

Amnesiac Adventurer
RoundTable Games Studio · 2022 · Casual, Singleplayer, Puzzle, Story Rich, Choose Your Own Adventure
PC
1 user reviews0% · 1
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About Amnesiac Adventurer
Amnesiac Adventurer is a puzzle game with a twist: everything happens backwards! "Unsolve" the puzzles and retrace your steps to restore the level back to how it originally was!Was a chest already looted, or a button already pressed? Perhaps an enemy had already been killed, or a trap already triggered? Don't leave any room for doubt! Everything you do and don't has repercussions down the line!
- 25 hand crafted levels to start with more to come! - This game is mostly played backwards! Instead of solving puzzles normally, you are “un-doing” them!
- The narrative choices in this game are 100% action based. Your actions determine the outcome of the story, not your dialogue choices.
- Failing to solve the puzzle will affect the outcome/ending of the game.
- Not completing a level properly doesn’t result in a game over, but rather, changes the narrative to fit the outcome.
Greetings.We took a week off between the launch of Dying Flame, and then starting work on Amnesiac Adventurer. To be honest, we got bored and Amnesiac Adventurer started with an absurd proposition: Can we make a reverse puzzle game.
Turns out, you can make one, as long as you don’t doubt yourself, and the creative process. Let’s just say we have spent too many nights awake testing puzzles and solving them until we didn’t know if we were coming-backwards or forward-going.
We have no doubts that we’re going to keep you awake at night, with both puzzle solving and a story with diverse endings depending on how you unsolve the levels.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great indie game I liked, but due to reasons, I'm forced to give it negative review. Pros: ++ Rare, if unique, concept of puzzles "being undone" in a way more than one - your way of "unsolving" writes the plot. + Nice graphics, fine music tracks - artwork is appreciated. Cons: - Game uses save/load system, prompting player to save time from time (which I found annoying). Most puzzle games, even some narrative ones, usually have some sort of levellist/hub/flowchart to jump between levels without need of replaying/loading bunch of levels. I see how narrative side makes simple hub problematic, but problem is here. - Many "system messages" asking which color/type of item it WAS. While it's crucial part of the game, having more indicators for changes and key binding (for quick choice) could have been implemented. For some reason, these messages also DON'T block you from pressing other keys, sometimes leading to weird stuff. - For some reasons, Steam achievements weren't working. I've finished game once and got in-game one, but not in Steam. I think this game could have been more popular, if not silent marketing and small problems with QoL features.3 found this helpful
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