Arcane Tower Survivors

Arcane Tower Survivors

Red Horde Games · 2025 · Action Roguelike, Bullet Hell, Roguelite, Action-Adventure, Action

PC
Mostly Positive76% · 90
Best price
$3.99
lowest tracked $2.39
Steam Buy at Steam

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Steam
Steam
Standard Edition · Steam
$3.99
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Screenshots

About Arcane Tower Survivors

Arcane Tower Survivors is a horde survival game where you face relentless waves of enemies in intense 20-minute sessions, with over 100 unique skills to help you fend off the onslaught.  
Make different builds that are unique each game.

Rebuild abandoned wizard tower to get more abilities, characters and weapons.

Key Features:
  • Extensive Skill System: Discover and master more than 100 character skills, allowing for limitless build combinations and strategies.
  • Diverse Heroes and Weapons: Choose from a wide array of heroes and weaponry, each offering unique abilities and playstyles to keep each run fresh and exciting.
  • Strategic Tower Management: Engage in a deep meta-game between battles. Build and upgrade your tower to gain passive bonuses, unlock new content, and strengthen your characters.
  • Fast-Paced Sessions: Experience intense action in 20-minute runs designed for quick yet satisfying gameplay sessions.
Progressive Enhancement: Benefit from a passive progression system where each run contributes to your overall power, encouraging continual growth and new tactical opportunities.

Fight engaging bosses that will keep you on your toes and offer great rewards.

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Recommended Mar 15, 2026
Great animation and artistic style. The gameplay loop is simple but the game really shines with the amount of combos. Very Fun!
2 found this helpful
Recommended Jun 6, 2026
The game is fun BUT the dev refuses to implement basic quality of life fixes that would make the game a lot more enjoyable. Then again, it's not a very expensive game so a very, very, very weak from me.
Recommended May 19, 2026
Definitely one of the most addictive incremental survivor-likes/roguelites i've played in a short while. Very well put together, although it could use some visual polish and refinement, stepping away from the pixelising of the game would benefit the game, if they could find an artist that could do it. worth the price easily. If you like the genre, you'll like this. It definitely needs more maps and content to sink into however. So far runs smooth as butter and is low spec.
Recommended Apr 9, 2026
Had a bit of a rough start, but it’s turning into a great game for the price point. Spell synergies feel great and have some really creative effects. Says unsupported on Deck but only issue is controller use is clunky in a couple menus. Otherwise, totally fine on Deck.
Recommended Mar 6, 2026
I actually do quite enjoy this game. The pixel art style and variety of synergies make it quite enjoyable for what is otherwise quite a basic survivors-like. [strike]HOWEVER, there is a game-breaking bug that I keep running into that is why I can't currently recommend this game. If you enter into a portal during the boss-phase, when you exit it the boss will have disappeared from the map. The time will continue counting down but when it reaches 0, nothing happens. This forces you to quit out the map, registering the run as a defeat. Now currently you can simply avoid entering portals in the end-phase (they just offer some additional resources for completing) but the frustration if you do is very annoying as it ruins your run. [/strike] EDIT: this has been fixed, thank you! I would also caution potential purchasers that currently there are only two possible maps (selected at random at the beginning of a run), and I would also recommend the devs implement more gameplay settings, particularly spell effect transparency as towards the end of a run you can end up with a very busy screen! PS. I like that the enemies all have unique death animations, it's a nice touch!
Recommended Feb 25, 2026
edit: came back for a couple days, and my review remains more or less the same. The core is there but there are a lot of QoL and balancing issues holding it back. It's better after the recent patch but still needs work in a lot of ways. The various elements aren't interesting enough (25% physical damage or 25% fire damage for your relic drop, m'lord?) to make up for the tedium and same-ness of every run. The enemies come in 3 speeds and one type can shoot bullets. The rest is scaling from HP pool, so torment 5 is the same game as normal, enemies just have hundreds of thousands of health now. This is compounded by the 'soundtrack' which is about 90 seconds on loop with an alternate 60 seconds on loop when the boss is in play. Speaking of bosses, they have 2 moves each (if that) and are 10x tankier than normal enemies so I hope you enjoy shuffling back and forth predictably for 5-10 minutes. The way the skills look and feel is good, and the way they've built in cross-synergy for every pairing is smart and enjoyable, so I think with time and several balance passes this will become actually good rather than provisionally good. The new item system is also a sign of good movement in the…

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