Don't Push Me

Don't Push Me

Jakeypoo · January 31, 2022 · Minimalist, Arcade, 2D Fighter, Controller, PvP

Buy Don't Push Me from Steam at $4.99 — the cheapest of 1 store we compare.

PC
6 user reviews83% · 6
Best price
$4.99
lowest tracked $0.49
Steam Buy at Steam

Prices last checked

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Where to buy Don't Push Me — official stores

Steam
Steam
Standard Edition · Steam
$4.99
Buy

Don't Push Me price by region

Don't Push Me costs $3.29 in Georgia (USD), £4.29 in the United Kingdom, $4.99 in the United States, €4.99 in Europe (EUR), CA$6.49 in Canada, NZ$7.39 in New Zealand, A$7.50 in Australia, R$16.99 in Brazil and zł22.99 in Poland right now.

Cheapest Don't Push Me offer in each region, in local currency
RegionBest priceOfficial storeKey shopStores
Georgia (USD) $3.29 $3.29 — 1
United Kingdom £4.29 £4.29 — 1
United Statesyour region $4.99 $4.99 — 1
Europe (EUR) €4.99 €4.99 — 1
Canada CA$6.49 CA$6.49 — 1
New Zealand NZ$7.39 NZ$7.39 — 1
Australia A$7.50 A$7.50 — 1
Brazil R$16.99 R$16.99 — 1
Poland zł22.99 zł22.99 — 1

Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.

Screenshots

About Don't Push Me

Square off against your friends in this life-or-death shoving simulator! 2 Player Local Competitive 1v1. Best played with gamepads.

Don't Push Me — game info

Platforms
Windows, macOS
Steam Deck
Playable
Player modes
Single-player, Online PvP, Split screen
Controller
Full controller support
PC Game Pass
Not included

What Steam players say

Recent verbatim reviews from Steam — separate from playze.io community reviews below.

✦ AI summary

Don't Push Me is praised as a fun, straightforward multiplayer game with simple mechanics, responsive controls, and surprising depth that works great for local play with friends. Players appreciate how easy it is to learn and enjoy the competitive tension, though some note that the online functionality needs improvement and wish the developer would continue supporting the game.

Recommended Apr 9, 2023
Push them anyways.
3 found this helpful
Recommended Jan 9, 2023
Fantastic little game, super simple but tons of fun
3 found this helpful
Not recommended Nov 18, 2023
This game has potential but the dev doesn't wanna work on it. Fix the online and you have a fun game. It's not that hard bro
2 found this helpful
Recommended Jun 22, 2026
Don't Push Me is a compact multiplayer title that proves a game does not need a complicated rule set to create entertaining competition. Developed by Ian Jacob Clayman and published by Jakeypoo Games, the game centers around a single straightforward objective: force your opponent into deadly spikes before they do the same to you. What initially appears to be a simple novelty quickly reveals itself as a focused test of reflexes, positioning, and timing. By stripping away unnecessary mechanics, the game places all attention on direct player interaction and the tension that comes from every movement carrying immediate consequences. The gameplay is built around a small collection of actions that anyone can learn within minutes. Players move, jump, and dash around compact arenas while attempting to outmaneuver each other. The dash mechanic serves as both an offensive weapon and a defensive escape tool, creating constant risk-versus-reward decisions. Because there are no complex attacks or layered systems to memorize, victories are determined largely by anticipation and precision. Every successful push feels earned, while every defeat can usually be traced back to a small mistake or a m…
1 found this helpful
Recommended Jan 30, 2025
Great sounds, responsive controls, easy to learn with a fair amount of depth.
1 found this helpful
Recommended Jan 26, 2024
Highly recommended if you like fighting games, but hate remembering things like combos or tech. Super fun, our group plays this cabinet every year at MAGfest. Super fun locally with friends if you have a projector setup. I think it would benefit a lot from online multiplayer if he can get that to work. I have not beaten the developer yet, but ONE OF THESE DAYS
1 found this helpful

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