

巧|合/co|incidence
团购规划局 · July 4, 2024 · Casual, Interactive Fiction, 2D Platformer, 2D, Anime
巧|合/co|incidence is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
巧|合/co|incidence price
巧|合/co|incidence is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About 巧|合/co|incidence
After the "3059 Electronic Plague" incident, in order to prevent the expansion of the impact of electronic plague, Animo sapiens and Homo sapiens collaborated to restrict and block the development of consciousness technology, resulting in a huge change in the world landscape.
Century passed, there is a legend in the world that there exists an identity called "shade" that can capture and detain special artificial intelligence residing in specific consciousness technology products to meet any needs. And the identity of the "shaded" can also be given or plundered.
As an ordinary Animo sapiens college student, Liu Qiao never believed in these strange rumors, but did not realize that he was embroiled embroiled in a dispute about the identity of "shaded ". From this, the story of "Co|incidence" began...
Game features:
·"Co|Incidence" is a FVN produced for Renpy.·Combine art forms related to liminal space (includingweirdcore,dreamcore, traumacore, poolcore, back room, etc.) with science fiction worldview.·The game has only one storyline and a fixed couple.
Warning:
·This game contains thrilling, jump scare, weird and Same-Sex Relationships,sexual assault/non-consensual sex, BDSM, self-harm, etc.
·Based on Renpy's save mechanism, the trial version and save will be directly migrated to that Steam version, but please do not read those files, otherwise there may be bugs due to content deletion.
·Based on Renpy's dialogue mechanism, saving and reading files when there is a character head in the dialog box will cause a bug where the head will disappear and appear earlier, which cannot be solved temporarily. If possible, please avoid saving in conversations when any character head appears.
巧|合/co|incidence — game info
- Platforms
- Windows
- Player modes
- Single-player
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
⠀7 found this helpful
alright, please don' t recommend me to read this again my friends. i already read this, satisfied?5 found this helpful
I do not recommend4 found this helpful
巧|合/co|incidence is a very unusual visual novel, and I found its mixture of science fiction and surreal horror surprisingly memorable. The story takes place in a distant future shaped by an old electronic plague, where humans and Animo sapiens live in a world filled with advanced consciousness technology. I play as Liu Qiao, an ordinary college student who suddenly becomes involved with the mysterious identity of the shaded. I liked how quickly the normal everyday setting gives way to something much stranger. The gameplay is mainly focused on reading dialogue and making my way through the story. There is only one main storyline and a fixed relationship, so this is not really a branching choice heavy visual novel where I can completely reshape the characters. Instead, I enjoyed paying attention to the setting and the conversations because so much of the experience depends on gradually understanding the strange world around Liu Qiao. The game's biggest strength for me is its atmosphere. It mixes science fiction with ideas taken from liminal spaces, dreamcore, weirdcore and other unsettling internet aesthetics. I liked the way familiar ideas are made to feel slightly wrong, because …
The concept of "Coincidence" can lead to a disconnect between players' interpretations and the author's intentions, making it challenging to categorize the style and distinctiveness of "Coincidence" as simply "good." In offering a general recommendation, it's important to recognize that Liu Qiao cannot influence every individual, nor can the author dictate the experiences of all players. At times, it may be more beneficial to set aside the design goal of eliciting specific thoughts or feelings from players and instead concentrate on conveying one's own emotions. Ultimately, I genuinely hope that our creative landscape can accommodate more works that showcase unique styles and personalities, similar to "Coincidence." I also wish the author a fulfilling and joyful creative journey ahead.
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