

Block Strategy
Marc Makes Games · September 30, 2024 · RTS, Base Building, Roguelite, Action RTS, Roguelike
Buy Block Strategy from Steam at $10.99 — the cheapest of 1 store we compare.
Where to buy Block Strategy — official stores
Block Strategy price by region
Block Strategy costs $6.69 in Georgia (USD), £9.29 in the United Kingdom, €10.79 in Europe (EUR), $10.99 in the United States, CA$13.99 in Canada, A$16.25 in Australia, NZ$16.29 in New Zealand, R$35.79 in Brazil and zł49.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $6.69 | $6.69 | — | 1 | |
| £9.29 | £9.29 | — | 1 | |
| €10.79 | €10.79 | — | 1 | |
| $10.99 | $10.99 | — | 1 | |
| CA$13.99 | CA$13.99 | — | 1 | |
| A$16.25 | A$16.25 | — | 1 | |
| NZ$16.29 | NZ$16.29 | — | 1 | |
| R$35.79 | R$35.79 | — | 1 | |
| zł49.99 | zł49.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Block Strategy
While trying to escape an overwhelming enemy force you warp through space to safety and must rebuild your base. Defeat enemies to receive a choice of upgrades and resources to allow you to specialise your units and base in different ways and defend from waves of enemies.
Gather enough strength (and fuel for your reactor) to travel to the enemy base and defeat them for good.
Place buildings to provide extra units, generate additional resources over time, power your base, or defend against waves of enemies. Enemies attack at specified intervals, giving you time to explore and gather resources before hunkering down to defend.
Create up to 6 hero units which can level-up and be augmented with different weapons and abilities. These allow units to specialise, becoming more of a damage dealer, healer, tank and more.
Explore the world , fight bosses and complete events to be rewarded with resources, buildings and upgrades.
Place blocks to block enemy paths, forcing them to attack where you're strongest, and allowing your units to reach new areas.
Destroy or mine blocks to gather resources and dig into caves

Enter caves, fading out the blocks above and providing an extra level of verticality to the world.
Block Strategy — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise this game's fresh take on the RTS genre with innovative mechanics like the action-based heat system that creates strategic depth, and many find it engaging enough to sink hours into despite a steep learning curve. The main criticisms center on rough execution: the tutorial is inadequate for the unintuitive mechanics, controls feel clunky, difficulty scaling is unbalanced with bosses ramping up too sharply, and the heat system's move restrictions make base building frustratingly inflexible. Most reviewers see solid potential in the core concept and appreciate the ambition, though
I saw this on advertised on Reddit, and it is an interesting take on an RTS. Having played it for nearly an hour though I can see how it would be fun, but there are just somethings that I suck the fun out of it. 1. The heat system - normally these are done with a timer, this is based on actions. You'e got to carefully think about what you want to do. 2. The bosses/events - I managed to clear two pretty quickly/easily, the scaling after that was near impossible. So many red reticles on the screen. 3. Base building - because of the way the heat system works you have to decide on what you want to build, and you can't build nice laid out bases because you can't fill in water or remove pillars easily without wasting your (minimum) 50 moves. I won't refund it. Interested to see how it is build on, but I probably won't play it again until there are some QOL updates and more content. My biggest recommendation is changing the heat system. Find a way to balance that and it'll be a much better game.6 found this helpful
There's the making of a truly great game here, but its a bit too rough around the edges. Controls are a bit clunky, and the tutorial is a bit lacking for what isn't a particularly intuitive game. I hope there's a major update, or a second game down the line, because I'd love to play it.3 found this helpful
I'd seen a few posts of this game on Reddit, I think in the RTS sub and was always quite intrigued by it. I just picked it up and tried it and have to say I think it's really pretty interesting. The developer has inserted lots of new ideas into the genre and it makes it feel very fresh, it's not the same old RTS tropes which to be honest, as much as I love the genre, I'm a bit tired of games recycling. It's quite a tough game, and there are some elements which could be a bit clearer to use (that said, I did skip the tutorial!) but outside of that I'd really recommend giving it a try. It's a very polished experience overall.3 found this helpful
3 hours deep and i like the mash up ....it must be fun i played three hours straight last night ....will get back after 40 hours and report back!!!!2 found this helpful
It is rough on the edges and I do not like a heat premise (I.e. every time you do something of an impact such as gathering resources or base building it pushes you towards enemy attack wave, so basically you are not punished if you read it all, but may end up setting you in trouble for playing fast), but I do like the overall twist of an rts with low units count and destructible terrain that is also a resource (basically like in minecraft) too much to just give up on it this easily. Also, if you ever played any other rts games instantly switch to "starcraft mouse" in settings, because controls inside the tutorial alone almost made me do refund, but outside of that it is by far one of the most unique rts games I've played. As for problems: A) Game doesn't support assigning your control groups (you have default hotkey for each unit and select all units hotkey, but that is about it, honestly I am not sure if its that important to have it long term, considering you can dodge every bullet, thus theoretically you'd like to micro manage all units individually, but it ruins muscle memory too much to just ignore it) B) Game is too overwhelming at start. Tutorial is more of a "long, borin…
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