Destiny's Sword

Destiny's Sword

2Dogs Games Ltd. · October 17, 2022 · Dynamic Narration, Sci-fi, Choices Matter, Adventure, Simulation

Buy the Destiny's Sword key for Steam from Gameseal at $3.63 — the cheapest of 4 stores we compare.

PC
Mixed58% · 36
Best price 30 Fair price
$3.63-60%
lowest tracked $1.34
Gameseal Buy at Gameseal

Prices last checked

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Where to buy Destiny's Sword — official stores

Steam
Steam
Standard Edition · Steam
$8.99
Buy

Cheapest Destiny's Sword keys — keyshops

Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.

Gameseal
Standard Edition · Steam
$3.63
Buy
Kinguin
Standard Edition · Steam
$4.53
Buy
CJS CD Keys
CJS CD Keys
Standard Edition · Steam
$4.64
Buy

Destiny's Sword price by region

Destiny's Sword costs £2.71 in the United Kingdom, €3.12 in Europe (EUR), $3.63 in the United States, $3.63 in Georgia (USD), CA$10.29 in Canada, NZ$11.39 in New Zealand, A$12.95 in Australia, zł17.43 in Poland and R$18.59 in Brazil right now.

Cheapest Destiny's Sword offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
United Kingdom £2.71 −61% £6.99 £2.71 3
Europe (EUR) €3.12 −65% €8.99 €3.12 3
United Statesyour region $3.63 −60% $8.99 $3.63 4
Georgia (USD) $3.63 −37% $5.79 $3.63 4
Canada CA$10.29 CA$10.29 — 1
New Zealand NZ$11.39 NZ$11.39 — 1
Australia A$12.95 A$12.95 — 1
Poland zł17.43 −47% zł32.99 zł17.43 2
Brazil R$18.59 R$18.59 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

About Destiny's Sword

In a future where bodies can be healed in minutes, the wounds technology can't conquer are within the mind.

In Destiny’s Sword you’re the commander of a team of skilled troopers - and the only thing that can get in their way is themselves.

Every recruit has their own story to tell, their own reasons for getting involved. Their experiences while under your command will shape their development and affect their performance. As you get to know your squad on and off the battlefield you will explore the full depth of the human condition. Empathy will be your most powerful tool.

We’ve all played the hero. It’s time to be a leader.

CYPRIS


The galaxy rests on a knife’s edge. The Galactic Government struggles to maintain control against the growing strength of the powerful corporate syndicate known as the Consortium.

Neither side is prepared for open conflict, but when unrest in a distant world threatens the flow of Lucidium, the mineral that fuels the galaxy, the two sides find their battleground. This natural paradise is called Cypris.

On Cypris players will lead a squadron of soldiers into battle, navigating the effects of their decisions on their troops’ mental and physical well-being.

What at first looks to be a simple fight between good and evil plays out with twists and turns as players learn that the situation is not as clear-cut as it seems.

Discovery, betrayal, advancement, and camaraderie with their squad will lead players to learn the truth of what is happening on Cypris and who is really pulling the strings, forcing everyone to dance to a tune that will topple the current powers and install a new one…

Infinite Character Diversity
Thanks to the living universe created by our Insight Engine character AI system, Destiny’s Sword is filled with infinite, diverse personalities and unprecedented character depth.

Every character’s unique life history, personality and emotions govern and are dynamically shaped by their relationships and their experiences - including your actions and decisions as their commander. For example, if a character suffered trauma in their past they might need more reassurance and support. If they’ve taken multiple losses on the battlefield and are feeling down about themselves you’ll need to help them build up their confidence before they go back into more difficult missions.

The Insight Engine is built on extensive psychological modeling and in collaboration with consultation from real-life war veterans, it allows us to highlight the long-term costs of combat.

Narrative by New York Times Bestselling Author, M. D. Cooper
The game is built on a series of space opera novels, written exclusively for 2Dogs Games by best-selling author M. D. Cooper. Cooper has penned over 80 books including the Aeon 14 series and Lucidium Run, a prequel to Destiny’s Sword.

Destiny's Sword — game info

Platforms
Windows
Player modes
Single-player
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Destiny's Sword has an intriguing concept centered on emotional consequences and command decisions rather than combat, with praised art and prose, but it remains an unfinished single-mission experience abandoned by developers years ago that offers only about an hour of content. Players appreciate the unique narrative-driven approach and thematic ambition, but criticize the lack of meaningful mechanical depth, poorly telegraphed choices, and forced pacifism that frustrates those seeking actual gameplay options.

Not recommended Jan 11, 2025
Great concept, do not buy. This game has been abandoned for 4 or 5 years now. it is an unfinished single mission with about an hours worth of playtime. Really hope the devs decide to pick this one back up because it was a pretty unique idea. Sadly, they failed to execute it.
7 found this helpful
Not recommended Apr 11, 2024
its cute, but theres nothing much here, feels abandoned
4 found this helpful
Not recommended Sep 1, 2026
This isn't even really a game it's a forced perspective visual novel at best in the middle of being shot at they defeat your team if you fight back talkin about "find another way" mother ♥♥♥♥♥♥ ♥♥♥♥ YOU take your pacifist ♥♥♥♥♥♥♥♥ and shove it up your ass there's a time to fight and a time not to fight when the bullets are flying it's time to ♥♥♥♥♥♥ fight. ♥♥♥♥♥♥ idiots. I know how Machiavelli felt now watching his country be destroyed by fascists and tyrants while the pacifists stood by and didn't do ♥♥♥♥ to stop em but scream "find another way."
1 found this helpful
Recommended Mar 3, 2026
Destiny’s Sword, developed by 2Dogs Games Ltd. and published by Bonus Stage Publishing, is a narrative-driven sci-fi leadership experience that sets itself apart by placing emotional consequence at the center of its design. Rather than focusing on real-time combat or tactical grid maneuvering, the game positions you as a commander whose primary responsibility is not just mission success, but the psychological well-being of your squad. Set against the backdrop of a distant colony world caught in a tense political struggle, the story unfolds in a future where advanced technology can mend physical wounds instantly, yet emotional trauma lingers and shapes behavior in lasting ways. This thematic foundation defines the entire experience, turning what might otherwise be a standard sci-fi adventure into a thoughtful exploration of leadership, responsibility, and the human cost of conflict. At its core, Destiny’s Sword functions as an interactive narrative RPG with strong visual novel influences. Missions are presented through illustrated scenes, branching dialogue trees, and consequential decision-making moments. Rather than controlling characters directly in battle, you guide outcomes th…
1 found this helpful
Not recommended Jun 27, 2025
Decent concept. Basic visual novel game, but this sucker has been abandoned for over 2 years as of June 2025. Pick it up if you want story ideas and want to get into developing something better. But honestly? I'm glad I got this thing on a deep sale and didn't spend more than $5 on it.
Not recommended Mar 22, 2024
Last update a year ago, game unfinished. Fantastic concept, poorly executed. Armor choices don't matter. Weapon choices matter once in the whole game, but barely. Mental health system is locked behind a branching story with too few branches, so it really only matters as commentary feedback on the choices you make. Many choices are very poorly telegraphed; do I deploy a nano-stint in a wounded patient or not? I have no idea what the risks are and there were no ways to find out before hand. I guess I'll perform this life-saving surgery by trial-and-error! Gorgeous art and prose. This would have made a fantastic comic book. It's a pity they sold it as a game.

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