

Consumables
SpringBone · 2025 · Exploration, Incremental, Puzzle, 2D, Psychological Horror
Compare prices in Official Stores
Screenshots
About Consumables
Game Description
A humorous, slightly scary, wordless puzzle game. The story unfolds in an otherworldly world designed in reference to Utopia, in a fantastical and grotesque style.- Multiple effects of items
- Rich animation
- New way to solve puzzles
- Achievement Collector
Inspiration
I've always loved the warmth and simplicity of classic cartoons. The art style of this game is inspired by those vintage animations — minimalist lines, pure colors, and exaggerated movements. These elements contrast sharply with the game's dark narrative setting. Both the story and characters are original, aiming to depict a bizarre and twisted world.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players praise Consumables for its charming hand-drawn art, surreal atmosphere, and darkly humorous moments that feel reminiscent of games like The Henry Stickmin Collection. However, the main complaint centers on the level-reset mechanic upon death, which many find frustrating and artificially padded rather than challenging, turning what should be a relaxing puzzle game into a tedious experience with unnecessary repetition. Despite this friction, most players appreciate the game's creativity, short runtime, and quirky puzzle design, though some note the puzzles rely more on trial-and-error th
I really enjoyed Consumables. It is silly, fun, and includes some macabre moments that had me laughing in surprise. It is a small game, with 3 chapters that each contain 5 or 6 scenes. The goal of a chapter is to discover the survival ending and move ahead. Along the way, you are likely to discover more than a few fatal endings. Your progress is automatically saved if you leave a chapter while still alive. However, when you die, the chapter resets. This mechanic results in quite a bit of replay as you try this and try that. I did not mind this, as it reminded me of The Henry Stickmin Collection (which was delightful). Consumables has original hand-drawn art with a bizarre quality that feels a bit like Isoland. The soundtrack consists of instrumental music that changes based on the scene. There are no voice-overs or dialog. The game is simple to play. You gather objects into inventory and then use them in creative ways (often with surprising results). It is not clear which items on a screen can be picked up so you will need to do some extra clicking to find everything. Items are used by dragging and dropping them on a scene. Some inventory items (like food or matches) are con…12 found this helpful
Charming and surreal experience, aside from some technical issues I enjoyed my playthrough, occasionally even giving me a few good laughs. The puzzles don't actually make much sense, granted they are not too difficult, you just have to figure it out where everything goes. In theory it should be a relaxing game, but every death resets the level, so I feel the game has a lot of unnecessary frustration to it, just wasting time at that point. If it's not too late, maybe don't reset the game on death (unless you think it would break the game somehow, and I imagine It probably could) It took me about 2 hours to finish and get most of the optional interactions, about 50 minutes of that was artificial length due to level resets, so I would say it has around 70 minutes of content if we include the optional animations. The puzzles were not necessarily logical, but they were still fun to complete because there are so many silly animations, and frankly, I personally really like the art style. It kinda has that "book for kids" look, and yet the game has some dark and mature undertones to it, including something like bloody animations. There are 3 levels that have some limited exploration, gen…11 found this helpful
This little point-and-click adventure is as simple as they come. The entire game is played with just your mouse: you click to explore, collect items, and drag them onto the screen to use them. There’s almost no story to speak of; you play as a man who gets sucked into a strange world through a television. The game is divided into three short chapters, each unlocked after completing the previous one. Every chapter consists of a small map with around six single-scene locations. You can revisit these areas at will, as they’re always accessible. Visually, the art is quirky and full of oddball characters, but it’s not particularly innovative. The active play area is a small square centered on the screen, surrounded by a dull gray background. Still, the character animations are expressive, and every action—correct or not—comes with a short, often humorous visual payoff. The core mechanic revolves around item collection and usage, but instead of traditional inventory management, items are represented as cards displayed at the bottom of the screen. You drag a card onto the main area to try it out. If the item is usable in that location, the game automatically triggers the correct action…3 found this helpful
A hidden gem of a game! find items and use them in trial and error until you succeed to move onto the next chapter, I love the weird atmosphere so much, I hope it gets more recognition, really enjoying it so far, short and sweet2 found this helpful
Fun, creative world in an imaginative puzzle game. Thoroughly enjoyable, fun and often surprising with a feel-good ending. ^_^1 found this helpful
Community reviews
0 reviews
Sign in to write a review.
No reviews yet. Be the first to review this game.











