

1982
Binary Zoo · 2017 · Free to Play, Retro, Pixel Graphics, Arcade, Action
PC
Very Positive94% · 802
This game is free to play. Get it on Steam →
Screenshots
About 1982
✦ AI summary
Blast through 50 levels of classic arcade action in this retro-inspired shooter where you chain kills for multipliers, catch power-ups for bonuses, and battle familiar early-80s enemies across three game modes. Master the risk-reward mechanics of killing, catching, or collecting dynamic power-ups that transform your ship's capabilities while managing a constantly-shifting score multiplier against relentless alien threats.
1982 is a FREE retro inspired blasta-thon that will test your gaming skills to the max.
The game was created using AppGameKit an easy, quick and powerful game development tool.
http://store.steampowered.com/app/325180/
Each power-up has 2 uses, one when collected by the players ship and the other when shot and destroyed.
If you catch a power-up before it hits the ground then it's effect is increased. (ie. More energy is regained or lasers, rockets or shield last longer.) A successful catch is indicated by a heart.
Kill, Catch or Collect?
The 4 types and uses are as follows:
1. Energy Power-ups (green)
Kill - creates a large explosion
Catch or Collect - restore player energy
2. Laser Power-ups (red)
Kill - deploys a temporary horizontally firing laser turret
Catch or Collect - grants the player a temporary weapon increase
3. Rockets Power-ups (purple)
Kill - deploys a temporary rotating rocket launching turret
Catch or Collect - grants player a temporary rocket power-up
4. Shield Power-ups (cyan)
Kill - creates a temporary portal that destroys all enemy bullets
Catch or Collect - grants the player a temporary shield protecting against all impacts
General
Each enemy kill is worth 1 pt x score multiplier.
The Score Multiplier is increased by filling the kill gauge on the left of the screen. To do this string a lot of kills together quickly. Failing to kill anything causes the gauge to drop.
Abductions...of Man & Multipliers
When a certain number of enemies reach the ground a Man will be abducted by a yellow saucer. As well as abducting Man the saucer takes x3 from your multiplier.
Kill the saucer and allow Man to fall safely to the ground and your x3 multiplier is returned.
The number of enemies reaching the ground needed to trigger an abduction reduces as your multiplier increases. High multipliers are hard to defend.
Coins
Many in game actions such as killing certain enemies trigger a coin drop. Pick up the coins for extra points (5pts x multi), catch them for a further bonus (10pts x multi). Caught coins are indicated by a heart.
Bonuses
Complete any of these in game actions to trigger a bonus coin drop...
If you like 1982 then checkout this other game made by Binary Zoo:
http://store.steampowered.com/app/338000/Echoes/
The game was created using AppGameKit an easy, quick and powerful game development tool.
http://store.steampowered.com/app/325180/
1982 GAME MODES
- Arcade - battle through 50 progressively difficult levels against some familiar early 80's home computer and arcade enemies.
- Survivor - how many points can you score with only one life?
- Time Attack - score as many points as you can in 3 mins. Unlimited energy, but each hit reduces your score multiplier
POWER-UPS - Kill, Catch or Collect
Each power-up has 2 uses, one when collected by the players ship and the other when shot and destroyed.
If you catch a power-up before it hits the ground then it's effect is increased. (ie. More energy is regained or lasers, rockets or shield last longer.) A successful catch is indicated by a heart.
Kill, Catch or Collect?
The 4 types and uses are as follows:
1. Energy Power-ups (green)
Kill - creates a large explosion
Catch or Collect - restore player energy
2. Laser Power-ups (red)
Kill - deploys a temporary horizontally firing laser turret
Catch or Collect - grants the player a temporary weapon increase
3. Rockets Power-ups (purple)
Kill - deploys a temporary rotating rocket launching turret
Catch or Collect - grants player a temporary rocket power-up
4. Shield Power-ups (cyan)
Kill - creates a temporary portal that destroys all enemy bullets
Catch or Collect - grants the player a temporary shield protecting against all impacts
SCORING
General
Each enemy kill is worth 1 pt x score multiplier.
The Score Multiplier is increased by filling the kill gauge on the left of the screen. To do this string a lot of kills together quickly. Failing to kill anything causes the gauge to drop.
Abductions...of Man & Multipliers
When a certain number of enemies reach the ground a Man will be abducted by a yellow saucer. As well as abducting Man the saucer takes x3 from your multiplier.
Kill the saucer and allow Man to fall safely to the ground and your x3 multiplier is returned.
The number of enemies reaching the ground needed to trigger an abduction reduces as your multiplier increases. High multipliers are hard to defend.
Coins
Many in game actions such as killing certain enemies trigger a coin drop. Pick up the coins for extra points (5pts x multi), catch them for a further bonus (10pts x multi). Caught coins are indicated by a heart.
Bonuses
Complete any of these in game actions to trigger a bonus coin drop...
- Arcadia - Survive a level
- Astro Blaster - get a new high multiplier for your current game
- Major Havoc - trigger 2 Astro Blasters within 5 secs
- Missile Command - have 2 remote missile launchers active at the same time
- Laser Zone - have 2 remote lasers active at the same time
- Bomberman - kill lots of enemies in an energy power-up explosion
- Defender - stop any enemy reaching the ground for 30 secs
- Repulsar - Ram an enemy with your shields
- 2084 - rescue Man from the saucers 3 times in a row
If you like 1982 then checkout this other game made by Binary Zoo:
http://store.steampowered.com/app/338000/Echoes/
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Review after 100% ♡♡♡ Free arcade game. ⣴⣿⣦⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣷⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣼⣿⣿⣿⣿⣿⣿⣿⣦⣄⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣤⣤⣶⣶⣿⣿⡗ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠟⠀ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠃ ⣿⣿⡇⠜⠙⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠀⠀Got a cat here ⣿⣿⣿⣶⣿⣿⣿⣿⣿⠋⡹⠙⣿⣿⣿⡇⠀ Friends passing ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣶⣾⣿⣿⠛⠀⠀by can touch her ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡟⠛⠁⠀⠀and click Like to pet ♡ ⣿⣿⡿⠻⠿⠿⠿⠿⠛⠹⠑⠀⠀ Award for good luck, Take My Points for infinite pets ♡ ⠟⠁⠀2 found this helpful
Was perplexed at first, if anything because while I like minimalist graphics, the ones here didn't impress me much, not helped by sound that is a bit obnoxious (lower the volume). However it took little, past that first impression, for me to warm up to [b]1982[/b]. It's very bare-bones, and in fact it can be argued that it could have used a wider variety of enemies and power-ups, but the exact same simplicity works in its favor, allowing for instant pick and play. It's also full of nostalgic references. Beside the most obvious [b]Space Invaders[/b] and [b]Pac-man[/b] we've got [b]Attack of the Mutant Camels[/b] and [b]Robotron[/b] among others, and even two power-ups whose collection makes "Zzap!" and "Crash!" appear, referencing two historical gaming magazines (revived by some of the original writers in recent years).1 found this helpful
kinda mediocre, just a space invaders game. i wouldnt exactly come back to it. echoes is more unique
It's like the classic arcade favorite "Space Invaders," but with a few different twists with the challenges and the perks. For me, it was slightly harder than the regular SI. Satisfies in a similar way that SI would satisfy old school gamers. If you like playing old school arcade classics, this game might be for you.
amazing.
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