

CYCO
PHOSPHORUS · 2022 · Action, Adventure, Combat, Dark, 3D Fighter
PC
7 user reviews100% · 7
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About CYCO
OVERVIEW
Submerge into a new paradigm and grasp the bleeding edge, blast into a dark far future where all that stands is the dominion of strength and wisdom.
CYCO is the first game of it's kind, self-titled an 'All-Range Fighting Game' with a high emphasis on fast paced real-time precision combat and on the fly advanced movement, though, victory lies somewhere between the two.
COMBAT
Three Stances. Three Attack Vectors. Three Dimensions. Extruding the fighting game genre into 3D space and including 3D world space geometry creates an infinite amount of new possibilities and secrets waiting to be cracked open. There are so many different combos and combat conditions that it is currently unknown the scope of what is fully possible with this combat system. While the options are unlimited, there is always a better way. He who adapts first, wins.
MOVEMENT Lunge, power-slide, pounce, bunny-hop, short-hop, full-hop, sprint, climb, crawl; While gravity condemns you to the mud, defy kinetics and command your position in this world. The suite of advance movement systems aims to supplant 'Can I?" with "How will I?"
STORY CYCO brings to the table a depiction of a totally alien: low-tech future, people, and combat paradigm, though, some things appear to be constant; Man is returning to the ancient order of wisdom and strength at cost of the estrangement of intelligence and socialization, some may resent the notion, while others may find comfort in it.
While the story presents itself in a cold, unthinking, casually grizzly nature, there lies a glint in the shadow, one last star hanging in the moonless night sky, one final shot piercing through the dark: The wellspring of hope, meaning, purpose, only dwells in the misty eyes of the small.
Submerge into a new paradigm and grasp the bleeding edge, blast into a dark far future where all that stands is the dominion of strength and wisdom.
CYCO is the first game of it's kind, self-titled an 'All-Range Fighting Game' with a high emphasis on fast paced real-time precision combat and on the fly advanced movement, though, victory lies somewhere between the two.
COMBAT
Three Stances. Three Attack Vectors. Three Dimensions. Extruding the fighting game genre into 3D space and including 3D world space geometry creates an infinite amount of new possibilities and secrets waiting to be cracked open. There are so many different combos and combat conditions that it is currently unknown the scope of what is fully possible with this combat system. While the options are unlimited, there is always a better way. He who adapts first, wins.
MOVEMENT Lunge, power-slide, pounce, bunny-hop, short-hop, full-hop, sprint, climb, crawl; While gravity condemns you to the mud, defy kinetics and command your position in this world. The suite of advance movement systems aims to supplant 'Can I?" with "How will I?"
STORY CYCO brings to the table a depiction of a totally alien: low-tech future, people, and combat paradigm, though, some things appear to be constant; Man is returning to the ancient order of wisdom and strength at cost of the estrangement of intelligence and socialization, some may resent the notion, while others may find comfort in it.
While the story presents itself in a cold, unthinking, casually grizzly nature, there lies a glint in the shadow, one last star hanging in the moonless night sky, one final shot piercing through the dark: The wellspring of hope, meaning, purpose, only dwells in the misty eyes of the small.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
The gameplay is great, fast paced and intuitive I love the vibe it has going on, the maps are big and flowy Music and sfx are really good While in combat particle effects are really tastefully done, game does not go overkill with them like it seems to be the trend with most modern games my only criticism is that it may be a litte too heavy on the screen effects my recommendation would be to make noise/film grain and motion blur optional features I understand film grain is part of the style but I get the feeling certain areas would benefit from a cleaner image And motion blur, well it's pretty controversial as it is I also had an issue where certain menus would overlap with each other, in my case I tried setting the resolution to 720 and I wasn't able to because when clicking it it would instead modify the value below it Overall I think this project has a lot of potential, gameplay is fun and challenging, visuals and music are great, definitely would recommend this game.10 found this helpful
This game is weird as hell and I can't wait for more updates. Combat's weird, I can barely understand what's going on in the story, the visuals are weird. But for some reason, it doesn't leave my head, I always come back trying to figure out what's happening. Kinda brings me back to learning to play games for the first time. I hope for the best for the developers/developer, and I recommend it if you wanna try something weird3 found this helpful
Game seems interesting would hate to see it abandoned so early on. Currently it seems like theirs not much here, just a testing room for you to run around and test out the controls. Game play: is fast paced and feels fluid, although the camera does feel a bit jank in some spots, and could maybe use some tweaking or smoothing. the movement is super fast and fun to run around, it really allows you to quickly cover large portions of the map. Possible optimization issues, game takes a bit to boot up initially, but seams to work fine after the initial boot. ran into some bugs where on the first boot, some things didn't load. game seams neat, needs more work to early to tell3 found this helpful
I had to battle the camera and far-from-precise movement pretty much through the entire playthrough. Which, given the good amount of platforming, isn't ideal. But dammit, whenever I began throwing enemies around, suplexing them into the ground and finishing them off with such an elegant form... this is some of the most fun I have ever had with a hack n' slash. It is lacking, for sure. There is very little to do with pretty much no indication of how and where. I understand the appeal to let the player unfold the mechanic depth of the various systems, but that's different from simply not explaining anything. Specifically with the objectives that can be found throughout the map. Performance is a topic on it's own but I'm gonna restrain from commenting on it given that an announcement was made quite recently about it. Just adding myself to the list of people who have had issues running this, specially on the first go. But, going back to the first thought, despite all of its problems this is a legitimately engaging, fun, creative and refreshing game. I really like the direction, and the idea of an 'All-Range Fighting Game' is both novel and succesful. It just needs a lot of polishi…2 found this helpful
amazing animation maybe slow down for more players1 found this helpful
[h2]The recent engine upgrade explains the current lack of content. There are updates planned which you can keep track of via community hub and social media. As it stands currently, the games systems are very solid, albeit they have a learning curve.[/h2] At its current early access stage, you can finish the game in roughly 20 minutes if you know what you're doing. The game has a very high skill ceiling. The combat is simple enough to understand, yet between its list of launchers, air attacks, combos, special moves, all the ways to cancel attacks, and all the ways to parry attacks, there will be so much to uncover through emergent gameplay. The movement has a lot of momentum behind it, and the blistering pace it can work in tandem with the combat makes it [i]the most[/i] difficult, yet rewarding movement system I have used in a while. The style is easily the most striking part. The visuals are abstract, the ambience is melancholic, yet the narrative oozes hope. For me it scratches every itch in that avant-garde PS1 era niche. As far as early access titles that have spent 2 years in development though, it definitely shows its frayed edges. Solo developer working with a rapidly ev…1 found this helpful
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