

Giantfall
Birchwood Games · May 5, 2026 · Base Building, Strategy, Survival, Casual, Colony Sim
Buy Giantfall from Steam at $10.99 — the cheapest of 1 store we compare.
Where to buy Giantfall — official stores
Giantfall price by region
Giantfall costs £9.99 in the United Kingdom, $10.99 in the United States, €10.99 in Europe (EUR), $10.99 in Georgia (USD), CA$14.25 in Canada, A$16.95 in Australia, NZ$18.75 in New Zealand, R$43.99 in Brazil and zł50.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £9.99 | £9.99 | — | 1 | |
| $10.99 | $10.99 | — | 1 | |
| €10.99 | €10.99 | — | 1 | |
| $10.99 | $10.99 | — | 1 | |
| CA$14.25 | CA$14.25 | — | 1 | |
| A$16.95 | A$16.95 | — | 1 | |
| NZ$18.75 | NZ$18.75 | — | 1 | |
| R$43.99 | R$43.99 | — | 1 | |
| zł50.99 | zł50.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Giantfall
Buildings / Towns
Design and build towns and villages to generate food, wealth and above all defence. Grow crops, create lumberyards, stone and iron mines to obtain the resources required to build up your kingdom, attract other settlers and create your armies.Defence
Build Towers, walls and defences against the enemy, Different towers allow for different capabilities against a multitude of enemies. Starting from simple archer towers, research and develop powerful ballista, catapult and bombard towers. Create a mage school and unlock magic and power magical towers.Armies
Build armies to fight off attacks in less defended areas or strike at the enemy first.Research
Research new technologies and skills in order to advance your buildings, defences and armies.Defence
Build towers and defensive walls to keep back the creatures. Armies to both defend and attack the enemy and traps to capture useful creatures.Magic / Weapons
From technologies, learn how to develop new weapons, spells and traps. Use these to bait and attack the enemy.Enemies
Ordinary creatures have mutated, attracted to food and easy prey your kingdom is the target. From carrot loving Giant Rabbits, Seagulls that just want to "drop" on your buildings to powerful creatures and the worst of all mutated humans from this and neighbouring islands looking for some fresh meat to eat and towers to stomp on.Economy
Maintain an healthy economy in order to keep defence production high. As the enemy smash down walls, towers and buildings be ready to build new better ones in their place. Keep your population happy with food, housing otherwise they may fee elsewhere leaving the kingdom undefended.Boons
Find magical artifacts that grant powerful boons, these can make the game easier or harder depending on your preference. They allow for powerful troops to make life easier from the beginning or secrets to improving the economy, buildings and your peoples well being.Survival
Pick you biome, world size and story teller to generate a random map each game. Adjust difficulty and play boons to change and shape each game.Story Tellers
Pick the story teller for a different game experience. From peaceful town building with the occasional threat, to rampaging monster hoards and even the rise of the undead. Four unique story tellers allow the game to be played how you like it. Story events are determined by each story teller, some simply focussing on survival, others on survival against not only creatures but also barbarian raiders or even the living dead.Giantfall — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great game that mixes tower defense and colony sim without cards or random upgrades. I hope more people look into this game! The demo is fun too, it just locks some of the advanced buildings but lets you get a taste of basics fairly well.4 found this helpful
for fans of - They are billions, Diplomacy is not an option, Gooworld and age of darkness, with a little bit of settlers thrown in Giantfall is still early in it's lifecycle, and on first glance it looks a little bare bones, theres a lot of polish that could be applied to the UI, but as soon as you click new game, you start to see the depth of it - you pick size, you pick climate, even storyteller, as if you're playing rimworld. after you pick your difficulty, and you see the list of boons, you start to see how customizable this experience really is. Giantfall is a game that rewards dedication, and punishes complacence. Each playthrough is brutal, feeling easy until it feels impossible, but each failed attempt is a lesson that carries into future playthroughs, an optimization, maybe 'next time' you might make it through a little easier. Giantfall feels like a cursed cross between stellaris, rimworld, and self-flagellation, but it definitely hits the 'one turn more' itch that every colony-survival playerr seeks. From what i've seen in my (admittedly limited) play time on this game, i can say that the potential for growth is huge. Disclaimer: Played Alpha, and early access3 found this helpful
I stumbled across Giantfall completely by accident while using ChatGPT to search for obscure settlement games with survival/pressure mechanics. Frankly, I expected to find hidden gems—and somehow still wasn't prepared for how good this game is. In many ways, Giantfall already feels better than several far more well-known games in the genre. The strongest aspect of the game, in my opinion, is the settlement itself. Watching villagers work, solving logistics, expanding production, and seeing a town gradually evolve is incredibly satisfying. The extensive difficulty and pressure settings also deserve praise; after discovering them, many of my initial concerns about pacing disappeared. Edit: Any QoL I suggested has already been fixed by the dev who is very proactive! More than anything, I hope future development leans even further into making villages feel alive. Organic paths forming from foot traffic, daily schedules, a day/night cycle, and deeper production chains could elevate an already excellent foundation into something truly special. The bones of greatness are here. If the developers continue refining and expanding the settlement simulation aspects, Giantfall could become …2 found this helpful
Great game only just started playing but it’s easy to figure out and progressively gets more challenging. I love the simple art style. Definitely recommend it to fans of strategy and survival games.1 found this helpful
as someone who doesnt really play these type of games I really enjoy playing this I find the concept really interesting the game runs smooth and the ui is great would recommend playing even if your not into this genre of gaming.
Fun game to play time and time again. Great fun to kill all the giant creatures
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