

Code-Black
Plague Doctor Studios · July 25, 2026 · Zombies, Bullet Hell, Shooter, FPS, Open World
Buy Code-Black from Steam at $4.99 — the cheapest of 1 store we compare.
Where to buy Code-Black — official stores
Code-Black price by region
Code-Black costs £4.59 in the United Kingdom, $4.99 in the United States, $4.99 in Georgia (USD), €5.19 in Europe (EUR), CA$5.99 in Canada, A$6.95 in Australia, NZ$7.89 in New Zealand, R$18.69 in Brazil and zł21.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £4.59 | £4.59 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| $4.99 | $4.99 | — | 1 | |
| €5.19 | €5.19 | — | 1 | |
| CA$5.99 | CA$5.99 | — | 1 | |
| A$6.95 | A$6.95 | — | 1 | |
| NZ$7.89 | NZ$7.89 | — | 1 | |
| R$18.69 | R$18.69 | — | 1 | |
| zł21.49 | zł21.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Code-Black
Code-Black is a zombie FPS that brings back the glory days of the genre with simple mechanics that demand mastery, featuring limb-dismemberment combat, weapon upgrades, and supernatural abilities in a sprawling open world full of secrets. Battle through hordes in Ground Zero while climbing global leaderboards and unlocking perks, power-ups, and mystery weapons that reward both skill and exploration.
Ruins
Surface
Zombies are no fun unless you can chop their limbs off, am I right? ~ Dismemberment also has its own hidden secrets and features, all I can say is, head is good!Weapons all have the ability to be upgraded at various machines within the world; Including the "Weapon Armory," "Mystery Slots," the "Teslectrifier," and the "Crafting Bench"Nearly every gun in the game can be also used in Akimbo; I'll just let you figure that one out as you go.Rugir J.z is capable of some interesting movement mechanics for you to get the upper-hand, or the "upper-draft" on the zombies, and sneak out of sticky situations if used correctly.Rugir is somehow not dead from shooting up a wack-load of unknown substances, in fact, hes seemed to have gained some weird supernatural or superhuman like abilities.Surviving and getting kills can grant you certain Power Ups allowing you to get a boost or a helping hand here and there.- Images Coming Soon
- Images Coming Soon
Code-Black — game info
- Platforms
- Windows
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Still deep in early access, a lot of the features are not present yet, such as customization, but the main gameplay loop is there. The goal is to survive enemy waves and unlock new paths. Enemies spawn from patches of dirt around the corners of a mapand move toward you, either slowly or at a run. There is no radar or map, so you need to keep moving and constantly look around to spot them before they get close or appear right behind you. Each enemy you kill gives you money that you can spend on weapons. However, you can only buy them from icons on the walls, and each icon represents a specific weapon, so you cannot buy just anything you want. The icons never disappear because while the first purchase unlocks the weapon, every purchase after that simply refills its ammo. There are plenty of weapons available, but you have no idea how they compare in terms of damage, fire rate, or other stats. The main way to spend money is by lowering barriers that expand the arena. This gives you more room to maneuver and access to additional weapon icons, although some areas can only be unlocked from the right side. Expanding the arena also leads to slot machines and perk machines, but you first …1 found this helpful
Its fine... but thats it. If you have an hour free and cant leave the house to spend $5 on a snack its fine. Excellent price for what you get tho. Its trying to do too much for early access. Insteak of being spread too thin, I think the dev should focus on just making a good zombie game first, and then adding the extras. Pros: +Brain-off game that feels like diet cod zombies. +Combo headshots are busted for score/money farming. +Map is huge. idk: ~Theres parkour stuff ~Moon jump breaks AI and you're totally safe anywhere high up where the zombies don't teleport. ~Graphics are ok on max settings? I can't tell too much because its super dark. Flashlight helps but its a fix for a problem that could be removed. +Priced at $5 US so its a steal I guess? Cons: -AI art on the perks? I would be happier with mspaint drawings tbh because they're all these orb potion vials that look almost the same. -Zombies teleport around to follow you if you're far away so you can't get an absurd amount of distance away to read upgrades or search for things -Map is huge. -Couldn't find the key for the diner-looking area after an hour. (skill issue?) -Amp perk, armory upgrades, and the teslectrifie…1 found this helpful
Developed and published by Plague Doctor Studios, Code-Black is an ambitious first-person zombie survival title that combines open-ended exploration, intense firefights, and character progression within a devastated world overrun by the infected. The game places players in the role of Rugir J.z, one of the few survivors caught in the early days of a catastrophic outbreak that rapidly destroys civilization despite military intervention. Rather than relying solely on cinematic storytelling, the game builds its narrative through the dangerous environments players explore and the constant struggle to survive against overwhelming odds. Its premise may be familiar to fans of the genre, but it is supported by mechanics that encourage discovery, experimentation, and continuous progression. A major strength of Code-Black lies in its emphasis on exploration. The game's primary setting, Ground Zero, is designed as a sprawling location filled with hidden pathways, collectibles, secret areas, easter eggs, and valuable equipment. Players are encouraged to move beyond the critical path, rewarding those who thoroughly investigate abandoned buildings and isolated corners of the map. This approach …
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