

Bloomtown: A Different Story
Lazy Bear Games · 2024 · RPG, Adventure, Pixel Graphics, JRPG, Party-Based RPG
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About Bloomtown: A Different Story
Bloomtown: A Different Story is a narrative JRPG mixing turn-based combat, monster taming and social RPG set in a seemingly pleasant 1960s Americana world.
Play as Emily and her younger brother Chester sent on their summer holiday to their grandpa’s cozy and quiet town. May be too quiet… Children starting to disappear, nightmares getting more real… Something’s not right, especially for a 12-year-old girl with an adventurous mind!
It is up to you to solve this mystery and free Bloomtown and its inhabitants from a glooming fate!
Bloomtown is a quiet and cozy American town with its cinema, grocery shops, library, parks… But this is only a façade! A demon world is growing on the underside, children are disappearing, and it is up to you to save the town!
Embark on mysterious adventure to save the townspeople from their own demons: Fear and vices have taken monstrous life form in the Underside. Follow Emily and her group of friends, figure out the mysteries of the mystical disappearances and save Bloomtown’s inhabitants souls!
In the turn-based tactical battles against giant demons and dungeon bosses from the Underside, Emily is not alone! Use each character abilities and strengths to come out victorious. Summon your own inner demons as well as the captured ones to set up devastating combos.
During combat, catch weaken creatures to add them. With loads of creatures, level-ups, unique skills and a fuse system, create hundreds of synergies and your own demon-hunting squad.
Explore the town’s secret areas, strengthen your physical abilities at the gym, gain pocket money working at the grocery store, make resourceful friends or do some relaxing gardening. You decide what is the most useful for your adventure.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Bloomtown impresses players with its charming pixel art, excellent soundtrack, and engaging early-game exploration that keeps most entertained for 15-30 hours depending on completionism. However, critics note the game lacks narrative depth and character stakes, with underdeveloped city sections, overly large dungeons filled with empty corridors, and a story that fails to create meaningful investment in most characters and events.
Really fun game. I loved the game mechanics and art style. Game has some tricky puzzles but nothing that was overwhelmingly frustrating. Great story as well. Recommend picking this one up especially if its on sale!1 found this helpful
This is one of the few games, I genuinely felt like I wasted time playing. I really want to like this game because the art and music is beautiful, but there's some really silly mechanics that just ruins the entire joy of the game. If you mess up without reading a walkthrough, you just end up failing the whole quest (with no manual saves). Side quests with no rewards, why did I even do it? There's rng miss mechanics in combat. The story and dialogue is rushed and gravity-falls cringey. Overall, it's a pixel persona copy, but done poorly. Spent about 2 years of begrudgingly chipping away at the game until I finished it, but I can't recommend it.
This game is... a little tough to review. There's plenty of good to say about the game, but there's also a fair amount of criticism I'd like to add as well. Brief overview is that you're a Sister and brother duo (playing as the former) that are going to your grandpa's for the summer. Set in seemingly the 1960's, you start noticing odd things about the town and the problems the townsfolk are dealing with and try to solve them, starting with a missing girl. Time works on a scale of a few real life seconds = 1 minute in game. You are free to roam from 9 A.M. (wake-up time) to 10 P.M. (the time you need to get home by), which then immediately turns into "Late" once it reaches 10 P.M. Positives: The Pixel Art (which is pretty much the entire game) is gorgeous. The Music is fantastic, especially the fights and boss fights. Balance for fights feels about right on normal difficulty at least. The game is feature-complete (no post game, but a story driven narrative). The town is nicely designed and feels great to move about. Hugo (best boi). The game doesn't need competitively high specs. Hanging out with your friends actually feels impactful and it's nice seeing the relationships betw…
the gameplay is alright, the stroy isnt that interesting, the animations for little things like sitting down or crafting are just to long. the combat is a solid 5 /10 questing feels like a hassle
It’s pixelated, it’s detailed, it’s charming, it’s cozy, it’s Persona, it’s nostalgic, and it’s queer. [spoiler] FMC is sapphic, I cannot be convinced otherwise [/spoiler] Yes, yes, yes 😌
This is the PERFECT summer game! It captures the chill, laid-back, and sense of young-kid adventure that summers always brought (at least for me :P) perfectly! It also seems that every single action has its own sound effect. In most 2D games, even pixel-styled (where story-telling and charm are the key parts), in-game_engine cutscenes often abbreviate the set of sounds by not having any sound for different actions in those cutscenes. In Bloomtown: A Different Story, for example, you get taught by your grandfather how to bake bread. There's a in-game_engine cutscene that unfolds and when the character opens the oven door, there's the sound of that, when the character closes the oven door, there's the sound of that. Like I said, it seems like EVERY action has its own sound. And that's the sense of incredible detail put into every aspect of this game. The color tones and particular style of pixel art compliment my previous sentiment. Animations feel polished, smooth, and overall enjoyable (everything from idle animations to combat animations). The music when exploring the "Otherworld" / "Underworld", has almost a "Zombies Ate My Neighbors" (from Super Nintendo) vibe to it -- the sor…
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