

Almost There: The Platformer
Bony Yousuf · 2019 · Indie, 2D Platformer, Casual, Platformer, Difficult
PC
Very Positive80% · 116 📉 Recent reviews down 57%
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About Almost There: The Platformer
Sprint between saw blades while dodging homing missiles. Duck under lasers while the floor crumbles beneath you. Almost There was designed specifically for fans of the hardcore platforming genre - you've been warned.
100% Dexterity Platforming
Almost There provides uninterrupted platforming awesomeness.
Hours and Hours of Gameplay
With over 150 stages and timed challenges, Almost There will kill you thousands of times.
Spikes, Saws, Lasers, Missiles, Oh My!
Everything in Almost There is designed to kill you. Enjoy.

100% Dexterity Platforming
Almost There provides uninterrupted platforming awesomeness.Hours and Hours of Gameplay
With over 150 stages and timed challenges, Almost There will kill you thousands of times.Spikes, Saws, Lasers, Missiles, Oh My!
Everything in Almost There is designed to kill you. Enjoy.Created for platformer fans -- by platformer fans

What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Simple graphics but addictive gameplay requiring sharp reflexes and patience. Prepare for funny falls and moments of exciting challenge a great platformer that keeps you hooked from start to finish.2 found this helpful
Non functioning garbage I have uninstalled within minutes. Buh-bye!
Pick any other popular precision platformer. Buy it instead (doesn't matter which). It will have better personality and style than this game. Made for gamers who hate themselves.
Almost There: The Platformer, developed by Bony Yousuf and published by The Quantum Astrophysicists Guild, is a stripped-down precision platformer that commits completely to mechanical challenge over presentation or narrative. It doesn’t try to charm you with characters or immerse you in a story; instead, it focuses entirely on execution, asking players to master movement through a series of tightly designed obstacle courses. From the outset, it’s clear that this is a game built for players who enjoy testing their reflexes and patience rather than exploring or experimenting. The core mechanics are deceptively simple. You run, jump, and occasionally interact with walls or momentum-based movement, guiding a small geometric avatar through levels packed with hazards. The simplicity is intentional, as it allows the game to build difficulty purely through level design rather than introducing an overwhelming number of mechanics. Early stages act as training grounds, gradually teaching players how to handle timing, spacing, and rhythm. As the game progresses, these elements are layered together into increasingly demanding sequences that require near-perfect execution. What makes the expe…
Geometry dashes little cousin. Time trial platformer where precision is important. Great game to pass the time or try get a high score. Reminds me of cool maths games in school.
frustrating
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