

DogPunk
DogPunk Studio · 2026 · Action, Arena Shooter, Shooter, FPS, Parkour
PC
1 user reviews100% · 1
This game is free to play. Get it on Steam →
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About DogPunk
DogPunk is a sci-fi shooter set in a distant future where companies rush to create cutting-edge weapons to arm themselves and hurt others. In this high-octane first-person shooter, the player is a dog-headed super soldier trying to escape from containment by their captor, the Lab by Predator Tec. Battle through trials with various environments and enemies, and maneuver your character with the fluid parkour system.
Upgrade System
Defeat enemies and earn currency to upgrade your loadout. Mix and match over 30 active and passive abilities, and new weapons to aid your fight during your escape.Parkour Movement
Chain parkour movement into combat with dashes, wall runs, grapples, and vaults to maintain speed and control in every encounter.Weapons
Choose between five different weapons based on your playstyle that give you an edge over the enemies.
Abilities
Customize your loadout and select from 10 different active abilities, such as time dilation and gravitational surge. Use them in tandem with your movement to outmaneuver your enemies.Levels
Progress through three different chapters featuring over 30 different levels and three major bosses. Experience a mix of narrative-driven parkour sequences, intense combat arenas, and environments filled with lethal hazards—each designed to challenge different aspects of mastery.Enemies
Face a mix of ranged, melee, aerial, and support enemies that constantly pressure your movement and force quick decisions. Variants add shields and dodges, pushing you to switch abilities and reposition on the fly. Three boss fights bring everything together, testing your parkour, combat skills, and how well you’ve built your loadout.What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
A dog-headed super soldier breaking out of a lab sounds like a dumb premise for an FPS, and honestly it kind of is, but the movement makes up for all of it. Wall-run into a jump, grapple across a gap, land on someone's head on the way down. Ten minutes in I stopped thinking about it as "a parkour system" and just started playing. Combat plays into that instead of fighting it. You're not crouched behind a crate, you're circling enemies mid-air. Thirty-plus upgrades means your loadout actually feels different from one run to the next instead of the same gun with bigger numbers. I finished the whole thing about 4 hours and never hit that dead patch where the loop gets old, which happens in a lot of these games around hour four. If you want an FPS where the movement is basically the main character, play this.1 found this helpful
this ♥♥♥♥ is so ass so many ♥♥♥♥♥♥♥ bugs that you cant even ♥♥♥♥♥♥♥ play it at this point1 found this helpful
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