

The Rogue Cavern
Sean Frett · 2020 · Action, Indie, Adventure, Roguelite, 2D Platformer
PC
1 user reviews0% · 1
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Screenshots
About The Rogue Cavern
Enter a procedurally generated cavern and get as far as you can. Travel through increasingly difficult floors and find items.
FEATURING:
A procedurally generated level system- no two games are the same!
Over 25 unique items to discover and use. Including:
Remote control boxing-glove-in-the-boxes
Reverse rocks that send you flying backwards when thrown
A staff that creates gusts of wind to blow things around
Shoes that enable wall jumping
Geodes- Find them in the cave and send them back up to the surface. Stop by the geode breakers to find out what's inside!
Cards- Equip them to change the way you play the game. Over 50 to collect!
Bosses- find the key in the level and bring it to the door. What lurks on the other side?
FEATURING:
A procedurally generated level system- no two games are the same!
Over 25 unique items to discover and use. Including:
Remote control boxing-glove-in-the-boxes
Reverse rocks that send you flying backwards when thrown
A staff that creates gusts of wind to blow things around
Shoes that enable wall jumping
Geodes- Find them in the cave and send them back up to the surface. Stop by the geode breakers to find out what's inside!
Cards- Equip them to change the way you play the game. Over 50 to collect!
Bosses- find the key in the level and bring it to the door. What lurks on the other side?
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I went in with a totally open mind. I don't mind that the graphics are limited, that's not why I play games. I play games for fun gameplay and good underlying mechanics. Rare is it to find a game made by a one-person studio where they explain the basic control scheme right off the bat. There's a few characters "in town" and they have some witty dialogue that actually made me laugh, and then a guy holding a sign who gives you a little tutorial. I was actually impressed with this aspect. It got me up and playing in under a minute, and I got a laugh out of the good humor. Sadly my enthusiasm quickly dissipated as I entered the cave and started the main game. First, there is no apparent goal to the game, just keep proceeding through level after level of the cave. A glaring problem occurred immediately: I reached the "end" of the first level and walked through the exit. But I found myself right back at the start of the same level! So I proceeded through it again, and exited the cave. I found myself back at the start of the same level... AGAIN. WTF? I wasn't sure if there was a bug or something, so I carried on. That's when I realized that there are perhaps 5 or maybe 10 levels in tota…4 found this helpful
Hey sean so this my review of the game so kind agree with krudler the game was a little shakey at the start and you had bunch work to do at the release but i'll give you credit you listened to his advice and made game much more elaborate and more challenging and I found myself playing it quite a bit more ever since the updates So here things you do well and need to work on or add pros: 1. you did much better in making the levels a lot more elaborate and build on each other 2. you made much more challenging levels 3. I really like the selections of items and card bonuses Cons: 1. I would like to see a wider selection of enemies and different movement patterns 2. I would like to see different values of gems (like Zelda currency, like blue value worth 5 and red worth 10) 3. This happened to me once when playing but there a floor combination where there a fall and you land in hole between two pillars and a "fade" pillar 3/4 up in the middle and there is no way to get out without an item idk if this is minor over site or what P.S. goodluck on your eagle project1 found this helpful
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