

ABSØLVE
OfficialPeanutsStudio · January 28, 2026 · Action Roguelike, Hack and Slash, Action, Roguelite, PvE
ABSØLVE is free to play — no purchase needed. We track it so you know if that ever changes.
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ABSØLVE price
ABSØLVE is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About ABSØLVE
ABSØLVE is a fast-paced action game where you wield a corrupted warrior's strength against endless enemy waves, building Rage through melee combat to unleash random abilities from the Wheel of Judgement. Master the risk-reward of powerful corruptions and dynamic movement mechanics while facing increasingly difficult enemies and unique boss encounters that demand skill, awareness, and tactical decision-making.
Monster Waves
Face large waves of enemies, where every wave gets harder and harder.. how far will you get?Wheel of Judgement:
The Wheel of Judgement is a unique mechanic where the player draws random abilities from a holy arsenal to empower him during combat, this arsenal grants abilities in randomised fashion causing the player to have little-to-no influence over the abilities that will be granted.Every time an available ability gets used, it will be removed from the player and put back into the Wheel of Judgement, then the Wheel will randomly appoint a new ability to the player, replacing the earlier ability.Rage:
In order to use these abilities you will need to build the resource called Rage, this resource automatically builds up when using your light and heavy attacks to hit enemy monsters.Corruption:
The corruption adds a risk-reward element, using the Wheel of Judgement you will gain access to random abilities but not all abilities are created to your advantage.. these are what we call Corruptions gain and use one these corruptions will activate a negative effect on the player.. so be wise in your decisions on when to active certain abilities.Boss Monsters:
Face unique boss monsters (with unique archetypes/mechanics) that each will challenge you in a different way to test your gameplay, tactical and mastery.The player’s journey emphasizes control, spectacle, and skill expression. Every battle rewards mastery, awareness, and creative combinations of attacks and abilities. The experience aims to create a strong feeling of empowerment while still challenging the player to stay composed amid chaos.ABSØLVE — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
ABSØLVE has potential with its fun combat mechanics and impressive soundtrack, but players consistently note it feels underdeveloped with limited content, few maps and enemy types, shallow progression systems, and repetitive gameplay loops that quickly become boring. The game needs significant additions like more weapons, build variety, better enemy spawn mechanics, and expanded lore integration to provide lasting engagement and a genuine roguelike experience. Most reviewers suggest waiting for further development before purchasing.
The game clearly has potential, but it still needs some work to stay fun over a long time. Adding more maps would help keep the game from feeling repetitive. Enemy spawning could also be better, since enemies sometimes just appear out of nowhere and that can feel a bit awkward. It would be nicer if enemies showed up in a more natural or cinematic way. Having more weapons or letting players make different builds would add a lot to the game and help give it more of a roguelike feel, which would make it more fun to replay. It would also be great if the game’s lore was used more during gameplay, instead of mostly being in the background, so the world feels more connected and interesting.2 found this helpful
A tiny game that's barely left the learning stage. basic movement, cheesy combat, unexplained abilities. But the music.. ..is goated. not gonna lie, if he picks up the project again and makes it decent, i wouldnt mind doing a voiceover for it1 found this helpful
meh1 found this helpful
Fun combat and a cool rotating ability system, but it lacks content and meaningful progression. Needs more maps, enemies, and long-term goals to stay engaging beyond a few runs.
Ну, тут скучно! Это конечно игра в котором ты бегаешь, убиваешь монстров, качаешься, убиваешь босса и идёшь дальше по локации. И так по кругу, раз за разом. По мне, это на любителя. Well, it's boring here! Of course, this is a game where you run around, kill monsters, level up, kill the boss, and move on through the area. And so on in a circle, over and over again. For me, it's an acquired taste.
It is incredibly uninteresting and shallow in content, two locations and like 5~ enemies paired with very wonky graphics and gameplay that feels like a really old obscure game from nintendo 64 it's not a pleasent experience. I hope the devs work and improve the game becasue it has potential but it just bored me to death in 8 minutes which is surprising even to me.
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