

ANIWARS: Call of the Void
Breaker Interactive · November 17, 2025 · Turn-Based Strategy, Roguelike, Turn-Based Combat, Loot, Anime
Buy ANIWARS: Call of the Void from Steam at $12.99 — the cheapest of 1 store we compare.
Where to buy ANIWARS: Call of the Void — official stores
ANIWARS: Call of the Void price by region
ANIWARS: Call of the Void costs £10.99 in the United Kingdom, €12.79 in Europe (EUR), $12.99 in the United States, $12.99 in Georgia (USD), CA$16.99 in Canada, A$18.95 in Australia, NZ$18.99 in New Zealand, zł40.99 in Poland and R$41.99 in Brazil right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £10.99 | £10.99 | — | 1 | |
| €12.79 | €12.79 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| $12.99 | $12.99 | — | 1 | |
| CA$16.99 | CA$16.99 | — | 1 | |
| A$18.95 | A$18.95 | — | 1 | |
| NZ$18.99 | NZ$18.99 | — | 1 | |
| zł40.99 | zł40.99 | — | 1 | |
| R$41.99 | R$41.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About ANIWARS: Call of the Void
ANIWARS: Call of the Void is a challenging turn-based strategy roguelite where you lead a faction Commander through territory conquest, dynamic combat encounters, and battles against rival Commanders in a post-apocalyptic world fractured by Void Zones. With innovative tactical gameplay featuring environmental interactions, unique ability combinations, and dozens of maps and items, every run offers a fresh strategic experience.
ANIWARS is a challenging turn-based strategy roguelite where you play as a faction Commander. Lead your squad, collect powerful items, conquer territory and face off against other powerful rival Commanders!
INNOVATIVE STRATEGIC COMBAT
Battle through difficult encounters where you must use everything at your disposal to prevail against the enemy, be it unique abilities, using the environment to your advantage, capturing objectives or finding the perfect use for the item you picked up earlier.STORY & FACTIONS
For over half a century, the world has been engulfed in an unending conflict. It all started after Void Day, a cataclysmic event where all of Vertex’s Dark Matter drives around the globe imploded creating Void Zones which swallowed cities and ripped apart continents. From the chaos three factions emerged: the Military, PUNKZ and Vertex. Each faction has its own style in both design and gameplay.THE COMMANDERS
Commanders function both as playable characters and bosses! Each Commander has their own set of abilities and unique dialogue.CONQUER THE MAP
Capture territory, gather resources and gain enough power to challenge the rival Commander at the end!REPLAYABILITY!
Lots of items and consumables with wild combos, events and dozens of battle maps make each run of ANIWARS a unique experience!ANIWARS: Call of the Void — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the game's solid art style, engaging tactical gameplay, and promising foundation as an early access title, with depth in unit building and commander customization that rewards learning. However, they consistently criticize severe balance issues—particularly overpowered breacher units versus underpowered rockets—and a steep difficulty spike after early maps, compounded by map design problems where chokepoints favor AI positioning and movement-focused factions struggle. Most expect these issues will improve with further development.
Upsides: 1. The game is easy to get into. I don't usually play these kind of games but it was easy enough to quickly pick up and play. I managed to win on my first try as Blitz against Hellhound, but it was still relatively challenging. 2. Although the game mechanics can be simple, they are fine-tuned to create complex thought. This isn't a game where the combat is a tedious formality before your inevitable victory. 3. The game has a great balance of difficulty, not too easy or hard. And there is even a hard mode once you become more experienced. 4. The game is currently well worth its price, you get more than enough FUN playtime to justify buying it. 5. The game is constantly being worked on and more content is still coming. 6. HUGE variety of items. 7. There is some level of meta progression in the sense you unlock new characters or items, but these are sidegrades which I prefer, meaning you have something to work for without your first runs doomed to be subpar due to a lack of meta progression. 8. The game has great art and character designs. And its fortunately not afraid to be sexy. 9. Performance is great. 10. Music is great. Downsides: 1. Maybe I just didn't pay attention…1 found this helpful
Fun and great concept. Very easy to pick up and play.1 found this helpful
Good stuff!
Very good and unique gameplay mixes strategy and rouge like very well is INCREDIBLY difficult only complaint is the lack of a list of items and units for refence and maybe meta progression so that you can get something out of every run but I might just be bad at the game and need to learn. Also love the art of the Characters. My only complaint is that there is no indicator for the direction of units making it take awhile to check.
Tasteful art, interesting concept, gameplay and story is still WIP. Devs being fair and keeping the price low in early access.
This is my first time writing a steam review so it might be a bit scatterbrained, sorry. As a newcomer to this genre of game while there is a little difficulty at the start, the gameplay loop is easy to get the hang of. I like that most of the unlocks/achievements happen naturally enough to where even on losing runs you know you'll always be a little stronger for the next one. I also think the playthrough progression of enjoying the art but struggling with the gameplay to enjoying the gameplay but spamming spacebar to skip the battle cutscenes is kinda funny. It's like rattling keys in front of the player's face so they don't get too frustrated. I do have a couple complaints/suggestions that I think could improve the game though. 1. There should be a way to see what items your units and especially the enemies have in battle. With 5 items for 6 units it can be easy to forget who has the items that require specific conditions like swapping and being near teammates. And for enemies; while there aren't really any items that influence how you should play too much besides large conditional damage ups like silencer or range ups, I really don't see any reason why you shouldn't be able to. …
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