

Doorways: The Underworld
Saibot Studios · September 17, 2014 · Horror, Adventure, Action, Indie, Survival Horror
Buy the Doorways: The Underworld key for Steam from Gameseal at $1.44 — the cheapest of 13 stores we compare.
Where to buy Doorways: The Underworld — official stores
Cheapest Doorways: The Underworld keys — keyshops
Keyshops are third-party marketplaces — keys are resold and can be region-locked or a different edition. Check the listing's region & edition before buying.
Some store links are affiliate links — playze may earn a commission at no extra cost to you. It never changes the price you pay, and the cheapest confirmed price is always shown in the Best price box above.
Doorways: The Underworld price by region
Doorways: The Underworld costs £1.09 in the United Kingdom, €1.25 in Europe (EUR), $1.44 in the United States, $1.44 in Georgia (USD), CA$2.22 in Canada, zł6.17 in Poland, R$8.74 in Brazil, A$13.05 in Australia and NZ$14.75 in New Zealand right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| £1.09 −83% | £6.43 | £1.09 | 10 | |
| €1.25 −86% | €8.78 | €1.25 | 12 | |
| $1.44 −84% | $8.99 | $1.44 | 13 | |
| $1.44 −77% | $6.29 | $1.44 | 12 | |
| CA$2.22 −78% | CA$10.11 | CA$2.22 | 7 | |
| zł6.17 −84% | zł39.24 | zł6.17 | 7 | |
| R$8.74 −74% | R$32.99 | R$8.74 | 6 | |
| A$13.05 −10% | A$13.05 | — | 6 | |
| NZ$14.75 −10% | NZ$14.75 | — | 5 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Doorways: The Underworld
Track a missing psychopath through a nightmarish underworld as special agent Thomas Foster, solving intricate puzzles and uncovering dark secrets in this atmospheric first-person horror adventure. Immerse yourself in a terrifying psychological experience enhanced by stellar voice acting, fast-paced gameplay, and breathtaking visuals that will test both your wits and reflexes.
The Underworld is the third chapter of Doorways. It is not necessary to have the first chapters in order to play this game. But we recommend to do so for a better understand of the story.
You're playing as Thomas Foster, a special agent who must track a missing psychopath. Who is she? What is this place and how did you get here?
These are just some of the questions that you must answer during your journey...
Key Features
- Horrifying exploration adventure with an immersive atmosphere
- Ingenious puzzles as well as challenges that put your reflexes at test
- Inspired voice acting by Sam A. Mowry (the voice of Alexander in Amnesia: The Dark Descent)
- Replayability through many secret places
- Full Controller support
----
Doorways is an episodic game, it's divided in three parts and they can be played separately:
Doorways: Prelude (Chapter 1 & 2):
http://store.steampowered.com/app/248470/
Doorways: The Underworld (Chapter 3):
http://store.steampowered.com/app/311250/
Doorways: Holy Mountains of Flesh (Chapter 4):
http://store.steampowered.com/app/383930/
----
IMPORTANT
Achievements do not work on Linux
Doorways: The Underworld — game info
- Platforms
- Windows, macOS, Linux / SteamOS
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
Doorways: The Underworld divides players, particularly over its endgame difficulty. While some appreciate the final sequences and the unique flashback mechanic with the watch, most criticize the late-game timed challenges and maze sections as frustratingly difficult and reliant on trial-and-error, which undercuts any horror atmosphere the game builds. The general consensus is that it's a short, middle-of-the-road indie horror experience that works better for patient players but frustrates many, making it a questionable pick compared to stronger alternatives in the genre.
Sadly I make these type reviews for games which I liked & felt had potential. But the final challenges with timed switches, make it all *NOT* worth it in the end. Perhaps, if you're reeally lucky you'll finish the game without getting pissed off or confused. I doubt this will happen. The ending "reward" only really works if tension wasn't ruined by how infuriating game play was. Especially after failing several times, I lost count. Most of the "tension" was baked into the growing, irritating demands of the final gimmick, such as not being able to look at a map while running + some almost guaranteed beginners traps, forcing trial & error which dispels any real sensation of horror. The final mazes start screwing with you, making it harder if you already fail 1 attempt at beating a timer, this serves to also accelerate the frequency of condescending death screen messages delivered to you, adding to the torture. Expectations from the first half of game, in part have lead to this later disappointment. I dunno, this review is a warning, just trust me bro.2 found this helpful
Doorways: The Underworld is the second game in the franchise, and contains the third chapter of the series. Despite being technically a "third chapter", I would consider this to be its own standalone game rather than a continuation of the first, because you don't necessarily have to play the first game to have any real understanding of what is going on in this one. Quite frankly they feel disconnected both in tone, and in story. This was a much better and more cohesive game than the first one (Doorways: Prelude). Even though I did enjoy that game for what it was, it was little more than a walking simulator with some very un-scary jump scares thrown in the mix. The main difference between this game and the first one is that in each section of this game, there is a different monster that is hunting you, which you have to avoid, and hide from. This is the one major difference that makes this feel more like a "game" and less like a "walking simulator"; there is an actual condition in which you can "lose" (the monster catches you) and a condition by which you can "win" (you escape without the monster catching you). It's so simple, but it makes the game actually feel like a game. This…
Compared with the prelude, this game feels lighter and more fun, not a bad game.
I like it, it's short and a bit similar to Amnesia. The last monsters and it's sequence is the best part of the game. 7/10
Waste of your time to play this game when there are so many other better indie horror games out there. This and Doorways Prelude are both duds, I'm gonna try Holy Mountains of Flesh next and hopefully that will be better.
Oh, gosh. I have never felt so alive and stressed out at the end as this. Seriously I entered some kind of zen mode and that is the only reason I managed to beat the game. Remembering labyrinths and pulling triggers and avoiding the enemy. I don't know how I managed. Tune down the difficulty on the sequences before the last part will you? Don't expect to beat the last part, this was too difficult. If you manage this your a gaming god.
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