

ClickCorp: The HR Tycoon
Rafe Fredericks · 2025 · Casual, Point & Click, Roguelike, Strategy RPG, Card Battler
PC
4 user reviews100% · 4
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About ClickCorp: The HR Tycoon
ClickCorp is a Roguelike RPG, where you take the very serious and required role of a HR manager - working at a failing startup, it is up to you! to keep the business from going bankrupt, choose who you will keep or fire, what sacrifices you'll be willing to make just to keep shareholders happy and generate as much shareholder value as possible!
Will the SEC investigate you?
Will investors find out your company doesn't do anything?
Will the staff leave in mass?
Its up to you to decide the fate of the company!
Will the SEC investigate you?
Will investors find out your company doesn't do anything?
Will the staff leave in mass?
Its up to you to decide the fate of the company!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
So good it gave me autism, would recommend3 found this helpful
hawk tuah :)2 found this helpful
bit of fun2 found this helpful
ClickCorp: The HR Tycoon by Rafe Fredericks and Normal Guy Games is a management roguelike that takes the familiar structure of corporate simulation and twists it into something more cynical and self-aware. Instead of building a thriving company through smart expansion and optimization, the game casts you as an HR manager trying to keep a failing startup afloat, often through questionable or ethically uncomfortable decisions. This framing immediately sets it apart, turning what could have been a straightforward tycoon experience into something that leans heavily on satire and commentary about workplace culture. The core gameplay revolves around a loop of decision-making where each choice affects the company’s stability, finances, and employee morale. Rather than managing a physical space or constructing infrastructure, the focus is on people and policies. Hiring new employees, cutting costs, reorganizing teams, and responding to unexpected events form the backbone of the experience. These decisions are often presented in a card-like or event-driven format, which gives the game a structured rhythm while still allowing for unpredictability. Each run feels like a balancing act, with …1 found this helpful
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