The Rogue Cavern

The Rogue Cavern

Sean Frett · June 2, 2020 · Action, Indie, Adventure, Roguelite, 2D Platformer

Buy The Rogue Cavern from Steam at $1.99 — the cheapest of 1 store we compare.

PC
2 user reviews50% · 2
Best price 35 Lowest tracked
$1.99
⭐ lowest tracked
Steam Buy at Steam

Prices last checked

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Where to buy The Rogue Cavern — official stores

Steam
Steam
Standard Edition · Steam
$1.99
Buy

The Rogue Cavern price by region

The Rogue Cavern costs $1.39 in Georgia (USD), €1.59 in Europe (EUR), £1.69 in the United Kingdom, $1.99 in the United States, CA$2.29 in Canada, NZ$2.49 in New Zealand, A$2.95 in Australia, R$4.49 in Brazil and zł7.19 in Poland right now.

Cheapest The Rogue Cavern offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $1.39 $1.39 — 1
Europe (EUR) €1.59 €1.59 — 1
United Kingdom £1.69 £1.69 — 1
United Statesyour region $1.99 $1.99 — 1
Canada CA$2.29 CA$2.29 — 1
New Zealand NZ$2.49 NZ$2.49 — 1
Australia A$2.95 A$2.95 — 1
Brazil R$4.49 R$4.49 — 1
Poland zł7.19 zł7.19 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About The Rogue Cavern

Explore an endless, procedurally generated cavern and find items in this roguevania-esque platformer.

The Rogue Cavern — game info

Platforms
Windows, Linux / SteamOS
Player modes
Single-player
PC Game Pass
Not included
More games like this:Linux games

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Jun 7, 2020
I went in with a totally open mind. I don't mind that the graphics are limited, that's not why I play games. I play games for fun gameplay and good underlying mechanics. Rare is it to find a game made by a one-person studio where they explain the basic control scheme right off the bat. There's a few characters "in town" and they have some witty dialogue that actually made me laugh, and then a guy holding a sign who gives you a little tutorial. I was actually impressed with this aspect. It got me up and playing in under a minute, and I got a laugh out of the good humor. Sadly my enthusiasm quickly dissipated as I entered the cave and started the main game. First, there is no apparent goal to the game, just keep proceeding through level after level of the cave. A glaring problem occurred immediately: I reached the "end" of the first level and walked through the exit. But I found myself right back at the start of the same level! So I proceeded through it again, and exited the cave. I found myself back at the start of the same level... AGAIN. WTF? I wasn't sure if there was a bug or something, so I carried on. That's when I realized that there are perhaps 5 or maybe 10 levels in tota…
4 found this helpful
Recommended Jul 6, 2020
Hey sean so this my review of the game so kind agree with krudler the game was a little shakey at the start and you had bunch work to do at the release but i'll give you credit you listened to his advice and made game much more elaborate and more challenging and I found myself playing it quite a bit more ever since the updates So here things you do well and need to work on or add pros: 1. you did much better in making the levels a lot more elaborate and build on each other 2. you made much more challenging levels 3. I really like the selections of items and card bonuses Cons: 1. I would like to see a wider selection of enemies and different movement patterns 2. I would like to see different values of gems (like Zelda currency, like blue value worth 5 and red worth 10) 3. This happened to me once when playing but there a floor combination where there a fall and you land in hole between two pillars and a "fade" pillar 3/4 up in the middle and there is no way to get out without an item idk if this is minor over site or what P.S. goodluck on your eagle project
1 found this helpful

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