

A Witch's Game
Astro Beef · 2024 · Tactical, Card Game, Turn-Based Tactics, Card Battler, Strategy
PC
1 user reviews100% · 1
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About A Witch's Game
A Witch's Game is a tactical card game on a hexagonal grid which focuses on displacement in a turn-based combat system. The goal is to destroy the enemies resources before they destroy yours.
Enemy moves are telegraphed one turn before they occur, allowing the player to act upon the enemy's plans. Because the game focuses on displacement, this means that much of the tactics comes from displacing units to avoid damage or redirect damage to other units. The enemy does not readjust its attack after displacement, so its possible to make an enemy accidentally attack its own friendly unit through displacement.

To encourage experimentation and discovery, any move/engagement can be undone or redone as the player sees fit. You can undo an entire round of combat if you find you've made a mistake.

Not implemented yet -- Each card has its own description written in the perspective of The Witch. These descriptions give insight into the world of A Witch's Game, a post-apocalyptic world set after the 1980s but oddly themed as medieval. Some descriptions are poetic expressions of the witch's character, while other descriptions reveal history about the world.
Combat takes place on a hexagonal grid which adds more complexity to combat while also allowing for more attack vectors. For displacement, this also means there are more opportunities to move a unit in six directions.
Displacement
Enemy moves are telegraphed one turn before they occur, allowing the player to act upon the enemy's plans. Because the game focuses on displacement, this means that much of the tactics comes from displacing units to avoid damage or redirect damage to other units. The enemy does not readjust its attack after displacement, so its possible to make an enemy accidentally attack its own friendly unit through displacement.

Undo/Redo
To encourage experimentation and discovery, any move/engagement can be undone or redone as the player sees fit. You can undo an entire round of combat if you find you've made a mistake.

Lore
Not implemented yet -- Each card has its own description written in the perspective of The Witch. These descriptions give insight into the world of A Witch's Game, a post-apocalyptic world set after the 1980s but oddly themed as medieval. Some descriptions are poetic expressions of the witch's character, while other descriptions reveal history about the world.
Hex Combat
Combat takes place on a hexagonal grid which adds more complexity to combat while also allowing for more attack vectors. For displacement, this also means there are more opportunities to move a unit in six directions.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I put it on my wish list once because the design seemed interesting~ [u] To be honest, I would only ask for one thing [/u]...some sound that [b] doesn't destroy [/b] your ears. Basically, the game is interesting, I wouldn't say it's my genre~ but I hope it develops somewhere~[strike] It's not like I spent that much time playing the game at the moment, it just froze during the "new round" so I thought I'd write something~ [/strike] Do I recommend the game? To be honest, if I could I would remain [b] neutral [/b] ~ but let's be positive and see if it gives strength to the developer~5 found this helpful
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