

C.R.E.E.P.S
BRINK 3D · 2016 · Strategy, Action, Indie
PC
4 user reviews50% · 4 📉 Recent reviews down 30%
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About C.R.E.E.P.S
C.R.E.E.P.S is a FPS TOWER DEFENSE game that lets the player deploy squad members and equipment as he defends objectives and moves through the game story.
STORY
When a Canadian research team working at Trevain Industries opens an inter-dimensional portal known as the Hellgate, the city of Calgary and all of North America is thrown into complete darkness. C.R.E.E.P.S an elite military contractor led by Sgt. Jake Muldoon is deployed into the scene to restore power and close the gate.
ATMOSPHERE
Darkness and fog reign everywhere. Visibility is short and the atmosphere is eerily. Screams and growls are heard everywhere. You must reach locations where the lights can be turned on. When the lights are on watch out! Enemies hate the light. Wave of enemies will came after you, your squad and your equipment. You need to think on your feet to keep yourself and squad members a live or from being kidnapped.
HIGHLIGHTS
- Immersive 3D Graphics give players a detailed world and characters to play with.
- Player can choose from many different weapons, from Sniper Rifles to Shotguns.
- Player can deploy 4 different classes of squad members: Medic, Soldier, Engineer, Demolisher
- Player can setup special equipment to slowdown or kill enemies.
STORY
When a Canadian research team working at Trevain Industries opens an inter-dimensional portal known as the Hellgate, the city of Calgary and all of North America is thrown into complete darkness. C.R.E.E.P.S an elite military contractor led by Sgt. Jake Muldoon is deployed into the scene to restore power and close the gate.
ATMOSPHERE
Darkness and fog reign everywhere. Visibility is short and the atmosphere is eerily. Screams and growls are heard everywhere. You must reach locations where the lights can be turned on. When the lights are on watch out! Enemies hate the light. Wave of enemies will came after you, your squad and your equipment. You need to think on your feet to keep yourself and squad members a live or from being kidnapped.
HIGHLIGHTS
- Immersive 3D Graphics give players a detailed world and characters to play with.
- Player can choose from many different weapons, from Sniper Rifles to Shotguns.
- Player can deploy 4 different classes of squad members: Medic, Soldier, Engineer, Demolisher
- Player can setup special equipment to slowdown or kill enemies.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Selling this asset flip for 12$ is a bad joke14 found this helpful
C.R.E.E.P.S is an ambitious indie experiment from BRINK 3D that attempts to fuse first-person shooting, squad command, and tower-defense mechanics into a single, moody package. Rather than committing to one genre, the game positions itself at the intersection of several, asking players to fight on the front line while also thinking like a tactician responsible for fortifications, support units, and battlefield control. This hybrid identity defines both its most interesting moments and its most visible shortcomings, as the scope of its ideas often stretches further than the polish of its execution. The premise leans into familiar sci-fi horror territory, framing the action around a catastrophic experiment that opens a gateway to hostile dimensions. Humanity is suddenly under siege, cities are plunged into darkness, and monstrous entities begin pouring into the world. You step into the role of a soldier tasked with holding the line, restoring power, and ultimately stopping the invasion at its source. The narrative exists mainly to provide context and atmosphere rather than to drive emotional investment, but it does enough to establish stakes and justify the relentless waves of enemi…1 found this helpful
I played it as a TD game. The game is only made of asset, not beautiful at all, didn't worth the old 12€ price. For 1,59€ it's if you have time to lose.1 found this helpful
This game is absolute garbage. It's a boring wave shooter with tower defenses you can easily exploit just by sheer cash-hoarding and focusing on damage output so things die before your things do. Each level gives an extra generator to protect (as long as you keep one alive then you win regardless) and waves are long and drawn out and don't change anything up except introducing a new enemy with each new level. Going back to an old level won't change the updated enemy roster. If you got to level 8 and then replay level 1 then you have to deal with the extra tanky enemies (so you can back yourself into a corner and have to restart the progression). Clicking "New Game" locks you in an endless loading screen until you force-close the game. The second to last level has enemy spawns that get enemies stuck in each other, and the last level bugs out on wave 13/15 (after taking over an hour to get to. Without fail, it would bug out on this wave every time) so you can't even finish this jank mess of an asset flip.1 found this helpful
Tags: 1PS - First Person Shooter Additional Tags: Delete Local Content & Remove from Library TLDR: Assetflip like version of Killing Floor Review: Always the same monster. Get a loadout of weapons, summonable guys and a few barricades then hit the generator to start waves. Place your summonable and barricades and pick up power ups for cash and extra ammo. Usually half a dozen waves and its over. If you spawn allies the waves play themselves and require zero player input. All the maps use the same mechanic, some are open and outside, some are more cramped and inside but all use the same mechanic. There is also a "daily challange" (their wording not mine) mode that is identitcal to the regular maps mode, except just spawns one at random for you to play. There are some barricades and stuff that the game will not let you use until you unlock by playing more. But the game is repetitive, derivative and boring enough without the grind. Removed from library for declutter.1 found this helpful
Can't finish the last level because of a bug. And so I can't unlock last achievement.1 found this helpful
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