

Arcane Assembly
Isaac Lee · May 17, 2024 · Programming, Action, Gun Customization, Metroidvania, Adventure
Buy Arcane Assembly from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Arcane Assembly — official stores
Arcane Assembly price by region
Arcane Assembly costs £6.69 in the United Kingdom, €7.79 in Europe (EUR), $7.99 in the United States, $7.99 in Georgia (USD), CA$10.49 in Canada, A$11.79 in Australia, NZ$11.79 in New Zealand, R$26.49 in Brazil and zł36.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £6.69 | £6.69 | — | 1 | |
| €7.79 | €7.79 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| CA$10.49 | CA$10.49 | — | 1 | |
| A$11.79 | A$11.79 | — | 1 | |
| NZ$11.79 | NZ$11.79 | — | 1 | |
| R$26.49 | R$26.49 | — | 1 | |
| zł36.99 | zł36.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Arcane Assembly

Arcane Assembly is a fantasy metroidvania where you create spells using a visual programming language. Unlock new instructions, upgrade your powers, and fight epic bosses on your journey to becoming the most powerful wizard who ever lived.

Develop powerful spells using a visual scripting language. Hundreds of meaningfully unique spell combinations let you express yourself and your creativity through the game.

Explore natural environments
Explore remote jungle villages, treacherous lava caves, and the furthest reaches of the desert on your quest to gain magical power and knowledge.
Upgrade your powers
Unlock new instructions as you play. Each new instruction meaningfully increases the number of spells you can create.
Upgrade your strength and mana to defeat stronger enemies.
In Arcane Assembly, knowledge is power.
Arcane Assembly — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
STELLAR. I played it in one sitting, immediately started another run just to mess with the spells more. It has its flaws, definitely, but for the price point I would definitely recommend. The main attraction is the spell creation system, and every time I got an upgrade I'd spend like an hour playing with it. So fun. If anything could be improved, I'd say the balancing could be better. I barely bought any health or potion upgrades (even though there's an entire resource dedicated solely to potions) and did just fine because I dealt so much damage. I think I killed the final boss in about 30 seconds, but to be fair if he hit me more than two or three times I'd probably die. The game is also lacking some polish- dashing into corners can sometimes put you in the floor, the "reset position" button sends you to the exit of most rooms (and even lets you skip the intended progression in some cases, such as with the web door), and for some reason entering negative numbers into variables would just round to zero (although subtraction allowed negative numbers). [b]!!BUT!!,[/b] if you play the game with some amount of acceptance that [b][u]it's a small indie game and there will be issues,[…1 found this helpful
me and my 7 year old played this. and he loves it. he actually has learned repeat is his favorite. this has helped me teach my 7 year old core programming principles . its got some rough edges. but this is perfect for what i needed it for. the jumping can be difficult but I showed him no clip and its perfect for those hard to make jumps. and the visual coding blocks mean he can drag and drop and try to piece stuff together and than ask me to help correct. i started up sandbox and i can tell the games lacking maybe 8 hours for an adult. honestly i wish there was more.1 found this helpful
This was a really fun little platformer with a very unique magic building system. It may have some little glitches but overall was a ton of fun. I genuinely enjoyed it!
bad game with a good idea. I love the scratch like coding part especially for magic type games. I strongly dislike the parkour. Its trying to be celeste with much worse controls. For the bosses its either you get deleted or the boss gets deleted, cus both just spam bullets and hope for the best. From low to high difficulty that does not even change. Also for the dev: Please fix the mana cost issue when using float for repeat count. Also an else block for the if would be nice so ya dont have to make a mirror IF NOT block that breaks the mana cost for the ppl not abusing the bug. Right now the game thinks i try to apply both aspects to one bullet. Neither does this even work, nor does it see the mutually exclusive if blocks properly here.... If you want to keep the inf mana part, maybe put it beside noclip on the difficulty section.
It's a good start, but it desperately needs more actual effects to use. For all the unlimited customization potential, there are only 3 damage types, 1 status effect, (just an underwhelming, non-stackable dot) and a shield effect. No matter how good you are at programming your spells to self-replicate, move, etc, there's ultimately only so much to do with them. You cant even control the damage amount on any given orb. As great as the underlying system is, success just boils down to "make more orbs" which is a shame because there's so much potential to do really creative and interesting things with the programming system.
Enemy combat capabilites are lacking at times and it's quite short. The spell system feels fantastic though, the visuals are quite appealing and 10-ish$ is definitely reasonable for what you get, not to mention it goes on sale for as low as 4$, which is a steal imo. Just wish there was more content (but they're not exactly a massive game studio) Opptional challenge like boss gauntlets/some sort of way to refight bosses would be nice (a godhome type of thing)
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