Arcane Tower Survivors

Arcane Tower Survivors

Red Horde Games · October 23, 2025 · Action Roguelike, Bullet Hell, Roguelite, Action-Adventure, Action

Buy the Arcane Tower Survivors key for Steam from Kinguin at $1.55 — the cheapest of 2 stores we compare.

PC
Mostly Positive77% · 98
Best price 66 Lowest tracked
$1.55-61%
⭐ lowest tracked
Kinguin Buy at Kinguin

Prices last checked

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Where to buy Arcane Tower Survivors — official stores

Steam
Steam
Standard Edition · Steam
$3.99
Buy

Cheapest Arcane Tower Survivors keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Kinguin
Standard Edition · Steam
$1.55
Buy

Arcane Tower Survivors price by region

Arcane Tower Survivors costs $1.55 in the United States, $1.55 in Georgia (USD), £3.39 in the United Kingdom, €3.99 in Europe (EUR), CA$4.99 in Canada, A$5.95 in Australia, NZ$5.99 in New Zealand, R$13.79 in Brazil and zł17.99 in Poland right now.

Cheapest Arcane Tower Survivors offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Statesyour region $1.55 −61% $3.99 $1.55 2
Georgia (USD) $1.55 −42% $2.69 $1.55 2
United Kingdom £3.39 £3.39 — 1
Europe (EUR) €3.99 €3.99 — 1
Canada CA$4.99 CA$4.99 — 1
Australia A$5.95 A$5.95 — 1
New Zealand NZ$5.99 NZ$5.99 — 1
Brazil R$13.79 R$13.79 — 1
Poland zł17.99 zł17.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Arcane Tower Survivors

Survive waves of enemies in this horde survival roguelite. Unleash devastating spells, master unique skills, and craft unstoppable builds. Between battles, fortify your tower and unlock powerful upgrades in a strategic meta-game. Will your magic outlast the chaos?

Arcane Tower Survivors — game info

Platforms
Windows
Steam Deck
Unsupported
Player modes
Single-player
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Mar 15, 2026
Great animation and artistic style. The gameplay loop is simple but the game really shines with the amount of combos. Very Fun!
2 found this helpful
Recommended Jun 6, 2026
The game is fun BUT the dev refuses to implement basic quality of life fixes that would make the game a lot more enjoyable. Then again, it's not a very expensive game so a very, very, very weak from me.
Recommended May 19, 2026
Definitely one of the most addictive incremental survivor-likes/roguelites i've played in a short while. Very well put together, although it could use some visual polish and refinement, stepping away from the pixelising of the game would benefit the game, if they could find an artist that could do it. worth the price easily. If you like the genre, you'll like this. It definitely needs more maps and content to sink into however. So far runs smooth as butter and is low spec.
Recommended Apr 9, 2026
Had a bit of a rough start, but it’s turning into a great game for the price point. Spell synergies feel great and have some really creative effects. Says unsupported on Deck but only issue is controller use is clunky in a couple menus. Otherwise, totally fine on Deck.
Recommended Mar 6, 2026
I actually do quite enjoy this game. The pixel art style and variety of synergies make it quite enjoyable for what is otherwise quite a basic survivors-like. [strike]HOWEVER, there is a game-breaking bug that I keep running into that is why I can't currently recommend this game. If you enter into a portal during the boss-phase, when you exit it the boss will have disappeared from the map. The time will continue counting down but when it reaches 0, nothing happens. This forces you to quit out the map, registering the run as a defeat. Now currently you can simply avoid entering portals in the end-phase (they just offer some additional resources for completing) but the frustration if you do is very annoying as it ruins your run. [/strike] EDIT: this has been fixed, thank you! I would also caution potential purchasers that currently there are only two possible maps (selected at random at the beginning of a run), and I would also recommend the devs implement more gameplay settings, particularly spell effect transparency as towards the end of a run you can end up with a very busy screen! PS. I like that the enemies all have unique death animations, it's a nice touch!
Recommended Feb 25, 2026
edit: came back for a couple days, and my review remains more or less the same. The core is there but there are a lot of QoL and balancing issues holding it back. It's better after the recent patch but still needs work in a lot of ways. The various elements aren't interesting enough (25% physical damage or 25% fire damage for your relic drop, m'lord?) to make up for the tedium and same-ness of every run. The enemies come in 3 speeds and one type can shoot bullets. The rest is scaling from HP pool, so torment 5 is the same game as normal, enemies just have hundreds of thousands of health now. This is compounded by the 'soundtrack' which is about 90 seconds on loop with an alternate 60 seconds on loop when the boss is in play. Speaking of bosses, they have 2 moves each (if that) and are 10x tankier than normal enemies so I hope you enjoy shuffling back and forth predictably for 5-10 minutes. The way the skills look and feel is good, and the way they've built in cross-synergy for every pairing is smart and enjoyable, so I think with time and several balance passes this will become actually good rather than provisionally good. The new item system is also a sign of good movement in the…

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