

Caverns of Mars: Recharged
SneakyBox · March 9, 2023 · Action Roguelike, Shooter, Arcade, Roguelike, 2D
Buy the Caverns of Mars: Recharged key for Steam from Kinguin at $0.38 — the cheapest of 4 stores we compare.
Where to buy Caverns of Mars: Recharged — official stores
Cheapest Caverns of Mars: Recharged keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Caverns of Mars: Recharged price by region
Caverns of Mars: Recharged costs £0.30 in the United Kingdom, €0.35 in Europe (EUR), $0.38 in the United States, $0.38 in Georgia (USD), zł1.96 in Poland, CA$2.87 in Canada, NZ$3.32 in New Zealand, A$3.49 in Australia and R$6.74 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £0.30 −85% | £1.99 | £0.30 | 3 | |
| €0.35 −84% | €2.24 | €0.35 | 4 | |
| $0.38 −85% | $2.49 | $0.38 | 4 | |
| $0.38 −92% | $4.49 | $0.38 | 4 | |
| zł1.96 −81% | zł10.50 | zł1.96 | 3 | |
| CA$2.87 −75% | CA$2.87 | — | 2 | |
| NZ$3.32 −75% | NZ$3.32 | — | 2 | |
| A$3.49 −75% | A$3.49 | — | 2 | |
| R$6.74 −75% | R$6.74 | — | 2 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Caverns of Mars: Recharged
Race through caverns while blasting away enemies and terrain to reach the depths of Mars in this reimagining of the 1981 classic.
Caverns of Mars: Recharged — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Playable
- Player modes
- Single-player, Co-op, Split screen
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Caverns of Mars: Recharged is a fast-paced, addictive arcade shooter with responsive controls, solid gameplay, and polished retro aesthetics that keeps players coming back for more rounds. The main complaint across reviews is the lack of key remapping options, which several players find uncomfortable and a significant oversight for a modern game, though this hasn't stopped most from enjoying it despite the control limitations. Players seem to feel it's worth picking up, particularly for those who enjoy arcade-style games and skill-based gameplay.
[list][*][b][h1]Morlan's shorts:[/h1][/b][/list] Fun, addictive game with modern retro-graphics, meaning they look kind of retro-ish but they're updated to look fresh. The gameplay is solid, nice music and matching sound effects, the movement is smooth and the keys are responsive, which takes us to the negative review reason: There is [b]no[/b] way to reconfigure the keys! Even the ZX Spectrum in the 80s had this option in many many many of its games. How do you code a game in this day and age without this option? Seems as if the devs know how to code a game but never went through the gaming process.. As in.. they don't play games! Yep that IS the reason it gets a negative vote. If they fix it, I'll fix it.. I doubt it, though, as the game hasn't got but one manifest change i.e. it was never updated after the initial release. [b]Don't waste more time reading lengthy reviews.. time is of the essence![/b]2 found this helpful
[h3] ⭐ Fast, Addictive, and Packed with Arcade Energy [/h3] [code] [quote=Wendrex] 🇺🇸 Review (English) ⭐ A Modern Arcade Shooter That's Hard to Put Down 🎮 First Impressions Caverns of Mars: Recharged grabs your attention almost immediately. Its core concept is straightforward—pilot your ship through dangerous underground caverns while blasting enemies and avoiding hazards—but the polished execution makes every run exciting. It's the kind of game that constantly convinces you to play "just one more round." 🔥 Gameplay The controls are responsive, the pacing is relentless, and every run keeps you engaged. Managing your ammunition, dodging obstacles, and clearing enemy waves at the same time creates satisfying pressure without feeling overwhelming. Weapon upgrades and power-ups add welcome variety, while the score-focused design encourages smarter routing and cleaner runs instead of simply surviving. Every attempt feels like an opportunity to improve. 🎨 Graphics & Audio The Recharged visual style works beautifully here. Bright neon effects, clean animations, and excellent visual clarity make even the busiest moments easy to follow. The electronic soundtrack keeps the adrenal…1 found this helpful
Full transparency: I received my copy of Caverns of Mars: Recharged through Atari’s Space Camp event in the Atari Club Discord. Caverns of Mars was supposed to be one training module. Instead, it became the game I kept returning to long after completing the Space Camp requirements. The basic idea is pure arcade design: descend through Mars, dodge enemies and terrain, blast open a route, manage your limited resources, and destroy the reactor at the bottom. It sounds simple—and it is easy to understand—but clean execution is another story. Every shot and movement can change your route, while the different weapons and upgrades force you to adjust your plan in the middle of a run. Since starting, I’ve completed the Ironman challenges multiple times and moved into speedrunning the game. My 10:24.990 Arcade Singleplayer run currently sits first on the Speedrun.com leaderboard. Chasing that time showed me where Caverns of Mars: Recharged is at its best. Once you begin learning the caverns, every hesitation, unnecessary shot, bad weapon pickup, and collision starts to matter. There is always another small improvement hiding somewhere in the run. The 30 individual missions offer a …
Very easy to pick up and play. Rewards skill.
So I definitely do not remember this game back in the 80s. It took a little getting used to... I feel like as a joystick game I would have used my right not my left, so WASD doesn't feel natural. I do wish you could reassign controls to the UDLR arrows as that would be far more comfortable for me. As it is, I just move my right hand over and hit the space bar with my left. It's not real natural, but I sure do better that way. It's a nice time killer, but I'm not sure how much I would play after this week due to these control issues. I definitely plan on loading it on my Steam Deck where I can reprogram controls a bit more. We'll see! :) I'm enjoying it nonetheless!
one of my flow state games.
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