

aMAZE Dark Times
Blender Games · 2017 · Singleplayer, Puzzle, 2D, Colorful, Abstract
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Screenshots
About aMAZE Dark Times
Try to get through the tangled labyrinth. After exiting the labyrinth, you will move to a larger labyrinth, and this will continue until you can not get out of all the labyrinths.
In this game you need to pass a small ball through the maze. It should be brought to the portal, which is usually located at the other end of the labyrinth.
In the game you need to pass a maze for a certain time.At the same time, finding the key that will open the portal
Levels became even greater, they became even more difficult and more interesting.
Not many maze games will create a whole new kinds of maze for you.
Use the W A S D button's to navigate the different mazes.
In aMAZE Dark Times:
- 100 levels
- Timer
- Achievements
- Cool Soundtrack
- Dark Art
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players are divided on aMAZE Dark Times. Some appreciate the straightforward maze puzzle gameplay and minimalist presentation with decent graphics and physics, finding it satisfying for keeping their mind sharp, while others find it repetitive and boring with frustrating design choices like the timer being hidden by default. The game offers a simple arcade-style experience that works for fans of the genre, but lacks depth or innovation to appeal beyond that niche audience.
Hello! This is the game. Graphics are good! Physics Are good! it makes me happy. The game Verdict - 19/30. It's just a regular game, nothing more. The usual game as you expect it.1 found this helpful
I realised AFTER completing all 100 levels that you can turn the timer off!
aMAZE Dark Times is a minimalist puzzle game developed and published by Blender Games, offering a straightforward yet fast-paced take on maze navigation. At its core, the game’s premise is simple: guide a glowing sphere through a series of intricate labyrinths, collect keys, and reach the exit before the timer runs out. It’s a formula that recalls the simplicity of early arcade puzzle design, built on repetition and challenge rather than elaborate mechanics or storytelling. What sets it apart is its dark, moody presentation and the sense of tension that arises from its unforgiving time constraints. The gameplay structure is immediately accessible—there are no tutorials or elaborate introductions. Each level begins with your small orb at the maze’s entrance, and you’re given a short countdown before setting off in search of the key and the portal that marks the exit. Movement is handled through basic keyboard controls, and the responsiveness of the sphere gives each maze a tactile rhythm. At first, the early levels act as warmups, teaching you to read the maze layouts, recognize dead ends, and build mental maps. But as the game progresses, the paths become narrower, the turns sharp…
♥♥♥♥♥♥ game spam game boring 0/10
I like these type of maze puzzle game. It keep my brain sharp
Maze spam game
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