

AutoLand
NanningsGames · 2020 · Side Scroller, 2D Platformer, Runner, Casual, Platformer
PC
Positive100% · 11 📉 Recent reviews down 85%
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Screenshots
About AutoLand
In AutoLand, you play as a little robot navigating through 24 levels, searching for the teleport while overcoming tricky obstacles. This unique one-button platformer features simple but engaging mechanics like jumping, wall jumping, and using power-ups to double jump or shoot bullets. As you progress, you’ll face increasingly difficult challenges, including collecting keys to unlock lock blocks, riding on moving platforms, and avoiding deadly spikes.Timing and persistence are key as you master each level’s unique challenges. With its minimalist pixel art and an original electronic soundtrack, AutoLand offers an enjoyable mix of precision and fun. Compete for the fastest times with your friends and the world, as your completion times are added to the online leaderboards after every level!Key Features:
- One-button gameplay: Jump, wall jump, and use power-ups like double jump and bullet shooting with just one button.
- 24 levels of increasing difficulty: Face new obstacles like moving platforms, spikes, and lock blocks that require keys.
- Power-ups: Collect items to unlock double jump and shooting abilities.
- Simple yet charming pixel art: Retro-style visuals combined with an immersive original electronic soundtrack.
- Online leaderboards: Compete globally by posting your best times after each completed level.
- Achievements & cloud saves: Track your progress and save your game with full support for Steam features.
- Gamepad support: Enjoy smooth gameplay with full gamepad compatibility.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
AutoLand, developed and published by NanningsGames, is a minimalist 2D platformer built around the concept of doing more with less. At first glance, it appears almost deceptively simple: a small robot navigating pixel-art environments in search of a teleport at the end of each stage. However, beneath its stripped-down presentation lies a tightly constructed precision platformer that leans heavily on timing, momentum, and mechanical mastery. The defining feature of the game is its one-button control philosophy. Movement and interaction are largely centered on jumping, yet this single action evolves throughout the experience. Early levels teach the basics—clearing small gaps, avoiding spikes, and learning the rhythm of movement. As players progress, additional abilities such as wall-jumping, double jumps, and projectile attacks become available, expanding the range of possible maneuvers. The brilliance of the design lies in how it layers complexity onto simplicity, allowing increasingly intricate level layouts without overwhelming the player with convoluted input schemes. Level design is carefully constructed to emphasize precision. Each stage introduces new hazards or combinations…
This game is a DAMN ragebait, i really done of it, but this game is fun! i recommend you to play it!
A 100% Completion for the Truly Lazy If you have forty-five minutes to kill and a desperate need for the dopamine hit of twenty-four consecutive achievement notifications, look no further. This game is "fine" in the same way a plain cracker is "fine"—it’s there, it’s edible, and you’ll forget it existed ten seconds after you’re done. The gameplay is essentially an automatic platformer, perfect for anyone who finds using two buttons simultaneously to be an overwhelming cognitive burden. The graphics and sound exist—which is really the highest praise I can give them—but the whole experience is over before you can even settle into your chair. It’s a harmless little time-waster, but charging money for it feels... optimistic. It has the depth and longevity of a free browser game from 2005, just with a leaderboard to remind you how much time you've actually wasted. Buy it if you’re an achievement hunter with zero standards; otherwise, maybe just stare at a wall for an hour. It’s free and offers a similar level of challenge. 6 out of 10 -SR
24 short, but increasingly difficult levels. The mechanics are cool because you can only jump--you get used to it real fast. Level 24 is a beast!
I have had this game in my steam library for so long and i don't know where it came from
otua
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