

Dread Protocol
Meat Lab · October 28, 2025 · Action Roguelike, Third-Person Shooter, Singleplayer, Looter Shooter, Perma Death
Buy Dread Protocol from Steam at $7.99 — the cheapest of 1 store we compare.
Where to buy Dread Protocol — official stores
Dread Protocol price by region
Dread Protocol costs $4.99 in Georgia (USD), £6.99 in the United Kingdom, $7.99 in the United States, €7.99 in Europe (EUR), CA$9.99 in Canada, A$12.99 in Australia, NZ$12.99 in New Zealand, R$29.99 in Brazil and zł34.49 in Poland right now.
| Region | Best price | Official store | Key shop | Stores |
|---|---|---|---|---|
| $4.99 | $4.99 | — | 1 | |
| £6.99 | £6.99 | — | 1 | |
| $7.99 | $7.99 | — | 1 | |
| €7.99 | €7.99 | — | 1 | |
| CA$9.99 | CA$9.99 | — | 1 | |
| A$12.99 | A$12.99 | — | 1 | |
| NZ$12.99 | NZ$12.99 | — | 1 | |
| R$29.99 | R$29.99 | — | 1 | |
| zł34.49 | zł34.49 | — | 1 |
Each row is a real price from that region's own stores, not a currency conversion, so the figures are not directly comparable. Switch regions in the header to shop the one you buy in.
Screenshots
About Dread Protocol
- A 3rd-person action-roguelite space adventure that seamlessly blends text-based events with procedurally generated dungeons, offering hundreds of hours of replayability.
- Aggressive, brutal combat that leaves no room for mercy - permadeath is a constant threat.
- A plethora of guns, each leveled and uniquely seeded for countless combination possibilities.
- Procedurally generated levels ensure that no two playthroughs are alike, with over 4 billion seeded runs.
- Destructible environments allow you to carve your way through each space station, creating new flanking opportunities or launching enemies into space.
- 14 levels, each with its own set of enemies, environment, and distinctive feel.
- Over 100 unique cybernetics and pieces of equipment to fuel your creativity.
- A deep and rewarding Skill Tree.
Dread Protocol — game info
- Platforms
- Windows
- Steam Deck
- Verified
- Player modes
- Single-player
- Controller
- Full controller support
- PC Game Pass
- Not included
What Steam players say
Recent verbatim reviews from Steam — separate from playze.io community reviews below.
I wanted to give this lil Indie game a chance but no longer. [h1][b] I do NOT recommend Dread Protocol [/b][/h1] It has far to many bugs and some of them are game breaking. Acheivo's dont work anymore. And the only way to report bugs is via Discord ... no thank you, make a bug forum here in Steam or a direct bug reporting tool. Sure the dev posted they will work on bugs for this game going forward ... but after a year of nothing its to little to late for me. Doesn't help the dev posted they were absent because they pumped out another "lil game" instead of fixing this games issues. Meh. Looked interesting .. but not worth my money or time with that sort of lack of support. I doubt I'll ever come back to see if the dev turned it around or not.2 found this helpful
When I first saw this game, I was intrigued: I have been a fan of FTL for a long time and recently have been on a crazy roguelike kick. So I took the plunge and hopped in. After a few runs, I could tell there was real meat here and a very good serviceable skeleton for the final release, but was unable to bring myself to post a positive review then. given the constant bugs I experienced. On a whim, I contacted the dev on discord. Never expected him to contact back, take my various opinions and "vibes" of certain things seriously, and implement them *while he was on vacation* - it honestly took me aback. James putting his money where his mouth is of listening and engaging with his community, a promise often given but falls short during Early Access, helped convince me to keep playing and keep submitting bug reports. Today, one of many QoL patches dropped that I think puts Dread Protocol on course for a great launch. If you have any doubts about this game or concerns, or have read anything in the other reviews, take the plunge anyways. Put some time into it and see the potential. The dev, and this game, deserve it. I will likely update this review once the game fully launches with a…1 found this helpful
Damn this game is vast and easy to pickup. After a couple of friends recommended it I noticed it on sale and grabbed a copy for me and one for my kid, it's got a huge number of upgrade paths, I don't usually play roguelike games, this however has a great pace and can be picked up any time, putting it down however has been rather hard for my kid who keeps showing me weapons and sharing theory they've crafted about the story. Would definitely recommend1 found this helpful
Really fun when you have a full squad of marines and can start steam rolling stations! I keep forgetting that you can destroy walls in the game, so when it happens that's always satisfying. There's a lot of content here for an EA game and a lot of mechanics which I think now just need to be polished. If I can request one thing to be changed, try to remove some of the more boring cybernetics, I want each one to feel impactful. Looking forward to seeing the game grow.1 found this helpful
Ok so here is my one critique so far of this game. It's fun. It's a little bit jank. but its fun for sure. My only problem is the dark outlines of the enemies and the environment. When the enemies are farther away from you, those thick outlines begin to fade into the background and it makes it hard to tell what is an enemy and what is a wall panel. I might be getting a little bit older sure, but this is more on the game designer to think about rather than it be me, the consumer, who has to say it. When there are enemies that you can't really see on screen, it makes for chaotic experience that is fun for the first few minutes, then gets annoying when you get blasted randomly from an enemy that just stands there in the slightly dark corner and kills you. Then it becomes a functional issue thatll somewhat stop people from progressing further into the game. I saw that there was a lighting update earlier in this games life, and I do think that helped. But I think the fundamental problem is the art/technical direction. Everything is very low contrast, meaning darker toned objects will just start to slightly blend into each other without proper lighting. It's either gotta be the ene…
Fun mechanics, lots of variety of weapons and upgrades
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