

13 Candles
13 Candles Studio · December 13, 2022 · Exploration, Puzzle, Female Protagonist, Adventure, 3D
13 Candles is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
13 Candles price
13 Candles is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About 13 Candles
Candles - Candles are your only light source; try to find as many as you can to keep the darkness from consuming you...
Clues - Find clues as you go, and discover your past.
Be careful!
Credits:
Coders: Juho Halonen and Suat Demirel
Artist: Anni Konttinen
Artist: Ayako Haapalainen
Level Design: Gunwoo Sun
Music & Sound Effects: Mira Oja / Dream Lakes
Voice Acting: Laura Lindemann / Tilia
Notice: This is a student game and it will most likely not to be continued any further but any feedback is definitely appreciated.
13 Candles — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The voices doubled by playing this2 found this helpful
For a horror game built around exploring an abandoned hospital, 13 Candles has surprisingly little to offer beyond walking around and searching for clues. There are no Steam achievements or Trading Cards, despite plenty of obvious opportunities for milestones involving exploration, collecting candles and reaching the different endings. The horror also falls flat, with very little tension or genuinely frightening moments, while the limited voice lines quickly become repetitive and the constant need to investigate things becomes tedious. It has some atmosphere, but the actual gameplay feels more like a rough student project than a finished horror experience.
Insanely awful, nothing worked. Spamming jump could make you infinitely jump so I guess technically that's a positive for the user. The character you play as says things like "who are you" and "why are you following me" to an enemy that isn't actually there. The entire game is shown in the screenshots so if you feel like playing this, you could just at the steam page and get the full experience.
If The Spam The Spacebar You Can Fly, I Couldn't Find The Right Key.
❄︎︎♒︎︎♓︎︎⬧︎︎ ♑︎︎♋︎︎❍︎︎♏︎︎ ♓︎︎⬧︎︎ ⬧︎︎□︎︎ ⬧︎︎♒︎︎♓︎︎⧫︎︎ ⧫︎︎♒︎︎♋︎︎⧫︎︎ ♋︎︎♐︎︎⧫︎︎♏︎︎❒︎︎ ◻︎︎●︎︎♋︎︎⍓︎︎♓︎︎■︎︎♑︎︎ ♓︎︎⧫︎︎ ✋︎︎ ◻︎︎♋︎︎⬧︎︎⬧︎︎♏︎︎♎︎︎ □︎︎◆︎︎⧫︎︎ ♋︎︎■︎︎♎︎︎ ⬥︎︎□︎︎🙵♏︎︎ ◆︎︎◻︎︎ ♓︎︎■︎︎ ♋︎︎ ❍︎︎♏︎︎■︎︎⧫︎︎♋︎︎●︎︎ ♒︎︎□︎︎⬧︎︎◻︎︎♓︎︎⧫︎︎♋︎︎●︎︎ ⬥︎︎♓︎︎⧫︎︎♒︎︎ 🗄︎︎📁︎︎ □︎︎⧫︎︎♒︎︎♏︎︎❒︎︎ ◻︎︎♏︎︎□︎︎◻︎︎●︎︎♏︎︎ ⧫︎︎♒︎︎♏︎︎❒︎︎♏︎︎ ⬥︎︎♋︎︎⬧︎︎ 📂︎︎📁︎︎ ◻︎︎♏︎︎□︎︎◻︎︎●︎︎♏︎︎ ⬧︎︎♓︎︎■︎︎♑︎︎♓︎︎■︎︎♑︎︎ ♋︎︎■︎︎♎︎︎ 📂︎︎ ♑︎︎◆︎︎⍓︎︎ ♓︎︎■︎︎ ⧫︎︎♒︎︎♏︎︎ ♍︎︎□︎︎❒︎︎■︎︎♏︎︎❒︎︎ ⬧︎︎♍︎︎❒︎︎♏︎︎♋︎︎❍︎︎♓︎︎■︎︎♑︎︎ ❍︎♏︎♋︎■︎⬥︎♒︎♓︎●︎♏︎ ♓︎■︎ ⧫︎♒︎♏︎ □︎⧫︎♒︎♏︎❒︎ ♍︎□︎❒︎■︎♏︎❒︎ ✋︎ ⬧︎♏︎♏︎ 📄︎🗄︎ ◻︎♏︎□︎◻︎●︎♏︎ ♎︎♋︎■︎♍︎♓︎■︎♑︎ 📄︎🗐︎📭︎🖮︎ ♋︎■︎♎︎ ⧫︎♒︎♏︎ □︎⧫︎♒︎♏︎❒︎ 📂︎🗄︎ ⬥︎♏︎❒︎♏︎ ●︎♓︎♑︎♒︎⧫︎♓︎■︎♑︎ ◻︎♏︎□︎◻︎●︎♏︎ □︎■︎ ♐︎♓︎❒︎♏︎ ♓︎︎♐︎︎ ⍓︎︎□︎︎◆︎︎ ♎︎︎□︎︎■︎︎🕯︎︎⧫︎︎ ⬥︎︎♋︎︎■︎︎■︎︎♋︎︎ ♏︎︎■︎︎♎︎︎ ◆︎︎◻︎︎ ●︎︎♓︎︎🙵♏︎︎ ❍︎︎♏︎︎ ♎︎︎□︎︎■︎︎🕯︎︎⧫︎︎ ◻︎︎●︎︎♋︎︎⍓︎︎ ⧫︎︎♒︎︎♓︎︎⬧︎︎ ⬧︎♒︎♓︎⧫︎⧫︎⍓︎ ♑︎♋︎❍︎♏︎
Sadly I cannot recommend this even though there is clearly some heart and effort here. There are just a few too many design decisions that even if the game had a massive budget and months to polish would make it still a rough play. I appreciate the devs sharing and going for it here. It's not a failure by any means and is something a student can still be proud of, but as a game there are some things even as students I think you guys should've caught and ironed out in the process of making it. The main issue is how difficult it is to see keys and how finicky it is to pick them up. I understand making the game dark and having a smaller light source adds to the initial terror and challenge, but making it so the keys are very tiny, and their texture blends in to the shelves and drawers they are in doesn't feel very fun. Someone might say "well who cares about that when the game doesn't feel good to play or look good blah blah" but the fact is control polish and environmental and lighting polish is difficult and takes time, and we can get used to that. A quick win here would've been just to make they keys and candles more visible. I have to think that the character walking around in t…
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