

Crystal Project
Andrew Willman · 2022 · RPG, Adventure, JRPG, Voxel, Party-Based RPG
PC
Very Positive92% · 2,47071playing now
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About Crystal Project
✦ AI summary
Explore a vibrant fantasy world on your own terms, whether hunting monsters with tactical combat, collecting crystals, taming creatures, or uncovering mysteries as you manage your threat and customize your party with classes and abilities. A refreshingly choice-driven adventure that penalizes straying from the prophecy while rewarding exploration with no random encounters, hidden information, or permanent missables.
Explore the world, find Crystals, and fulfill the prophecy to bring balance to the land of Sequoia.
...Or maybe you'd rather spend your time collecting neat equipment and artifacts? Or tame strange creatures and fill out all the entries in your archive? Or perhaps you'd rather hunt down every monster and conquer the world's toughest bosses. Or maybe you'd rather travel to the farthest reaches of the land and uncover the world's greatest mysteries.
The choice is yours, as it should be! Or is it? They say that those who stray out of line will be punished, killed, or worse. Maybe it's for your own good that you stick to collecting Crystals, just like everyone else. But where would the adventure be in that?
- No random encounters!
- Manage Threat to control which party member a monster will attack.
- No hidden information. Preview turn order, damage, and probabilities like in TRPGs.
- Discover and unlock new classes.
- Assign sub-classes, pick passive abilities, and equip all kinds of special items.
- Invent unique team compositions, or stick to the MMORPG Holy Trinity.
- No permanent missables!
- Seamless transitions between zones with no loading screens anywhere.
- Uncover the mysteries of the world all on your own.
- Metroidvania-style progression.
- No invisible walls! Try to jump and climb anywhere you want.
- Overcome platforming challenges to discover neat loot... and other stuff.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Great game1 found this helpful
10/10 for old school turn based1 found this helpful
This game has: FFV job system Deep turn based battles Lots of items to find and jumping around trying to find the one block that is slightly higher than the rest. Actually, that's about 90% of the experience. I've restarted this game 3 times and cannot find the way forward as nothing is straight forward. I see the place i need to get to, but the one block that is high enough is miles away somewhere and i have to find it and somehow find my way back to where i needed to be, one square higher. This is every single area, you cannot just progress, you must find the one tiny block. it might even be behind something and you cant turn the camera. have fun! if there were a high jump option in the assist settings, that would be great, because i actually want to play the GAME parts of this game. finding a roundabout path is fun sometimes but not when its EVERY SINGLE TIME i want to progress.
A very nice and incredibly refreshing class based jrpg. I won't lie, at my old age, when I go to play a game I wanna play a game at my own pace. JRPGs tend to be hit and miss that aspect, either too slow or too fast. This ones just a big nice open world that you can go around in as you desire. You wanna go get your ass beat by a harder challenge by traveling, or just be a straight shot in a specific direction? Go for it, the world is your clamshell! There's not a ton of overly slow cutscenes, a ton of lore drop, just you, and a bunch of other adventurers roaming the place.
Too good
Have you ever thought, "man, I wish the original Final Fantasy NES games had no storyline, precision platforming, and random encounters which can't be run from"? No? Me neither, but apparently the developers did. This is more of an awkward platformer with JRPG elements. Supposedly there's a storyline somewhere, though I couldn't find a shred of it in 3 hours, which is generally not a good look for something that sells itself as an RPG. The extremely fast and agile monster encounters which appear as flames on the map will constantly chase you. You can bait them into drowning, but some of them can swim, are faster than you, jump higher than you, and will immediately stop all your momentum if you touch them, dropping you to the ground mid-jump. 90% of traversal in this game is platforming, but the enemy design seems to actively discourage it. As a platformer, it also lacks fast travel, which is unfortunate as it highly touts its exploration (even having its opening monologue being about how exploring should be hard, which is MAYBE valid, but doesn't make for a smooth gameplay experience), which ends up being a lot of tedious repetitive platforming. So not really adventure, more of a…
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