

Defold
Defold Foundation · January 28, 2021 · Free to Play, Game Development, Utilities, Software, Education
Defold is free to play — no purchase needed. We track it so you know if that ever changes.
Screenshots
Defold price
Defold is free to play — there is no purchase price, on Steam or anywhere else we track. We keep watching it, so if it ever stops being free the price history on this page will show when that happened and what it changed to.
About Defold
Build 2D games in Lua for desktop, mobile, and web with zero cost and one-click deployment using Defold's lightweight, cross-platform engine. It stands out for its ease of use, powerful built-in editors, live content updates, and strong community support across indie hits and professional studios alike.
Free 2D Focused Cross-Platform Game Development
Defold is a completely free to use game engine for development of desktop, mobile and web games. There are no up-front costs, no licensing fees and no royalties. The source code is made available on GitHub with a developer-friendly license. The Defold editor runs on Windows, Linux and macOS and includes a code editor, debugger, profiler and advanced scene and UI editors. Game logic is written in Lua with the option to use native code to extend the engine with additional functionality. Defold is used by a growing number of developers to create commercial hits as well as games for game jams and in schools to teach game development. Defold is known for its ease of use and it is praised for its technical documentation and friendly community of developers.
Supported Targets
Deploying Defold games to supported targets is a low friction experience and can even be fully automated with our bob scripting tool. This means with Defold it is possible for you to one click deploy new game builds to Steam as some in our community do.
- Windows
- macOS
- Linux
- HTML5
- Android
- iOS
Some console platforms not listed here may require partner verification to use. When your project / team is ready to get verified, please contact us to get verified as required by console vendors.
Discover Defold
- Active community on the Defold official forum
- Large number of community contributed libraries and extensions with many popular SDKs you would expect supported
- Refactoring is a first class feature, quickly make large organizational changes in your projects with the busy work taken care of for you by the editor
- Though 2D focused the engine is still 3D
- Lightweight, efficient engine runtime with the ability to strip out additional features as desired
- Make webgames, mobile games, and Steam games all from the same project
- Texture Profiles make it easy to enable per platform compression levels when size matters
- Live Update enables you to release new content and fixes quickly
- No need to install extra dependencies to make platform build bundles
- Fonts are handled efficiently with only the glyphs in use kept in memory, even distance field fonts are supported
- Don't love Lua? Code using Haxe with hxdefold
- Visit the official Defold site for manuals, API reference, examples, and tutorials
Defold — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Steam Deck
- Unsupported
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
If you want to make very simple mobile games, this engine is good. However, as soon as you need complex collision shapes, such as concave ones, it becomes very complicated and confusing. For cases like that, I’d recommend Godot instead. Still, thumbs up: free engines should always be supported.1 found this helpful
This engine is actually really nice, you should probably follow some tutorials, like what im doing currently. Will edit review sometime but this engine is niche, but amazing!1 found this helpful
lacks some stuff i would consider basic QoL like text input boxes, scrollable elements and a functional gui system but it isn't too hard to make them yourself. otherwise it's very good.1 found this helpful
And I hated it until I did not
Very intuitive editor, easy and natural to use once you get the hang of it.
I absolutely adore Lua. It is by far my favourite scripting language. (apart from GDscript) So, of course, I tried Defold after my LOVE2D experience was an absolute failure, I like a lot of what Defold is trying to do. I like the interface and the scripting element is pretty straightforward. But, what ultimately drove me away was just how much boilerplate is required and how frustrating it is to create GUI. I [i]want[/i] to like Defold, but Godot really captured my heart when it comes to game development. Cheers.
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