

A Little Physics Roguelike
berru · 2026 · Roguelite, Physics, Casual, 2D, Family Friendly
PC
Positive87% · 15
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About A Little Physics Roguelike
In this game inspired by pachinko and coin-pusher traditional games, aim carefully and throw your cute character to get the best equipment. Either for fighting your enemies or to collect resources. These little bouncy fellows can be clumsy and will require all your skill to take the right path and grab as many stuff as they can.Your board is your deck. Build it, change it, improve it. Add layers and layers of weapons and money to equip your characters. They don't have hands so they can grab anything matching their color.In a fight there is no such thing as holding too many weapons !Every game is different ! Each time you defeat an enemy, choose one of two unique items to bend the rules. Double money ? Double bounce ? More balls, more power, more speed, anything can happen. Build a unique and different strategy every time and snowball to victory !If infinite replayability is not enough ? Compare your performances on the worldwide leaderboard.Can you defeat the eight terrifyingly cute enemies ?This game made absolutely no use of any "gen ai" or LLM of any sort. Not for the graphics. Not for the code. Not for the sound, or for the ideas. As a human being I disagree with the use of these technologies, and think that you, as a player deserve better. You deserve a game made by a real person.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A game that takes 30 minutes to complete should at least have been playtested for that long. The concept is good. The art is good. A physics roguelike where the most reliably broken system is the physics is, to be fair, a concept, and one I wanted to like. But charging five dollars, with no early access tag, for something this unfinished... whew. I had to reopen the game several times just to complete the game, because the bottom platform just kept getting attached to a character and caused other characters to then just fall into the void. The dev's pitch, plastered across the store page and their website, is that no AI, no LLMs, and no "exploited workers" touched this game; the player "deserves better," "deserves a game made by a real person." Fine. Ironically, an hour of automated playtesting, possibly with the help of AI, would've caught bugs the dev apparently didn't. Refusing to use AI doesn't make a game good. Refusing to test it makes sure it isn't. [i]This review was written with the help of AI. As a human being, I disagree with putting more work into a review than the dev put into shipping a functioning build.[/i]3 found this helpful
quick, simple, switched my brain off and got all achievements2 found this helpful
Received for free. Thank you devs. ALPR is basically Peggle mixed with Roguelite elements-Think Ballionaire for example. Both games are good in their own ways, but ALPR plays with more simplicity and its a "chill" game, unlike every roguelite/roguelike. Basically if you fail to kill the monster, you return to the start and thats it. The game gives you all the time in the world to complete it. You also have a shop. Buy little creatures, balls and symbols. Each creature has its color and you must hit thoose balls with the creature with the same color for the symbol in it to work (Ex : Green hits green ball with a coin inside. Green little guy picks up coin and stacks it up on the mountain of coins under the base.) It is generally short and still a fun silly game where you throw your little colored creatures down and pray they hit the symbols you want them to catch due to how RNG based this game is.2 found this helpful
I saw this game and thought "Oh this looks cool and it's really cute! I hope it's fun!" Y'all, it's really fun! It's great to see the different combinations and find what helps breaks the game wide open. It's also really forgiving in that you still keep your board and bonuses if you don't reach your goal, allowing you to just keep building and getting better rather than having to restart every failure. There are some bugs like some of the blue balls getting stuck on the pegs but hopefully that'll be fixed easily. They also don't break the game but are annoying when they happen. Overall, well worth the price and well worth playing!2 found this helpful
While the game is fun, it's really easy to get overpowered, and the number of viable options for builds don't seem to be that big. Additionally, it doesn't take away any of your purchases or powerups when you lose to a boss, so it feels way too easy and is essentially a sandbox once you have a decent build. I think there's a really really good core here, but it just needs more substance. Not quite worth the AU$7.50 without that yet, but I'm excited to see where it goes.
Super buggy. Would be great if it was a fully fleshed out game .
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