

Card Fuse
evoloiduts · December 18, 2023 · Deckbuilding, Strategy, Card Game, Roguelike, Turn-Based Strategy
Buy Card Fuse from Steam at $2.99 — the cheapest of 1 store we compare.
Where to buy Card Fuse — official stores
Card Fuse price by region
Card Fuse costs $2.19 in Georgia (USD), £2.49 in the United Kingdom, $2.99 in the United States, €2.99 in Europe (EUR), CA$3.89 in Canada, NZ$4.49 in New Zealand, A$4.50 in Australia, R$10.49 in Brazil and zł13.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $2.19 | $2.19 | — | 1 | |
| £2.49 | £2.49 | — | 1 | |
| $2.99 | $2.99 | — | 1 | |
| €2.99 | €2.99 | — | 1 | |
| CA$3.89 | CA$3.89 | — | 1 | |
| NZ$4.49 | NZ$4.49 | — | 1 | |
| A$4.50 | A$4.50 | — | 1 | |
| R$10.49 | R$10.49 | — | 1 | |
| zł13.49 | zł13.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Card Fuse
A deck building roguelike where you will combine your cards with new ones you find, obliterating enemies with the cards that you make and becoming more powerful with each card you fuse.
Card Fuse — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
If you like deck builders, this is my BIGGEST surprise of this YEAR. I never played anything similar. As the title mentions, you need to fuse cards. I keep coming back to this one. It is fun and interesting. The game has a lot to offer. You can make the map bigger, and it has three maps with "play styles". It plays like a card game, not like a puzzle. It is a classic defeat the enemy card style. Easy to learn, hard to master. In my humble oppinion, this one is a must for all who like card games. Do no let the graphics fool you!8 found this helpful
You'll have lots of fun playing this gem, let it guide you in this realm of madness. The dynamics are straightforward and if you've played at least one other card game you probably have all the basics already. Go and get all the achievements, even the hidden ones! hehe3 found this helpful
A nice deck-building game with some great ideas that make it different to other games of the genre, such as the mechanic to fuse your cards with the new cards you find, combining their effects, so you feel that you are crafting each card, choosing the abilities that you like and fit them best. It's very satisfying when you get nice looking cards with strong effects you didn't expect, and sometimes you get crazy combos. Some enemies can also get lots of effects at once so there are times that everything gets so chaotic. You have to keep an eye because something unexpected might happen because of RNG, and once in a while you may die because of it, but you can prevent it if you manage to get a good deck and do the right thing. Other important mechanic is the energy system, which is different other deck-building games i have played. It works the same way for you and the enemies: you keep playing cards as long as you have energy remaining, and when you don't have enough energy to play a card you pass the remaining energy to the enemies, so you have to pay attention to the cards they are going to play and give them more or less energy based on that. The first runs may be confusing but …3 found this helpful
6/10 A good game marred by too many issues. If you're the dev reading this, i respect that you made this. I had a surprising amount of fun, but the graphics do not do this game justice. It did really feel like a game that a passionate solo dev went "wouldnt it be really cool if this game had this?". It really makes me want to make my own card game. That being said. 1.) This game does not onboard you at all. Even beating this game on the hardest difficulty and on the shortest board state i still do not fully understand what all the numbers and effects that appear above the enemies' heads or what fully happening. 2.)Card fusion, is also really aggravating to do. Since your card stats are always brought in the middle between two cards, the sheer amount of fusions that objectively makes your deck worse is kind of insane. I fully understand why each fusion should average in the middle but so few cards give attack/defence meaning most cards got worse with each effect added. If we are to take the base deck's anchor where one mana deals 6 damage, I didn't ever beat that benchmark. Most of the time I would double the damage maybe, but the mana would just to something like 5,…2 found this helpful
This is such a great game, easy to understand and packed with action. You can either throw cards around for an easy experience until you reach a boss, or try to come up with comlex strategies for maximum efficiency; the effects and powers of the cards and enemies are so diverse that it leads to a wide range of variety when regarding gameplay. Totally recommended!2 found this helpful
Despite being one of the ugliest games I can possibly remember, given its decent gameplay, slight novelty and value for money I will recommend it! The basic setup is a roguelike deckbuilder in the vein of Slay the Spire, with the main evolution being that at the end of a battle or event, you choose which of your cards to 'fuse', combining its existing effects with a higher level card. This usually increases the energy cost (which has a pretty neat system in game, though poorly explained and not especially well presented) while buffing the attack or defence and adding new effects. Most of the game's systems (at least those that differ from similar titles) are poorly explained and visualised, though predictable enough that you can score early wins, and later you can definitely be much more deliberate in your strategy. I would say it's worth supporting the developer: with much better visual design, the solid ideas behind this game could make for a very compelling sequel.
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