

Blood for the Throne
Ludus Studios · 2025 · Strategy, RPG, Medieval, Military, War
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About Blood for the Throne
Blood for the Throne is a real-time tactics autobattler with RPG and roguelite progression. Command your general and army across a medieval world, equip your troops, manage resources, and battle rivals, monsters, and kingdoms to claim the throne.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise the cool RTT combat concept, unit recruitment mechanics, and frequent updates that add meaningful features like auto-battle and 3D visuals. However, they frequently criticize the clunky UI and inventory system (particularly the inability to drag items between slots and manage full inventories), the lack of a tutorial leaving new players confused, missing unit information at character selection, and various bugs including freezing issues. While the game shows promise as an early access title, many feel it needs significant quality-of-life improvements and better onboarding before
Really cool concept. A little bit like conquest of elysium in terms of combat but you actually have control over the units via an RTT system in lieu of auto battle. However, I’ve had a tough time figuring out how to equip reserve units and purchased items. I cannot drag units or items between boxes which makes the experience kind of fall flat. I tentatively recommend and hopefully i get a response from the dev to see what I’m doing wrong or if I’ve encountered a bug.4 found this helpful
This game gets updates that blow my mind, loving it more and more every time i see an "update ready"1 found this helpful
It a decent framework for a good game. Hate moving each unit piece by piece, hopefully in future it adds a way for your units to auto fight same as AI can already do. Overall Decent but Its abit slow and moving each unit by hand with no general army tactics kinda sucks. EDIT: They have full autobattleing now so your warriors can bring you victory while you lazy around ! Great autobattleing rougelite fun ;D. It also has a cool general setup where you tell your troops either defend area, focus on nearest enemy, ect 3D update is amazing its very immersive, please add a save system the games are too long for my short attention spam.1 found this helpful
This game still on early access but honestly, i like the idea of the game where you control and manage your unit before going battles, trying to survive with what unit and items given for how long it takes to battle for each day. But there is a lot need to be fixing like for example: - UI or text info for starting army information at start of new game when choosing leaders, information like damage and what is that unit good at would be nice to put in before we pick what we want - UI for text info when the battle start, waiting for units to turn is boring we sometimes clicking what we can for information like what's this unit good at or how much this unit health in numbers, therefore we the players can do something not just watching our unit dies and wait for next unit to move - Give an outline for damage text, for usability purposes to give a clear information because the white color on a text is stacking with unit color, so we wouldn't notice if you have color blind - Highlights an icon when dragging a weapon or armor in inventory, to give an information for where should drag this and what this weapon used for or what unit can use certain items Also i found a bug that if your onl…1 found this helpful
Quite hard to understand at first since there is no tutorial at all and there is no description for each character on general selection but once you're inside the game, it's described how the game works. I do restart several time before actually getting the hang of it and find the game quite fun. I especially fond of the fact that you can recruit any kind of unit you fought. This make recruiting wolf and undead possible too. Instant mood up for me since I love taming. I feel like the game is not newbie friendly at this point and really need a deep dive before actually finding the fun in the game. This should be a priority if the main goal of the game is gaining new player first. Progression is kinda random too and you can go anywhere. There is no quick time event too making the game isn't actually variative and lacking strategic build. Good concept from the game. Hope there would be big update in the near future when the game released!1 found this helpful
The current version of this RTT game shows a lot of promise, but it’s also weighed down by several frustrating issues that make the overall experience rough around the edges. The core combat system has strong potential, and when everything works, the tactical layer can feel tense and rewarding, especially when you manage to outmaneuver the enemy. Despite that, the UI feels clunky, and the inventory system is poorly designed because once your bag is full, there’s no option to sell or destroy old equipment, which quickly becomes annoying. I also encountered a serious bug during the campaign: if you instantly click Field Battle instead of going to the Crownhold first, the game completely freezes and has to be restarted. A proper tutorial is badly needed, as new players are currently left confused about how everything works. Additionally, Skirmish mode is broken. it just stays on a loading screen forever, forcing me to close the game manually. The movement system is another weak point: there’s no clear indicator of where units can move or which paths are valid, making it frustrating to control troops during fights. That said, there’s still a solid game buried underneath these problem…1 found this helpful
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