

Curse of the Sea Rats
Petoons Studio · 2023 · Story Rich, Combat, Action, Co-op, Local Co-Op
PC
Mixed56% · 10360Metacritic
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About Curse of the Sea Rats
Curse of the Sea Rats is a ‘ratoidvania’ platform adventure with lovingly crafted, hand-drawn animations. Embark on the epic journey of four prisoners of the British empire, transformed into rats by the notorious pirate witch, Flora Burn. To regain their human bodies, they will have to fight dangerous bosses, uncover the secrets of the vast Irish coast, and ultimately capture the witch who cursed them. Beautiful 2D, hand-drawn animation breathes life into the game's cast of characters - inspired by classic animated films and reminiscent of the golden age of 2D platforming. These animations combine seamlessly with detailed 3D environments enhanced by light and shadow effects to create a 2.5D platforming experience of incredible quality.
Chart your progress through a huge, non-linear world as you attempt to track down the pirate witch who cursed you. Shipwrecked on the coast of Ireland in the 18th Century, you'll need more than just your swashbuckling skills to forge your path to freedom.
Discover four playable characters – David Douglas, Buffalo Calf, Bussa, and Akane Yamakawa. Each character brings their unique fighting style to help you overcome the challenges posed by enemies and the environment! Play alone or with up to three friends in local co-op mode.
Each character has strengths and weaknesses. You'll be able to improve their abilities as your adventure progresses - unlocking new special skills, boosting your offence and defence, or learning powerful magics!
A labyrinthine network of hundreds of pathways, rooms and discoveries lie ahead, in a substantial quest with over 12 hours of content. Can you master each character’s playstyle, find all the hidden secrets, and unlock each of the game’s multiple endings?
PLEASE NOTE: Multiple controllers are required for local multiplayer mode
Many thanks to everyone who has supported us so far. We look forward to updating you on our development progress. In the meantime we would welcome any feedback in the community - and don't forget to Wishlist if you'd like to be kept up to date on any upcoming news!
Chart your progress through a huge, non-linear world as you attempt to track down the pirate witch who cursed you. Shipwrecked on the coast of Ireland in the 18th Century, you'll need more than just your swashbuckling skills to forge your path to freedom.
Discover four playable characters – David Douglas, Buffalo Calf, Bussa, and Akane Yamakawa. Each character brings their unique fighting style to help you overcome the challenges posed by enemies and the environment! Play alone or with up to three friends in local co-op mode.
Each character has strengths and weaknesses. You'll be able to improve their abilities as your adventure progresses - unlocking new special skills, boosting your offence and defence, or learning powerful magics!
A labyrinthine network of hundreds of pathways, rooms and discoveries lie ahead, in a substantial quest with over 12 hours of content. Can you master each character’s playstyle, find all the hidden secrets, and unlock each of the game’s multiple endings?
PLEASE NOTE: Multiple controllers are required for local multiplayer mode
Many thanks to everyone who has supported us so far. We look forward to updating you on our development progress. In the meantime we would welcome any feedback in the community - and don't forget to Wishlist if you'd like to be kept up to date on any upcoming news!
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
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Very nice Metroidvania, nice drawings of each character. Worths the price! :)
I backed this on Kickstarter and was able to playtest. I don't feel like there was enough testing and not enough was done to correct the issues with the game. I made multiple reports to issues that I don't believe were ever addressed, or at least weren't in a timely matter and not before public release. I think the game has great potential, but was poorly executed.
It's a cool game, I don't get why the reviews are so hard with it, especially considering it's one of the only coop metroidvania around
[h1]A flawed gem? Maybe.[/h1] This is my third time playing through this game. My first was on the Nintendo Switch, the second on the Playstation 5, and now I'm finally getting around to the Steam version. You might think that because I'm spending so much time on this game that I'm in love with it, but that's really not the case. The truth is that I've just recently played through the Castlevania Dominus Collection again, and I'm just in the mood for something a bit lighter. Players take command of a group of prisoners aboard an 18th century British ship. A witch and her band of pirates are also on board, and she uses the power of a magic amulet to attempt an escape, but in the course of it transforms everyone aboard the boat into anthropomorphic rats. In the wake of her escape, she drops half of the amulet, which is given to your group in an effort to save the captain's son, reverse the curse, and get a royal pardon. It's a novel concept, really: A four-player co-op "Metroidvania" style game isn't something that you see everyday (certain versions of [i]Guacamelee[/i] are really the only other time that I've seen this put into action). With a large sprawling map, lots of hidden…
I really wanted to like this game and I prefer not giving reviews but this game is bumpy. PROS : I want to mention the game looks beautiful. The art team / artist is fantastic. The character art, animations, etc.. are all great. The story is ok. Nothing amazing but enough that i was curious where it went. CONS: CONTROLS : The controls just aren't good. They're not horrible (I've tried some genuinely broken games) but I feel the game asks a decent amount of the player and the controls just aren't responsive. The attack doesn't feel great and i can't tell if they're going for a dark souls style combat where the attacks need to be very deliberate, but that doesn't go well with the game they designed if that's the case. It's genuinely a shame because with better more responsive controls this game could've been a hidden gem imo. BOSS DESIGN : This is the big one and what ultimately had me put the game down. Theres a boss on a parrot that's very poorly designed. It's got 4 phases essentially. Phase 1 - is where you're jumping up these trees and theres a tangle of thorns coming from the bottom of the screen. Not hard, but the controls are finnicky a…
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