 | €7.79 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | — | 1 | |
| zł36.99 | zł36.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About KEEP MOVING
THE EXPERIENCE
You find yourself in a strange, terrifying, and eerie place, where you will feel lonely and helpless.
The atmosphere of the game is designed to make you instill fear in yourself, drawing from your deepest phobias and emotions.
Something or someone is pursuing you, and this threat can catch up with you at the most inopportune moments.
You will face difficult decisions and the challenge of choosing your path.
What awaits you at the end of the journey remains a mystery that you must uncover.
THE GENRE
Psychological atmospheric horror.

THE GAMEPLAY
In a creepy, dark place, without fully understanding who you are, you’re faced with the choice of whether or not to care for a severely injured soldier who cannot move on his own. You have a map with a marked destination, but you don’t know what this place is or what awaits you at the end. However, you realize that the wounded soldier knows the locations of fallen supplies essential for survival. As fear, loneliness, and helplessness set in, and as you struggle with the scarcity of resources for both of you, you begin to lose your sanity. The situation gradually worsens, and at some point, you must decide whether to continue caring for the soldier or abandon him to proceed alone. Eventually, you realize that something—or someone—is following you. At the end of the ordeal, you will understand what really happened and who you are.

THE STORY
A military transport plane, carrying humanitarian cargo such as drinking water, food, and medical supplies, makes a crash landing. Soldiers were also on board, accompanying the cargo. After the crash, for reasons unknown, you find yourself in a dark, terrifying, and unusual place. You soon hear labored breathing and discover a severely injured soldier. His fate now depends on your actions. Stay strong and keep moving forward to reach the end of this ordeal and uncover who you are and where you’ve ended up. The most important thing is—don’t stop!

KEEP MOVING — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Every step, every cliff could be the last of your journey. Every minute you have to decide whether to care for a soldier or proceed alone. Very soon you will be drained and run out of water and food, but you won't be able to find an oasis in this desert of despair. Fortunately, the surface still keeps some secrets, and you will encounter supply crates which help you to continue your journey towards the unknown. There are more than one way to traverse supply points, but some of them turn out to be essential. Sometimes you will hate the physics and landscape when it comes to steep cliffs and low grip. The soldier will tend to slip, and it can be the end. Your journey can be slow sometimes, but this pacing just adds realism. Overall, the gameplay requires patience and strategic thinking. I wish the game had several save slots so you can start over at different points and try different ways, but it's not there. I like the visuals, inspired by a good old-school shooter aesthetic and pixel graphics, bringing a nostalgic yet unnerving vibe that fits perfectly with the horror theme. The resource management and HUD follow the main style but are a bit unintuitive when it comes to numbers. …1 found this helpful
TEDIOUS. Any curiosity this game sparks with its trailer and concept is extinguished within minutes. Why? Because the map is unnecessarily huge, empty, and—of course—the player moves painfully slow, even with the cart. Yes, I’d love to be spooked, and I’d love to see how this game ends. But if that requires walking in a straight line for minutes through a barren, pixelated world while simultaneously micromanaging six different values… is that really what the developer considers engaging or fun? If so, I honestly respect your attention span. But mine—and probably that of most players—isn’t nearly as forgiving.
[h1] A Disappointing, Plodding Experience [/h1] [i] It's me and this soldier. I'm trying to get him across this mountain range via this cart I found. For the twelfth time, he falls out of the cart and is injured because my cart was slightly angled too far forward going downhill in this MOUNTAINOUS terrain. I could carry him, but then I'd have to stop every 30 seconds or so to replenish my stamina. So we plod on, until I finally collapse and fail. [/i] I really wanted to like this game. I like the aesthetic. I like the premise. I like the PS1 retreaux art style. But I absolutely dislike the execution. The almost hour worth of playtime I have is from two attempts, both of which ended differently, but both of which had me bored by the end. The good: As mentioned previously, the art style is lovely. And I like the basic set up of the story. The bad: Just about everything else. The gameplay is slow and plodding, there's way too much downtime between any events, and it just feels like a slog. The basic gameplay loop I saw during my time playing was that you grab some supplies, patch yourself and the solidier up, as well as feed both of you and give water, and then move to the next s…
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