Depths of Faveg

Depths of Faveg

guipadgon · 2024 · Class-Based, Turn-Based Combat, CRPG, Dungeon Crawler, RPG

PC
Mostly Positive79% · 24
Best price
$4.99
lowest tracked $1.99
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Steam
Steam
Standard Edition · Steam
$4.99
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About Depths of Faveg

It is said that riches beyond imagination lay at the bottom of the dungeon of Faveg.
Driven by greed, adventurers flock there to meet their ends.
Will you be better than them?

Brave the hordes of monsters below as you train your party in this Roguelike take on class based progression.
Every level up a decision, try to build competent fighters with semi-random class choices every level.
Certain class combinations will open up new growth paths for a character to take, try to find them all!
Will you build a wild berserker, a powerful wizard, a devout priest, or something in between?
Choose between hundreds of active and passive skills to grant your party an edge in battle!
Only 12 can be active at a time though, so think twice before swapping.
Will you carry powerful attacks, tide-turning buffs, or passives to improve your other skills?
7 floors full of danger await you, each one more hostile than the last.
Every fight will pose a different challenge, can you overcome every single one, or will your strategy crumble?

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

Not recommended Mar 25, 2025
[h1]Played On Steam Deck[/h1] [b]Depths of Faveg[/b] caught my eye with its retro, roguelike charm, but after about an hour (and two crashes), I found myself struggling to stay interested. The core idea is actually pretty neat—you pick three different classes for your party, which then can gain skills for 2 additional classes each (3x3, 9 classes), and you eventually mix and match them for tactical depth. But here's the catch: the skill costs felt way off-balance. Apart from basic healing, which was reasonably affordable, most abilities had super-high SP costs. This meant my battles devolved quickly into repetitive rounds of basic attacks, saving up precious SP purely for emergency heals. Mid-game class upgrades felt particularly weird, too. I'd choose an upgrade and suddenly watch my health bar shrink visually, even though I knew my actual HP had gone up. Scaling the health bar properly instead of just adding flat numbers might've solved this confusing quirk. Then there's the boss difficulty spike—the final boss was significantly stronger than the first, but again, instead of feeling tactical, it turned into a tedious marathon of basic hits, punctuated by the occasional necessa…
5 found this helpful
Not recommended Mar 1, 2026
interesting I guess, but I felt I had little to no control over how the runs went. basically anything besides your awful basic attack requires mana, and mana doesn't regenerate between fights, so if you don't manage to beat the boss after one or two fights your run is just over because you're out of mana. I don't really see where the strategy comes in to it... frankly, I had a miserable time.
2 found this helpful
Recommended Mar 26, 2025
After sinking over 40 hours into Depths of Faveg and unlocking every single achievement, I can confidently say this game is a hidden gem in the roguelike dungeon-crawler genre. From its strategic combat to the sheer diversity of builds, Depths of Faveg constantly kept me engaged, always challenging me to refine my tactics and experiment with new approaches. One of the game’s greatest strengths is its class system. Each class feels genuinely distinct, offering a unique playstyle that encourages replayability. Whether you want to be a berserker tearing through enemies with raw power, a meticulous mage casting devastating spells, or a devout priest sustaining your party through divine intervention, every run feels fresh. The combination of active and passive abilities adds a layer of depth that kept me theorycrafting for hours. What stood out the most to me was the intricate buff and debuff system, which reminded me of Shin Megami Tensei's combat mechanics. In SMT, success often hinges on stacking buffs and exploiting enemy weaknesses, and Depths of Faveg captures that same strategic tension. Mastering when to amplify your own damage, bolster your defenses, or debilitate your foes b…
1 found this helpful
Recommended Feb 12, 2025
Short difficult combat centred wrpg roguelike with random classes. Only 7 floors but challenging so will likely give your moneys worth then some. Random classes are fun though can be annoying, i often start scum my runs to get classes i like. If replaying a short game and random classes (with a reroll at each level) doesn't ruin it for you then you'll likely enjoy this game and get more than your moneys worth. Edit: I will save the decision to not allow save and quit on a roguelike in 2024 is bizarre choice. A successful run is about 2- 3 hours though on most you'll die before then. But its a cheap game with a decent amount of playtime and challenge.
1 found this helpful
Recommended May 11, 2026
Nothing extraordinary. JRPG-style fights with an interesting choice of progression as you choose a class randomly on every level up, so it can lead to interesting resolutions. But the lack of mouse control is an interesting choice
Recommended Apr 17, 2025
I beat your ♥♥♥♥♥♥♥ "Surviving the Game As A Barbarian" ass game, where's my isekai at.

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