

Creature Lab
Image Power S.A. · June 14, 2023 · Horror, Simulation, Indie, Character Customization, First-Person
Buy Creature Lab from Steam at $19.99 — the cheapest of 2 stores we compare. The cheapest Creature Lab key from a keyshop is $25.47 at CJS CD Keys.
Where to buy Creature Lab — official stores
Cheapest Creature Lab keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Creature Lab price by region
Creature Lab costs £16.75 in the United Kingdom, €19.50 in Europe (EUR), $19.99 in the United States, $25.47 in Georgia (USD), CA$25.99 in Canada, NZ$28.99 in New Zealand, A$29.50 in Australia, R$59.99 in Brazil and zł83.99 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £16.75 | £16.75 | £19.28 | 3 | |
| €19.50 | €19.50 | €55.12 | 3 | |
| $19.99 | $19.99 | $25.47 | 2 | |
| $25.47 | — | $25.47 | 1 | |
| CA$25.99 | CA$25.99 | — | 1 | |
| NZ$28.99 | NZ$28.99 | — | 1 | |
| A$29.50 | A$29.50 | — | 1 | |
| R$59.99 | R$59.99 | — | 1 | |
| zł83.99 | zł83.99 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Creature Lab
Here, you can outshine even the famous Frankenstein with your incredible mutants! Prove your genius once and for all and let nobody stop you.
Creature Lab sets you on a difficult path of a genius, yet a bit wicked scientist with a very liberal approach to test subjects and official procedures. Establish your hideout and let the experiments commence! Conduct crazy experiments, mix mutagens, analyze their properties, grow DNA-based body parts, and attach them to your test subjects.

So many possibilities… Prepare your laboratory, obtain basic reagents, and see what happens when you mix them together. Don’t forget to name all your recipes! Apply your mutagens to test subjects and observe how they react. Grow entirely new body parts and attach them to the creatures you just brought to life. Discover nearly limitless interactions between mutagens and body parts as you slowly assemble an army of mutants.

There's no use hoping for government funds so you'll make do with anything you can find or even steal. Manage your inventory, expand your lab, and make sure your hideout is safe. Don’t let the panic guide you, the more stressed you are, the bigger chance Feds will drop by to say hello and check your spot! Don’t leave any traces, be patient and extremely careful! They will never even know what hit them!

Running low on resources? Need more test subjects? Send your sick creatures into the city! Find whatever resources you need. Spread panic in the city to scare off anyone trying to find your hideout. And if the military starts looking for you, send the strongest of your creatures to teach them a lesson. Let no one stop you in your search for the ultimate mutagen!
Features
- First-person mad scientist simulator
- Complex resource and inventory management
- A strategy element - plan raids on the city and prepare for encounters with the military
- Thousands of different mutagens to discover - you name them all
- Unique body parts to grow and attach to your test subjects
- A unique fear mechanic that lowers the chance of your hideout being discovered
- Singleplayer campaign mode
- Endless replayability with new substances every time you play
Creature Lab — game info
- Platforms
- Windows
- Steam Deck
- Playable
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
DLC & expansions
🎁 Complete the collection
Base game + 0 of 1 DLC at today's best prices (some DLC unpriced).
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Despite a complex tutorial that makes Creature Lab look like a deep science-puzzle game, the complexity ultimately feels completely meaningless. You can beat the entire campaign by mixing practically anything at random, proving that the intricate systems lack any real depth and just mask a long chain of chores. To make matters worse, mutant combat isn't even real gameplay—it's just text and numbers ticking on a screen, making the entire experience a major letdown.8 found this helpful
I don't want to give it a bad review, I really don't. The game itself is... alright. The premise and execution are fairly simple, but they get the point across and it's an entertaining enough loop for the short length the game appears to have, but I wouldn't know for sure because I can't get there. It's not really a combat game, it's more of a puzzle game. The puzzle loop is easy enough if you're organized and pay attention, and once you know what you need and can get a steady supply of it the creation process more or less becomes a pattern with occasional tweaks. The OCD out there will be driven mad however, as every sample supply run randomly scatters flasks throughout the storeroom. You COULD take the time to sort them all individually by hand, but the next shipment will be scattered just the same. Not only would you have to track down the new flasks to sort them, but they can end up scattered amongst your already sorted samples. On top of that, I developed a reference system where I laid samples of each element in front of the poster that has details on what each element does, and next to the mutagen mixer. I took the time to use cylindrical beakers for this since they are muc…7 found this helpful
The good-positive thing about the game it is that it does have a complex tutorial (even if bugged: encountered the bug that i can't interact with items highlighted & had to start over bcs i could not progress), otherwise is just numbers & stats, after you put a lot of effort to create potions & upgrade/change the mutant. Same as many others mentioned as well, sadly is meaningless... maybe it will be improved with time or devs will release a 2nd part of the game.1 found this helpful
This feels like being thrown into the deep end at a job where you’ve had virtually zero training or guidance from the start — something I know very well from first-hand experience! The gameplay mechanics are also far too tedious and complicated, which makes the whole experience unnecessarily frustrating. I also think there should be **animated battle sequences** rather than relying entirely on text-based combat. Seeing the battles actually play out would make the gameplay much more engaging and enjoyable.1 found this helpful
After a little play I found myself responding to a couple of questions in the community hub and thought I'd compile my notes here: I've actually had an incredible time. It's one of those games that is unpolished because it's a unique experience. The 'potions system' is a complex but ultimately learnable variation on familiar minigames like Oblivion's Alchemy or Mastermind. There isn't much grind in the conventional sense on a first playthrough, because even Mensa people are going to take most of their first run's 'work' time still doing continual prototyping and experimentation. It really felt like being a mad scientist with an underdefined field. For some people it might 'click', or you might throw things at the wall and get lucky. Others might struggle for longer. My first reliable (I knew how to get all the ingredients and make it in bulk with some variation possible) mutagen took about 6 hours. Getting my lab from an alembic and microscope to a max-level auto-mixer set for full scale production took about 45 minutes from there. I spent about 4 hours thinking and studying without going into town for more than 1-2 loads of ingredients, and I don't regret it. It helped keep the…
I don’t get it , also it runs like crap and looks like crap and smells like it to ,maybe that’s me that smells but none the less I don’t get it
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