Card Cultivation

Card Cultivation

DarkIndex · March 5, 2026 · Card Game, Xianxia, Card Battler, Tabletop, Time Management

Buy the Card Cultivation key for Steam from Loaded at $10.79 — the cheapest of 3 stores we compare.

PC
Mostly Positive71% · 821 📈 Making a comeback 87%53playing now
Best price 39 Fair price
$10.79-20%
$17.29lowest tracked $10.59
Loaded Buy at Loaded

Prices last checked

More games under $15 →

Where to buy Card Cultivation — official stores

Steam
Steam
Standard Edition · Steam
-20%
$11.99
$14.99
Buy

Cheapest Card Cultivation keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Loaded
Standard Edition · Steam
-38%
$10.79
$17.29
Buy
Gamesporium
Gamesporium
Standard Edition · Steam
-20%
$11.99
$14.99
Buy

Card Cultivation price by region

Card Cultivation costs $8.49 in Georgia (USD), €9.59 in Europe (EUR), £10.23 in the United Kingdom, $10.79 in the United States, CA$15.59 in Canada, A$17.56 in Australia, NZ$17.59 in New Zealand, R$37.59 in Brazil and zł54.39 in Poland right now.

Cheapest Card Cultivation offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $8.49 $8.49 $10.79 3
Europe (EUR) €9.59 −20% €11.83 €9.59 3
United Kingdom £10.23 −20% £10.23 £10.23 2
United Statesyour region $10.79 −20% $11.99 $10.79 3
Canada CA$15.59 −20% CA$15.59 CA$15.59 2
Australia A$17.56 −20% A$17.56 A$17.56 2
New Zealand NZ$17.59 −20% NZ$17.59 — 1
Brazil R$37.59 −20% R$37.59 — 1
Poland zł54.39 zł54.39 zł54.39 2

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Card Cultivation

《Card Cultivation》 is a card-based simulation game set in a cultivation world. In this game, everything from characters, monsters, magical artifacts, and materials are represented by cards. Even abstract concepts such as memories, insights, and inner demons are visualized as cards. You will need to manage these various cards to re-cultivate and achieve immortality within the game.

By dragging cards onto the operation table, you can execute different commands to create new cards. For example: combining materials to obtain magical artifacts, or combining insights to acquire mental techniques.
The game will include over 500 cards:

100+ different magical artifacts
200+ different rare materials
50+ different mental techniques

Craft magical artifacts and prepare for adventures in the martial world!
Wield your sword to slay monsters and gather rare materials.
Discover unparalleled magical artifacts and overpower gods and demons!

Your memory is lost. Throughout the game, each action gives you the chance to retrieve lost memory fragments, uncovering parts of your lost memories, and reliving that past experience.

Card Cultivation — game info

Platforms
Windows
Steam Deck
Playable
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Players appreciate the creative blend of card-based Stacklands-style mechanics with cultivation game systems, offering unique non-linear progression and multiple playstyles that encourage experimentation. However, they note significant issues including poor translation quality, confusing quest and crafting systems, bad inventory management, and concerns that the game feels more like an early access title despite its full release status, with late-game content still needing development.

Recommended Sep 17, 2026
Custom character creation is completely broken — here's the exact build. Drawbacks taken (points gained): Doomed Fate — 20 Weak Divine Sense — 15 Moonlit Land Sealed — 15 Wangchen Temple Sealed — 10 Spellcasting Sealed — 5 Demon-Sealing Tower Strengthened — 5 Poor Affinity with Artifacts — 5 Shallow Lifespan — 4 Poor Affinity with Voids — 2 Perks bought (points spent): Heirloom Treasure Saber — 35 Dragon-Seeking Geomancy — 11 Spirit Furnace Elixir — 8 Medicine Estate Family — 7 Guiding Qi Through Meridians — 6 Void Spirit Body — 6 Mysterious Ancestral Estate — 4 Azure Spirit Body — 3 Bedrock Body — 3 Sharp Bone Body — 3 Diamond Bone Blood — 2 Innate Thick Skin — 1 Innate Brute Strength — 1 Humble Disciple — 1 Why it breaks: The Heirloom Treasure Saber is 3176 ATK / 2540 HP. The strongest boss in the game hits for 1200. Its only real gate is 65 mana per use, so you spend the leftover points on mana and body perks to clear that threshold on turn one, then brew mana pills forever. T…
1 found this helpful
Recommended Aug 30, 2026
The Good: If you enjoy cultivation or card crafting like other titles such as Cult Simulator or Stacklands you will probably enjoy this game. One area this game really shines in is showing different cultivation methods: body temperting, pill refinery, beast taming just to name a few. They really feel very different in how they are represented and how they play, I would love to see this expanded on to add replayability. There is a guided story mode (only one character for now, more characters planned for the future) and a free play mode which allows you to create a custom character. The Bad: AI art. Several others have mentioned that the game is unfinished and that is definitely true, it should be listed as an "Early Access" title. I hope that the English translation improves in the future, the machine translation is imperfect and several items remain completely untranslated. Free play mode should have an option to completely unrestrict the trait points (maybe in exchange for removing the ability to get achievements). Conclusion: This game shows promise but its definitely not in a finished state. I hope the devs listen to player feedback because with a few simple changes this …
1 found this helpful
Recommended Oct 4, 2026
Peak
Recommended Sep 30, 2026
A game that fills the fantasy of being a cultivator in all those webnovels, while being coherent, understandable, and pretty fun. It has all the staples of the genre (cultivating - duh -, alchemy, spells, artifacts, animal companions, secret treasures, random fortuituous encounters, a bunch of other stuff), without feeling bloated or disjointed; the systems all tie into each other and/or are multipurpose (if you really don't have a use for something you can always sell it). This makes it so you always feel like you're advancing and getting stronger, whether that be with higher quality equipment, better stats, emergency pills or companions to throw at challenges. The caveat is, this isn't really a game you can "lose". Technically the game ends if your lifespan ends, and you lose lifespan each time you die, but there is nothing forcing you into unwinnable fights; running is always an option, even if that means giving up on an opportunity for a few years. There will be times, especially when you're on the boundaries of each cultivation tier, where some seemingly unkillable boss or kill squad shows up to remind you that you're still small fry; if you've prepared enough, you may b…
Recommended Sep 21, 2026
It's a good game with fun resource management and combat mechanics but there's a lot of polishing left to do. Some of the cultivation paths are either very hard to cultivate or very weak or both. - Spell casting relying on Qi means you only get to cast a few spells before you have to spam potions. - Alchemy relies on running the herb Nurturing and potion brewing (Refine) non-stop for every battle and is very weak early on, so it's hard to make it the primary path. - Artifact Refining and Beast Mastery are the main viable paths outright because you can spam cards onto the battlefield as long as you have enough Qi restoring potions. - Learning Spells, Techniques, Methods and Abilities is too RNG and it's hard to get the books you want outside of the Sword path (which has a sect and a pavilion, though the Reputation points needed for those are too hard to earn as well). - The RNG for book learning wouldn't be a problem if 50% of the books you can get weren't really weak and basically pointless (compared to getting more artifacts or spirit beasts). Suggested improvements: 1. Each major path's books should be buyable somewhere, not just RNG through treasure shop and enlightenment. 2.…
Recommended Aug 16, 2026
Great game and very nice combination between game mechanics and cultivation type of game.

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