

Demon Pit
Digerati · 2019 · Action, Indie, Gore, Violent, Boomer Shooter
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About Demon Pit
Inspired by the fast-paced FPS games of the 1990s, Demon Pit is an intense arcade-style arena shooter. Armed with a series of ranged weapons and a soul grapple, you must fight and out maneuver endless waves of demons in a constantly changing environment. How long can you survive before they rip your flesh and claim your soul?
Features\
- Battle 10 types of hideous hell spawn
- Repel the demon horde with 7 varied weapons
- Use your soul grapple to traverse the arena quickly and avoid the oncoming legion
- Master movement to survive the changing environment and its hazards
- Constantly kill to keep your multiplier alive and compete for leaderboard immortality
DLC & expansions
🎁 Complete the collection
Base game + 1 of 1 DLC at today's best prices.
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Players appreciate the stylish visuals, satisfying weapon feedback, and changing arena design, but the game suffers from significant technical issues including poor optimization, input lag, and an fps cap that causes performance to dip well below 60. The core gameplay is hampered by complete lack of randomization—every playthrough follows identical wave sequences and weapon drops—which severely undermines replayability, combined with tedious late-game scenarios where solo enemies require excessive time to defeat and overall gameplay that feels uninspired compared to the classic arena shooters
This was really close to being a good game but just isn't there. The art/animations/environment are all nicely done, as are the OST and sound effects. There's some decent enemy variety and the guns feel satisfying enough to use. There's only one arena but it changes with each wave of enemies. The biggest issue is that it isn't randomized at all. Every time you play, the waves are in the exact same order. You receive the weapons in the same order, the arena changes the same way, and the enemies spawn the same. For a game emphasizing replayability with highscores this kills it. By just my fourth time dying, I already was getting tired of doing it all over again. The movement is lacking. Running around and using the "teleport" mechanic were good, but jumping is terrible. You have this tiny little hop that is essentially useless. On wave 14/15, the ammo pickups are placed in a spot where you need to jump and it becomes very noticeable how bad it is. For full price, I'd say it's probably not worth it and there isn't enough content to justify it. On sale for -85%, it can provide a decent hour of entertainment or be a short time killer. Thus, this is only a positive review for it on sa…2 found this helpful
I only played about twenty minutes but there is already more than enough to say about the gameplay. First off, the FPS is locked to 60 and to my knowledge nobody has figured out how to lift the cap. On top of that, the optimization is so bad that even though the graphics remind you of boomer shooters, sometimes it dips below 30 FPS which is completely inexcusable for a game this modern. The crosshair is poorly visible, the HUD is microscopic if you run 4K and the desktop cursor sometimes shows up in the game. Then there's the actual gameplay. The biggest problem is that it's just boring, tedious and unsatisfactory. The enemy AI is brainless, enemies are too few yet too tanky (two close double barrel shotgun shots often fail to take out a single gunner enemy), grenades do not explode on impact, you're not given enough ammo in the later waves so you end up having to shoot everything with your pistol, the blue plasma gun has projectiles that curve if you move, lava pits are a complete noob trap because you have no idea which waves are going to have them, etc. There is nothing new under the sun here, just a mediocre wave-based arena shooter with bad optimization and boring gam…1 found this helpful
Game becomes more and more boring each wave, leaving you killing one strong enemy left on the arena with a pistol for 5 minutes at the end of 23+ wave.
1)Game has annoying input lag. FOV and sensitivity settings don't help. 2)FPS will not got above 43 in game at any resolution 720p-1440p(RX 9070 xt). 3)The fact that less than 15% of players cannot reach level 20 tells you that this game either sucks or is too hard. 4)Only one map that changes configuration. You feel like you're playing a demo. 5)Grapple is a waste of a mechanic in this game. Rather would have a secondary weapon option instead.
This game would be cool if it came out 20 years ago, or ran on super duper low end hardware. If it had local co-op, I'd say it's a must have. But it doesn't, so it isn't.
It's...a throwback, as intended. However, it just doesn't hold the same charm that playing Unreal Tournament or Quake 3 Arena have. Overall the controls are simple and intuitive. Deaths and misses are due to skill, and not bad controls or delays. Sounds are fine, if not just generic. Visually it is as I said, throwback to the late 90s to early 00s. Just lacks the charm of nostalgia I suppose. The changing arena is a nice idea, and adds an element of memorizing layouts as you progress. I recommend this on the premises that it plays well, it isn't a bugged mess, and it does exactly as it set out to do.
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